1. #43181
    Quote Originally Posted by Syegfryed View Post
    But thats the point, it only happens if the alliance lost something, but mind you, this trend only started with "recent" wow, after wod.

    What im talking most is balance like we had in cata, mirrored quests, so everyone can get the content with their view, like When Horde did quests with Nazgrin the alliance would do the same with Taylor.

    The world geopolitics still is a good point cause its one of the reasons the races are there, to keep the other in check, Forsaken serving as foothold in EK and night elves as foothold in Kalindor, if the elves leave for EK the alliance would be basically losing the continent and that isn't interesting for warfare conflicts that will exist in the future.
    I do see your point, especially with the questing. I think I just personally don't care if there are more Alliance hubs in one continent or not, but you're not necessarily wrong either. I think stuff like trying to make sure both factions have equal amount of races who can be Druids is not important and is just arbitrary at this point.

  2. #43182
    Quote Originally Posted by Wangming View Post
    Ahh an actual fan of Vulpera. I remember trying them out on the PTR and their racials were broken as fuck. Also really like your new profile pic. Liked the old one too, but this is even better.
    I like Vulpera as well. I think Zandalar and Kul'tiras both had solid world building and everything added there had a place. Only complaints I'd have would be G'huun (why not just make it Hakkar?) and Stormsong Valley (both the Quillboar and the landlocked pirate parts were just weak).

    Any hate I have for Vulpera comes from the constant UWU spam I see any time I log in my Horde alts on Argent Dawn trade which inevitably proves to be from a Vulpera character.

  3. #43183
    Pandaren Monk AngerFork's Avatar
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    Quote Originally Posted by Sondrelk View Post
    Also I feel like Vol'jin died because the writers wanted Sylvanas to get front and center.
    A better example would probably be Alliance attacking Undercity after Teldrassil, which would have been much better as the midpoint of BfA instead of Dazar'alor.
    Agreed on Vol'jin's death, but not so sure I agree on the UC attack. Story-wise, it made sense that the Alliance would be going after the person who called for the Burning of Teldrassil at her home city, which would be the Undercity. It was a logical next place to attack, even if the story itself wasn't all that logical overall.

    I do think that Dazar'alor shows a great point where one faction lost someone while the other didn't & the world didn't fall apart. The Horde lost Rastakhan (though he obviously was going to die, it was just a question of when) while the Alliance didn't really suffer any sort of massive losses there aside from Jaina's ego. Blizz going for "balance" would have had Katherine Proudmoore die for reasons, but that didn't happen thankfully.

  4. #43184
    The Lightbringer Izalla's Avatar
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    Quote Originally Posted by Sondrelk View Post
    They have the technology to make it an actual tree this time though. It doesn't even need to be particularly massive either. Keep Darnassus 2.0 in the canopy along with maybe a town, and then have the rest of whatever interesting stuff is needed on the ground surrounding it.
    It would probably be a pain in the ass to travel around buuut, they could probably have a zone with different levels where you walk up a massive version of the way the first big tree you saw in the starter area was (the ramp that circles the tree up to the top) while having different areas off each huge branch with settlements built along the trunk and wild areas out in the branches. I think there is art of Teldrassil showing this exact thing in the sense that there are lights in an upward spiral along the trunk showing that is how it was supposed to look. They can make the trunk and thus the tree itself much smaller if only Teldrassil and maybe some wild areas are in the canopy and everything else just spirals down around it.
    give up dat booty
    Quote Originally Posted by Pendra View Post
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  5. #43185
    Quote Originally Posted by Nymrohd View Post
    Mechagon was really special with how innovative they were. If it did not look like a trashyard (which I know is what it's supposed to look but still) it would probably be my first pick. Like, imagine Mechagon mechanics but inside the city in an underground type zone (which would block it from flying and keep us on the jetpacks).
    Oh I love Mechagon's mechanics. I could not care less about Mechagnomes or the islands aesthetics, but the systems were top notch. My ideal world revamp would be implementing systems like it across the world to give life and reason to visit zones again. The rotating guests, public work projects, the "Mechagon Tinkering" sub-profession, all fantastic things that I would have loved to see used more in world design. Contrasting with things like Nazjatars world events and vignettes, I felt 8.2 was the absolute height of the games design for outdoor zones, and was thoroughly disappointed in 8.3 and everything after.

