It's the Hexagons.
Hexagons make everything more... alien.
It's the Hexagons.
Hexagons make everything more... alien.
Formerly known as Arafal
It's been clear that many players were strongly unhappy with some aspects of the game; for example: it's pretty clear from the majority of players both in hard core raiding and casual farming that there is an overengineering of the subsystems in the game; e.g. nobody had any freaking clue - in-game - how the most important upgrade of the entire expansion (legendaries) interacted in regards to soul ash requirements which was depended on the ilevel of the base item which was in turn depended on the further mats needed in later patches and in general you need a personal accountant googling wowhead for you every 10 minutes to understand 80% of the important subsystems in the game.
I suspect that the next expansion might do an extreme return to being basic; for example no more subsystems that aren't 100% explained by the UI itself and they need no much wowhead googling for them; or raiding and dungeons are mainly about who is doing the hardest and not who is a good googler of subsystems and then farming the world which has nothing to do with instances and skill ..but I don't know (it may just be Legion V4).
Last edited by epigramx; 2021-07-23 at 09:34 AM.
People don't seem to realize that 10.0.0 is just a number. Juts like level 100 was just a number.
Though, i will say that they haven't had a chance yet to act on the feedback they got from Classic WoW. So, it might be a good opportunity for that.
WoW is adopting the diablo 3 grind method of procedurally generated content, meaning we may see future raids or dungeons that generate themselves and populate themselves with bosses, i doubt they return to basics or put in more effort that means less profits because that means admitting defeat and giving us plebs what we wanted.
You can't make a good raid that is autospammed by a robot. You need a good story and good aesthetics and good unique/complex boss mechanics.
Unless you mean they'll have a good raid and then just have a robot shake the rooms around which isn't the same thing as fully autogenned.
The developer's seem at their wit's end with Shadowlands. I don't see where they're able to draw the time or resources to revamp the gameplay.
I do expect a rehaul of the setting, but the gameplay is just going to be the same old same old. The concept of system that is able to substitute actual content is just too appealing to Blizzard.
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The developer's seem at their wit's end with Shadowlands. I don't see where they're able to draw the time or resources to revamp the gameplay.
I do expect a rehaul of the setting, but the gameplay is just going to be the same old same old. The concept of system that is able to substitute actual content is just too appealing to Blizzard.
By this definition nothing is fully auto-generated as long as it uses premade assets.
Wait; what do you mean in terms of classic feedback? Do you mean a return to being basic again? Because I suspect that's what a lot of players want in both ends of the skill spectrum; hard cores mainly caring about hard instance doing and casual farmers mainly caring about collectibles.
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I mean there is a spectrum. E.g. if you make Ulduar and then shake the rooms around it's just Ulduar with another order. But e.g. if you make Hades or WoW's Torghast then you are more around a "50%" autogenned case.
Dont think going back to the roots is more time consuming than what they do now from a developer perpespective.
They need to bench Ion first, with him WoW will never change. Thanks Ion, you did your part and share, No bad feelings, but you are too set in your ways, which bore the hell outta players.
I don't think so. They would need to do what they did in WoD, which was the reason why Legion was such a great expansion - literally abandon SL and go full new expansion right now.
I don't know, I personally quite enjoy the gameplay and most of the people I play with feel similar. They might tune it a bit here and there but I don't see any huge changes coming. I certainly wouldn't want them to act on "classic feedback" whatever that is supposed to mean. Classic is antiquated and most of the design decisions just feel painful by today's standards.
Last edited by Azerate; 2021-07-23 at 11:50 AM.
Current state of Blizzard team suggests, that nothing will change. Overall you should understand, that all this systems are considered to be "successful", because they keep players subbed. Or, I don't know, they force players to buy boosts via tokens, because they can't deal with all that crap. All that systems are called "endgame progression". They are endgame substitution of leveling. You should understand, that leveling - is major part of any RPG game. When you reach endgame, many things become pointless. For example clearing trash in dungeons, because it no longer grants EXP. Blizzard try to simulate leveling via endgame progression system. I'm not sure, if such design is really successful or not, but, I guess, the biggest mistake - is to make them potentially endless. This causes many problems. It locks player to just one character and takes goal away from him. Because, you know, at then end leveling has it's end. And this is part of motivation to do it. When something is endless, so there is no goal - there is no reason to even start doing it.
FOMO, gating, RNG, grind, overtuning, competition - endgame.
Solo MMO: no more humiliating queues and toxic competing.
Aggro and combat: game would only be better without obsoleted mechanics.
DF in a nutshell: GW2 copy-paste with AFK events and nothing to do.
I expect a move to explicit P2W, with purchase of items needed to make the systems go.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
[QUOTE=Ivarr;53297759]The developer's seem at their wit's end with Shadowlands. I don't see where they're able to draw the time or resources to revamp the gameplay.
I do expect a rehaul of the setting, but the gameplay is just going to be the same old same old. The concept of system that is able to substitute actual content is just too appealing to Blizzard.
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The developer's seem at their wit's end with Shadowlands. I don't see where they're able to draw the time or resources to revamp the gameplay. /QUOTE]
If the leak is right. They have gone with a to big to fail attitude and they made the game with as little resources as possible to maximize profits. Shadowlands really showed that they are not too big to fail and that they actually have to put in considerably more effort again to get players back. Players they lost to ffxiv. Its not that they don't have the resources to make the game great, they just didn't want to spend it. Now they have to
I suspect they'll mention something like this when announcing 10.0 & promise to go back to some basics, but the question is how far will they actually go with it. I see it as similar to how Class Ability updates were presented to us with SL. They mentioned a few abilities which they de-pruned and talked about how each class should feel better. Really though, they mostly brought back a handful of abilities for a few classes, moved some abilities to baseline, & called it a day. The classes definitely feel better, but they still aren't quite as intricate as they were pre-WoD.
I could absolutely see them promising to get rid of borrowed power & return to basics, but only take that halfway & instead tie that borrowed power into gear or some infinitely grindable currency instead.
The problem is they need to strike a balance in making a world with little systems, and a world that you play in for a while that makes you buy subs.
9.1 does it with the weekly updates to the story, as well as procedural upgrades to the soulbinds. But once you run out of the campaign there is very little reason for people who don’t raid or M+ to play unless they want to collect something.
Is there even any feature besides Housing that could keep those players, or should Blizzard just build around the players that leave?