1. #46001
    Quote Originally Posted by Emet-Selch View Post
    Textures are assets? I don't understand what you mean by that. Again, not a reach, given what the devs have been doing. It cuts down on development time to create new textures.
    My bad, my terminology was awkward. What I mean by that is that textures are not the easily-reusable kind of assets like animations or 3d assets. They're something that are far cheaper and easier to make than 3d assets, for one, so there's less demand to reuse them.

  2. #46002
    Herald of the Titans Nightshade711's Avatar
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    Quote Originally Posted by Kohtra View Post
    Holy shit guys I found this leaked pic from a private discord

    I would literally quit the game is this is real omg
    Quote Originally Posted by Teriz View Post
    Chen isn't a Monk

  3. #46003
    Quote Originally Posted by musicallittle1 View Post
    They aren't real, she has freaking nipples. After the year Blizzsrd has had, they ain't animating any nipples on player models. And for people that can't tell if it's a boy or girl, just wow.
    You aren't the brightest bear in the burrow are you, Shine Bright?

  4. #46004
    Herald of the Titans Nightshade711's Avatar
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    Quote Originally Posted by Chickat View Post
    The player character isn't an aspect. They arent even a full on Dragon. + Wrathion is obviously going to be an Aspect, and his Dragon Form is tiny because he's young. Dragon combat form could easily just be a little bigger than Bear form and work fine.
    Yeah. That would still be very underwhelming in my opinion.
    Playing an actual baby dragon.
    Quote Originally Posted by Teriz View Post
    Chen isn't a Monk

  5. #46005
    Quote Originally Posted by Le Conceptuel View Post
    My bad, my terminology was awkward. What I mean by that is that textures are not the easily-reusable kind of assets like animations or 3d assets. They're something that are far cheaper and easier to make than 3d assets, for one, so there's less demand to reuse them.
    Then by that logic this could be, again, a proof of concept. The image of a Drac'thyr breathing fire at an NPC could just be some internal test a developer did to show off their particle work, test animations, or test damage numbers.

  6. #46006
    Uhmmm is this on live in the undercity ruins? I found it on the PTR

  7. #46007
    Quote Originally Posted by Zankai27 View Post
    Precisely; people argued not just the eyes, but minute aspects of the still were completely off and “an obvious fake because everyone was expecting Shadowlands/Wrath of the Bolvar”

    This is pretty much standard for this place right before a reveal. Some will even say it’s fake if it’s shown to be real tomorrow

    On topic, I find the prospect of remade talent trees exciting. It could be a cool way of making an evergreen version of something like the artifact traits
    The talent trees I can buy. I am still kind of interested in how they seem to have both baseline and specialization-centric talents, which would help to emphasize Blizzard's new emphasis on specialization over class.

    - - - Updated - - -

    Quote Originally Posted by Kohtra View Post
    Uhmmm is this on live in the undercity ruins? I found it on the PTR
    Hasn't that been there forever?

  8. #46008
    Quote Originally Posted by Kohtra View Post
    Uhmmm is this on live in the undercity ruins? I found it on the PTR -IMG SNIP-
    Lol since Wrath at least? probably TBC.
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  9. #46009
    Scarab Lord Vynestra's Avatar
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    Quote Originally Posted by Archmage Xaxxas View Post
    Lol since Wrath at least? probably TBC.
    It's in TBC.

  10. #46010
    The Unstoppable Force Chickat's Avatar
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    Yeah ive been flying around Azsuna for 15 mins and I cant find that spot. Could be Any zone bordering Azsuna looking into it, or it could be Stormsong Valley. I suppose it MAYBE could be WoD Nagrand too?

  11. #46011
    Quote Originally Posted by Slowpoke is a Gamer View Post
    Also geeze I forgot how both good and bad the Cata revamp was. I'm seeing buildings and thinking "is that updated" only to realize "no, it's just Cataclysm."

    Then I look at places like Westfall and Darkshore and remember why it sucked.
    It was amazing and probably one of the single most exciting things to happen WoW at the time.

    But in retrospect a lot of it sucked. Sure there's some places they really improved and made better but they also ruined a lot of iconic zones. The net effect of the revamp is negative in my opinion.