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    Quote Originally Posted by AngerFork View Post
    Agreed on Vol'jin's death, but not so sure I agree on the UC attack. Story-wise, it made sense that the Alliance would be going after the person who called for the Burning of Teldrassil at her home city, which would be the Undercity. It was a logical next place to attack, even if the story itself wasn't all that logical overall.

    I do think that Dazar'alor shows a great point where one faction lost someone while the other didn't & the world didn't fall apart. The Horde lost Rastakhan (though he obviously was going to die, it was just a question of when) while the Alliance didn't really suffer any sort of massive losses there aside from Jaina's ego. Blizz going for "balance" would have had Katherine Proudmoore die for reasons, but that didn't happen thankfully.
    Yeah, you know what, that is a good point. I never really factored how the actual impact on the BfA major allies was not arbitrarily kept equal.

  6. #43186
    The Lightbringer Izalla's Avatar
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    Quote Originally Posted by zernie View Post
    If you look at this Teldrassil art, there's a road w that leads from the bottom all the way to the top of tree

    pinterest.com/pin/465700417719643734/

    I hope they'll add something like that, it'd be a great place for questing
    Aaand that is exactly what I was referring to. I should have continued reading before replying haha
    give up dat booty
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  7. #43187
    I am Murloc! Wangming's Avatar
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    Quote Originally Posted by Hitei View Post
    Shopping for clothes is enjoyable for many people, but shopping for a new dresser or wardrobe is something people are generally significantly less enthusiastic about. Transmog is a feature you can use every second you are playing, from roleplaying to race to world first, and RBGs to farming herbs or fish. Furniture is something that sits in an isolated room you don't see unless you are actively not playing any of the main parts of the game people spend most of their time playing.
    But in this case you do the same thing. Go into the dungeon and kill the boss who drops it. So it is hard to argue one is good and one is bad. They are literally the same thing.

    In FFXIV you can kill a boss for item level, glamour, crafting materials, orchestrion rolls, minions, mounts or triple triad cards. But it is still one boss. Running dugneons is one piece of content. It can have many incentives, which old content in wow desperately needs, but it is still one content. Now furnishing your house with stuff crafted from boss drops and playing triple triad, that is a different kind of content. And you can discuss which is better. But by all accounts both of them have fans.

  8. #43188
    The Unstoppable Force Syegfryed's Avatar
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    Quote Originally Posted by Nymrohd View Post
    The thing is, there is a reason MoP classes felt good. They were POWERFUL. Every class could do everything. Casting while moving was also prevalent.

    I absolutely loved it but the amount of hate Blizz got for "homogenizing" and the difficulty in balancing pvp when noone really had a pronounced weakness doomed the design. I'd love to return to it though. Just imagine M+ with MoP class design.
    IMO, MOP was the close the game got in being balanced, exactly because different tools were available for all classes, yet with their own playstyle, i would not go far to say every class could do everything but they had the basic mechanics made differently for each.

    Either way, they just went too far and even trimmed the specs making then 3 different classes, and that was the doomed design, way harder to balance.

    Game def needs another breath of fresh air in the design so the classes/specs feel good again, like what happened from cata to mop where the talent tree was change and i would be ok with not having a class so they could make the current classes better.
    Last edited by Syegfryed; 2022-04-17 at 12:25 PM.

