Yeah I get that. But it is the best we can hope for. Whenever there is focus on a race as a whole it is inevitably something tragic like the loss of a leader or a homeland.
My own.
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And Endwalker.
Shadowbringers (announced 2018, released 2019)
Shadowlands (announced 2019, released 2020)
Endwalker (announced early 2021, released 2021)
Eternity's End (announced late 2021, released 2022)
End of Dragons (announced 2020, released 2022)
Dragonflight (announced 2022...)
Blizzard you did it again
I believe if we’re getting a new class next expansion, it’ll be one of these classes;
https://www.mmo-champion.com/threads...pt-2018-(long)
https://www.mmo-champion.com/threads...s-Concept-2022
WoW expansion classes are always directly based on lore characters, and pull abilities directly from those characters. Blizzard has also always given players the ability to play those characters in their other WC-related games before bringing them into WoW.
I don’t see this situation as being anything different.
I don't mind if Blizzard takes a few notes from FFXIV as long as they don't bring in their infinitely long cutscenes that suck away both your time and your soul.
Like how all the FFXIV jobs were previously used in the series....before Reaper. and Gunbreaker being a borderline example.
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Hey, at least they warn you it will be long so you know when to prepare a relaxing supper to go along with the cutscenes.
Suspicious is a way to say I remember the cinematic of Anduin being a literal rip-off from a Final fantasy cinematic
Blizzard always follow trends and change then if they see fit, like making Zandalar basically wakanda because the success of black panther. If dragons is the popular thing in the moment they will milk that
I know this is probably blasphemy but I wouldn't mind XIV's cutscenes if their cutscenes always were cutscenes because they NEEDED to be cutscenes, not just because they felt like they needed to do a cutscene there. That being said I don't really trust Blizzard's writing to do it justice either if I didn't really get into Square's attempt at it (don't get me wrong, I like the story of some of the single player Final Fantasy games). Personally I'd prefer WoW to move away from big storytelling since Blizzard seems to think the only good storytelling is 'follow around [LORE CHARACTER] to see what they feel about everything' instead of telling stories about the world, cultures, civilizations, etc-- hell, even just ORDINARY people who aren't the High King or Archmages.