  12. #46012
    Quote Originally Posted by Emet-Selch View Post
    Then by that logic this could be, again, a proof of concept. The image of a Drac'thyr breathing fire at an NPC could just be some internal test a developer did to show off their particle work, test animations, or test damage numbers.
    How and why would Scaleface get access to a presumably-ancient proof of concept days before a reveal of something that would have to be adequate to show to the public? Why would his co-conspirator wait 'til now to reveal this if it did exist for so long?

  13. #46013
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    Quote Originally Posted by Archmage Xaxxas View Post
    Lol since Wrath at least? probably TBC.
    Since wrath you say? Wrath classic confirmed!
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  14. #46014
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    Quote Originally Posted by Slowpoke is a Gamer View Post
    After diaper gnomes I can absolutely believe the dragon race is legit, just in pre-alpha state where it's Functional but not Done.
    Agreed. To me it screams pre-alpha.

  15. #46015
    The Undying Slowpoke is a Gamer's Avatar
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    Quote Originally Posted by Iamnotfakewow View Post
    WoW: Dragonflight

    - Eastern Kingdoms and Kalimdor revamped along with the Dragon Isles as a max level zone (huge and with different subzones and themes. Not really a max level zone as there are no new levels but think of it as the new Suramar). Many zones fused together into new, bigger zones. Old Azeroth access through CoT. Revamped world only shows Eastern Kingdoms and Kalimdor (the revamped map only shows these continents, all the rest are shown in a new icon called Legacy Maps).

    - Yrel represents the Light and makes an alliance with Turalyon, lightbounding any race that she can. Xal'athat represents the Void and makes an alliance with Azshara, turning to the void any race that she can. Horde and Alliance joins forces with the Dragons to try to resist these invading forces. Infinite Dragonflight comeback in greater numbers and new allies too. Basically every cosmic force wants a foothold on Azeroth.

    - New Dragon race: no genre. Looks more masculine or femenine with customization. Could shapeshift into any other race (you choose the sex of the humanoide form). Interchangeable blessing of each Dragonflight similar to Zandalari racial. Can glide like DH and turns into a Dragon mount (think about worgen, but with an actual dragon form).

    - PvP overhaul with totally separated toolkits from PvE (think of FFXIV).

    - NO new levels but a kind of Parangon system linked to talents. You earn points by doing content that you can use to improve your basic class toolkit or to specialise in your selected spec. There are skills and talents as we know today, and other focused on solo and world content in which you can spend more points, but eventually everyone will get the "important" talents and just focused on how they want to customize their solo content (more haste, more crit, increased movement speed...).

    - NO player housing but more customization and mount system overhauled. Mounts organised by race (horses, dragons...), you unlock colours, armors and different elements that you can change in a given race. For example if you got Invincible from Arthas, you can use the wings and armor of Invincible in any horse. If you got lets say a black horse, you can use that colour for your horses.

    - Covenants system applied to the Dragonflights but just cosmetic. The name of the expansion obviously comes from that (the player selects a Dragonflight of which he is now a part of).

    - Sands of time system: mini dungeons for 1-5 players with changing elements (of course, another try of the Torghast-Islands system). Rewards cosmetics and two currencies (valor and a new one just for cosmetic elements). They do not want it to be a challenge but more of a fun side activity which they could always expand as the Warcraft universe is huge and they can always add new stuff there from any moment of time.

    - Revamped zones have events that reward the cosmetic currency and experience for the Parangon system. Builded as an evergreen experience, as a way of presenting new characters and the 6 cosmic forces which are Warcraft's future.

    - You can get max level gear through valor points. They think that if we get good gear we might do more raid content, and exclusive Mythic gear will still only be obtainable in Mythic raids. Plus with PvP being its own thing, they think that It could work well.

    - Interface revamp, paving the way for a console release. Still discussing if there will be cross-play.

    - Many QoL improvements and alt-friendliness.