  9. #43189
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    Quote Originally Posted by Izalla View Post
    It would probably be a pain in the ass to travel around buuut, they could probably have a zone with different levels where you walk up a massive version of the way the first big tree you saw in the starter area was (the ramp that circles the tree up to the top) while having different areas off each huge branch with settlements built along the trunk and wild areas out in the branches. I think there is art of Teldrassil showing this exact thing in the sense that there are lights in an upward spiral along the trunk showing that is how it was supposed to look. They can make the trunk and thus the tree itself much smaller if only Teldrassil and maybe some wild areas are in the canopy and everything else just spirals down around it.
    While I don't think this was your intent, I now really want to have a dungeon take place on a Teldrassil-like tree structure, fighting trash/bosses while we climb up the tree.

  10. #43190
    Quote Originally Posted by AngerFork View Post
    Agreed on Vol'jin's death, but not so sure I agree on the UC attack. Story-wise, it made sense that the Alliance would be going after the person who called for the Burning of Teldrassil at her home city, which would be the Undercity. It was a logical next place to attack, even if the story itself wasn't all that logical overall.

    I do think that Dazar'alor shows a great point where one faction lost someone while the other didn't & the world didn't fall apart. The Horde lost Rastakhan (though he obviously was going to die, it was just a question of when) while the Alliance didn't really suffer any sort of massive losses there aside from Jaina's ego. Blizz going for "balance" would have had Katherine Proudmoore die for reasons, but that didn't happen thankfully.
    The problem with attacking Undercity immediately is that it undercuts both it and Teldrassil being destroyed. Neither gets time to really shine as the massive blow to the factions that it is.
    By moving the attack on Undercity further into the expansion you can really linger on the Teldrassil attack, have a large amount of buildup to the Undercity attack, and then finally make that attack impactful.

    By having it immediately you can't have the attack on Undercity be the Alliance retaliation that it should be, which meant that we needed another "proper" retaliation with the Darkshore warfront.


    Mostly I just want to imagine a version of BfA where The Siege of Undercity is the 8.1 raid with a proper raidboss encounter against Saurfang. And in which we additionally get a Barrens warfront instead of the Darkshore one. All ending with a final raid to stop Sylvanas in Teldrassil again instead of the rushed Ny'alotha raid.
    The world revamp dream will never die!

  11. #43191
    I am Murloc! Wangming's Avatar
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    Quote Originally Posted by Izalla View Post
    I think there is art of Teldrassil showing this exact thing in the sense that there are lights in an upward spiral along the trunk showing that is how it was supposed to look. They can make the trunk and thus the tree itself much smaller if only Teldrassil and maybe some wild areas are in the canopy and everything else just spirals down around it.
    Wasn't that for a scrapped idea for the movie? Back when they weren't sure it would be the first war or not?

  12. #43192
    Quote Originally Posted by KayRule View Post
    Oh I love Mechagon's mechanics. I could not care less about Mechagnomes or the islands aesthetics, but the systems were top notch. My ideal world revamp would be implementing systems like it across the world to give life and reason to visit zones again. The rotating guests, public work projects, the "Mechagon Tinkering" sub-profession, all fantastic things that I would have loved to see used more in world design. Contrasting with things like Nazjatars world events and vignettes, I felt 8.2 was the absolute height of the games design for outdoor zones, and was thoroughly disappointed in 8.3 and everything after.
    Naz also had excellent world pvp. It helped that there was a very rewarding system behind it (the conquest grind).

    I did not mind 8.3 that much. Imo what 8.3 needed was a bit more ambition and time. They could have added a third zone (Storm Peaks). And should have rotated the relevant dungeons into M+ to add variety (Halls of Origination split in two, Mogu'shan Palace and if Storm Peaks, one of the Halls).

  13. #43193
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    Quote Originally Posted by Syegfryed View Post
    IMO, MOP was the close the game got in being balanced, exactly because different tools were available for all classes, yet with their own playstyle, i would not go far to say every calss could do everything but they had the basic mechanics made differently for each class.
    Give it a few years and we will have MoP Classic servers.

