Almost all DPS specs do play the same. All casters play the same and all melee dps play the same. It's essentially always the same thing. Make sure buffs are up on you, like Slice and Dice, at all times, make sure dots are on the enemy at all times, like Moonfire, Incinerate, Rip, Rupture. Then use big attacks with big cooldowns on cooldown, try to line them up with other cooldowns, then use your filler ability to build up a resource and then dump it with your spender ability. Tons of classes have resource systems with different names and differently colored bars, that all essentially work the same way. Maelstrom Power, Fury, Rage, Insanity. Even Combo Points and Holy Power. Doesn't matter if an ability generates 1 out of 5 combo points or 20 out of 100 Rage. You build up a resource and then spend it. The difference is in the visual to trick you into believing you are doing something different. The only difference is Energy and Focus regenerating on their own, but even that doesn't lead to any other playstyle. You still have your builders and spenders. You have an attack to build up Combo Points and then you dump them with other attacks.
Everything unique from classes has been stripped away over the years. The differences are minor. Maybe your class has one dot, maybe your class has three. Maybe you have a buff, maybe you don't. But they all feel the same to play. Spam attack to build up resource, dump resource, and hit buttons when they light up. Play whack-a-mole every now and then.
Last edited by cone of cold; 2022-04-18 at 02:59 AM.
Enhancement shaman is supposed to work like that. They rarely manage to tune it properly.
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As I said earlier, they should never have focused the game so much on specs. If specs had been secondary to classes instead of effectively multiple classes you can switch between, the game would have been much easier to design and they could have increased class flavor with ease.
Making my final point and prediction on this now, so there'll be no need for the classic "I told you so" post after the announcement.
The Vrykul and Odyn will have a very large focus in the next expansion. A dungeon and a raid at the very least. A presence in several zones, Ruby for sure, most likely Black and Blue, as well as the Titan facility predicted to be on the Dragon Isles. I could also see a huge Norse/Vrykul/Draconic city in the mountains as our Suramar style city/endgame area.
Main villains of the expansion will be Murozond, Odyn, some sort of Vrykul King and Chromatus. Xal'atath in a minor yet notable role, as a hook for the future. Azshara showing up om 50/50 on - I don't see her as a boss of a dungeon or raid regardless of if she shows up. She strikes me as more of a reoccurring character these days - an uneasy ally as she consolidates power for the future. Maybe she could be the hook into a pre-sundering Kalimdir expansion with Murozond being the final boss of Dragonflight.
Galakrond is giving me either world boss or penultimate boss of a raid vibe. I don't see him as the big bad at all.
Drakonid race, links to the Vrykul.
Dragonsworn class, mail armour with specs Spellblade(MDPS), Invoker/Evoker(RDPS), Chronomancer(Healer).
Loreth'Aran as our capital city in the Green zone.
Timewalking as a permanent and expanded feature.
The evolution of Mage Tower, Visions, Torghast as a Bronze Dragonflight/Timewalking style boss feature of classic WoW bosses with extra abilities.
Class Skins.
These are my final predictions.
Last edited by Leowyld; 2022-04-17 at 02:04 PM.
Cosmic greetings, all, I'm the Raccoonatic Commander!
Leowyld of Emerald Dream-US