    Enjoy what is coming!
    And so we circle back around again to Light, Dragons, and a World Revamp.
    FFXIV - Maduin (Dynamis DC)

  16. #46016
    Quote Originally Posted by Kohtra View Post
    Uhmmm is this on live in the undercity ruins? I found it on the PTR[IMG]https://i.imgur.com/A7Fmsxi.jpg[MG]
    Pretty sure that's just the teleporter between Undercity and Silvermoon.

  17. #46017
    Quote Originally Posted by Vynestra View Post
    It's in TBC.
    Da fuq was it used for?

  18. #46018
    Scarab Lord ercarp's Avatar
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    Quote Originally Posted by Iamnotfakewow View Post
    WoW: Dragonflight

    - Eastern Kingdoms and Kalimdor revamped along with the Dragon Isles as a max level zone (huge and with different subzones and themes. Not really a max level zone as there are no new levels but think of it as the new Suramar). Many zones fused together into new, bigger zones. Old Azeroth access through CoT. Revamped world only shows Eastern Kingdoms and Kalimdor (the revamped map only shows these continents, all the rest are shown in a new icon called Legacy Maps).

    - Yrel represents the Light and makes an alliance with Turalyon, lightbounding any race that she can. Xal'athat represents the Void and makes an alliance with Azshara, turning to the void any race that she can. Horde and Alliance joins forces with the Dragons to try to resist these invading forces. Infinite Dragonflight comeback in greater numbers and new allies too. Basically every cosmic force wants a foothold on Azeroth.

    - New Dragon race: no genre. Looks more masculine or femenine with customization. Could shapeshift into any other race (you choose the sex of the humanoide form). Interchangeable blessing of each Dragonflight similar to Zandalari racial. Can glide like DH and turns into a Dragon mount (think about worgen, but with an actual dragon form).

    - PvP overhaul with totally separated toolkits from PvE (think of FFXIV).

    - NO new levels but a kind of Parangon system linked to talents. You earn points by doing content that you can use to improve your basic class toolkit or to specialise in your selected spec. There are skills and talents as we know today, and other focused on solo and world content in which you can spend more points, but eventually everyone will get the "important" talents and just focused on how they want to customize their solo content (more haste, more crit, increased movement speed...).

    - NO player housing but more customization and mount system overhauled. Mounts organised by race (horses, dragons...), you unlock colours, armors and different elements that you can change in a given race. For example if you got Invincible from Arthas, you can use the wings and armor of Invincible in any horse. If you got lets say a black horse, you can use that colour for your horses.

    - Covenants system applied to the Dragonflights but just cosmetic. The name of the expansion obviously comes from that (the player selects a Dragonflight of which he is now a part of).

    - Sands of time system: mini dungeons for 1-5 players with changing elements (of course, another try of the Torghast-Islands system). Rewards cosmetics and two currencies (valor and a new one just for cosmetic elements). They do not want it to be a challenge but more of a fun side activity which they could always expand as the Warcraft universe is huge and they can always add new stuff there from any moment of time.

    - Revamped zones have events that reward the cosmetic currency and experience for the Parangon system. Builded as an evergreen experience, as a way of presenting new characters and the 6 cosmic forces which are Warcraft's future.

    - You can get max level gear through valor points. They think that if we get good gear we might do more raid content, and exclusive Mythic gear will still only be obtainable in Mythic raids. Plus with PvP being its own thing, they think that It could work well.

    - Interface revamp, paving the way for a console release. Still discussing if there will be cross-play.

    - Many QoL improvements and alt-friendliness.

    Enjoy what is coming!
    Holy shit.

    Every word of this is fake.

  19. #46019
    The Undying Slowpoke is a Gamer's Avatar
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    Quote Originally Posted by Le Conceptuel View Post
    The talent trees I can buy. I am still kind of interested in how they seem to have both baseline and specialization-centric talents, which would help to emphasize Blizzard's new emphasis on specialization over class.

    - - - Updated - - -



    Hasn't that been there forever?
    Been there since the day BC dropped. It's how BElves used to get to the rest of the Horde without deathflopping through the Plaguelands.
    FFXIV - Maduin (Dynamis DC)

  20. #46020
    Quote Originally Posted by Kohtra View Post
    Da fuq was it used for?
    For Belves to escape the instanced version of Quel'thalas from Silvermoon, instead of running through Plaguelands.
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