    - - - Updated - - -

    Quote Originally Posted by AngerFork View Post
    While I don't think this was your intent, I now really want to have a dungeon take place on a Teldrassil-like tree structure, fighting trash/bosses while we climb up the tree.
    Oh that would be cool.

  14. #43194
    Should've put "No Evoker" in my bingo card, that's like a free hit right there.

  15. #43195
    Quote Originally Posted by Wangming View Post
    Wasn't that for a scrapped idea for the movie? Back when they weren't sure it would be the first war or not?
    It was a piece of concept art released publicly back when it was a "World of Warcraft" movie and Peter Jackson was involved.

  16. #43196
    Random idea that'll never happen.

    Dragon Isles is made up of 3 zones with three phases in three different time periods.
    1. Modern Dragon Isles
    2. Primordial Azeroth (or Kaldorei Empire time)
    3. Apocalyptic Void(?) future

  17. #43197
    Quote Originally Posted by Deventh View Post
    Should've put "No Evoker" in my bingo card, that's like a free hit right there.
    I still feel that name is just a poor choice for a class.

  18. #43198
    Pandaren Monk AngerFork's Avatar
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    Quote Originally Posted by Sondrelk View Post
    The problem with attacking Undercity immediately is that it undercuts both it and Teldrassil being destroyed. Neither gets time to really shine as the massive blow to the factions that it is.
    By moving the attack on Undercity further into the expansion you can really linger on the Teldrassil attack, have a large amount of buildup to the Undercity attack, and then finally make that attack impactful.

    By having it immediately you can't have the attack on Undercity be the Alliance retaliation that it should be, which meant that we needed another "proper" retaliation with the Darkshore warfront.


    Mostly I just want to imagine a version of BfA where The Siege of Undercity is the 8.1 raid with a proper raidboss encounter against Saurfang. And in which we additionally get a Barrens warfront instead of the Darkshore one. All ending with a final raid to stop Sylvanas in Teldrassil again instead of the rushed Ny'alotha raid.
    I do see what you are saying here. Both were big hits & neither really got the story spotlight it deserved. Teldrassil's burning was quickly buried under how awful Sylvanas was while the Undercity attack was forgotten as soon as the Horde went into Stormwind to free Talan'ji. The problem is holding off Undercity until 8.1 also would have felt weird. "The Horde just burned down one of our home villages, so let's go talk to some sailors & get a few boats before we attack a place on our home continent."

    Honestly, I think both should have been moved later. Start out with more of a skirmish in Silithus over Azerite, then start little spats all over leading into the eventual destruction of both cities.

  19. #43199
    Quote Originally Posted by Sondrelk View Post
    The problem with attacking Undercity immediately is that it undercuts both it and Teldrassil being destroyed. Neither gets time to really shine as the massive blow to the factions that it is.
    By moving the attack on Undercity further into the expansion you can really linger on the Teldrassil attack, have a large amount of buildup to the Undercity attack, and then finally make that attack impactful.

    By having it immediately you can't have the attack on Undercity be the Alliance retaliation that it should be, which meant that we needed another "proper" retaliation with the Darkshore warfront.


    Mostly I just want to imagine a version of BfA where The Siege of Undercity is the 8.1 raid with a proper raidboss encounter against Saurfang. And in which we additionally get a Barrens warfront instead of the Darkshore one. All ending with a final raid to stop Sylvanas in Teldrassil again instead of the rushed Ny'alotha raid.
    They really should have left both Naz'jatar and Nyalotha out.
    And I wanted a Siege of Stormwind. If only so Horde stans could shut up about SoO.

  20. #43200
    I am Murloc! Wangming's Avatar
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    Quote Originally Posted by KayRule View Post
    It was a piece of concept art released publicly back when it was a "World of Warcraft" movie and Peter Jackson was involved.
    That could have been so freaking good. Although looking at the Hobbit, it could have gone either way.

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