1. #46101
    Quote Originally Posted by Kohtra View Post
    Holy shit guys I found this leaked pic from a private discord

    wtf?! Nagas confirmed after all. I knew it. Oh, what is that at the top right? Dark Rangers! F*CK YEAH.

  2. #46102
    WC3 Megathreader Lilithvia's Avatar
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    Quote Originally Posted by SniperCT View Post
    Hey now, the incubus is freaking awesome.
    Yes, but the diaper gnome is not

  3. #46103
    Quote Originally Posted by Snorlax View Post
    I am 100% pulling from my ass here in the form of hope but what if housing
    I don't know how they'd fit housing between the Stocks and the Mage District.

  4. #46104
    Quote Originally Posted by Stricks View Post
    I really hope they don't go this direction.
    Ugh man I KNEW IT! Why does Blizz always have to go this direction. I'm never playing again!

  5. #46105
    Quote Originally Posted by Deventh View Post
    Unfortunately... the scales alone does not make it 100% fake. Blizzard are already reusing a skeleton so they could easily reuse a texture asset, too. I can see it happen...
    Yeah. Asset reuse is common in the MMO industry. How many times have you seen the same skeletons reused over and over? I don't see why people are using that as an argument.

  6. #46106
    Quote Originally Posted by Le Conceptuel View Post
    My sister is pretty convinced that the brown scales are not, in fact, from the turtle—she says they're more square and even on the Drakthyr unevenly-shaped on the turtle. I personally think it's just the size and shape of the legs distorting them, though. I'm not sure if I'm artistically-perspicacious enough to comment on this one, though—my observations have all been on obvious technical oddities, whereas this is a little too design-centric for me, who is not too good at that sort of thing. It may be resolution, though. We may have to lift the turtle texture to be sure.
    I've done art stuff. There's nothing anyone has said that actually proves these being fake. Nothing proves their veracity though either. Other than the fact they would probably go down as the best fakes someone has ever made. Specifically the cinematic shots are pixelated but are still extremely well composed and lighted. That's not trivial visual design knowledge. The talent tree UI is very easy to fake. The dragon race is much harder to fake, but still possible.

    People doubted Bolvar and the Shadowlands logo too. We find out soon.

  7. #46107
    The Undying Slowpoke is a Gamer's Avatar
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    Quote Originally Posted by Lilithvia View Post
    Yes, but the diaper gnome is not
    After diaper gnomes I can absolutely believe the dragon race is legit, just in pre-alpha state where it's Functional but not Done.
    FFXIV - Maduin (Dynamis DC)

  8. #46108
    Scarab Lord ercarp's Avatar
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    Quote Originally Posted by Frankystein View Post
    Ok, so i stop.
    By all means.

  9. #46109
    Quote Originally Posted by Snorlax View Post
    If it is early alpha like was claimed it's probably just not fully animated

    - - - Updated - - -



    The proportions, the stance, the build, etc.
    But wouldn't the artists start with a standing build with arms out? I'm new to game dev, but seems like the tail in the model would first be non-erect for lack of a better term. Lol!

  10. #46110
    Quote Originally Posted by Emet-Selch View Post
    Yeah. Asset reuse is common in the MMO industry. How many times have you seen the same skeletons reused over and over? I don't see why people are using that as an argument.
    Hell, out of all of the races added since 2012, the only one with a unique mode and rig were Kul Tirans.

  11. #46111
    Quote Originally Posted by Emet-Selch View Post
    Yeah. Asset reuse is common in the MMO industry. How many times have you seen the same skeletons reused over and over? I don't see why people are using that as an argument.
    Textures aren't assets, though—I also can't imagine them reusing assets for an actual, mainstay race and not a class transform (which this could be, I suppose) or an allied race. It's not sensible and not in-character.

  12. #46112
    The Undying Slowpoke is a Gamer's Avatar
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    Also geeze I forgot how both good and bad the Cata revamp was. I'm seeing buildings and thinking "is that updated" only to realize "no, it's just Cataclysm."

    Then I look at places like Westfall and Darkshore and remember why it sucked.
    FFXIV - Maduin (Dynamis DC)

  13. #46113
    Quote Originally Posted by Chickat View Post
    Im gonna stop responding to people like you, but...

    Its ok to not like a new race. That doesn't mean the expansion will be bad. Some people hated pandas but loved MoP. Why? MoP had fantastic systems and game design. Its ok to not like everything about a game you play. Take a chill pill. Breath. Its going to be ok. /brohugs
    I don't think I have to like everything. But my overdramatic hot take is that if they think this is a good direction, then I think it bodes poorly for the quality of the expansion, and future of the game. And love or hate pandas, atleast they had an established history in the game compared to whatever these monstrosities are.

    Maybe I'll feel better about it after the announcement, but so far, if these race/class leaks are true, my hype is gone.

  14. #46114
    Scarab Lord ercarp's Avatar
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    Quote Originally Posted by Snorlax View Post
    Bruh the incubus is one of the best models they've designed in years.
    Yeah, I don't see anything wrong with the incubus either. I think it's great.

  15. #46115
    Quote Originally Posted by Emet-Selch View Post
    Yeah. Asset reuse is common in the MMO industry. How many times have you seen the same skeletons reused over and over? I don't see why people are using that as an argument.
    I was thinking the same, it's almost more proof for, than not.

  16. #46116
    WoW: Dragonflight

    - Eastern Kingdoms and Kalimdor revamped along with the Dragon Isles as a max level zone (huge and with different subzones and themes. Not really a max level zone as there are no new levels but think of it as the new Suramar). Many zones fused together into new, bigger zones. Old Azeroth access through CoT. Revamped world only shows Eastern Kingdoms and Kalimdor (the revamped map only shows these continents, all the rest are shown in a new icon called Legacy Maps).

    - Yrel represents the Light and makes an alliance with Turalyon, lightbounding any race that she can. Xal'athat represents the Void and makes an alliance with Azshara, turning to the void any race that she can. Horde and Alliance joins forces with the Dragons to try to resist these invading forces. Infinite Dragonflight comeback in greater numbers and new allies too. Basically every cosmic force wants a foothold on Azeroth.

    - New Dragon race: no genre. Looks more masculine or femenine with customization. Could shapeshift into any other race (you choose the sex of the humanoide form). Interchangeable blessing of each Dragonflight similar to Zandalari racial. Can glide like DH and turns into a Dragon mount (think about worgen, but with an actual dragon form).

    - PvP overhaul with totally separated toolkits from PvE (think of FFXIV).

    - NO new levels but a kind of Parangon system linked to talents. You earn points by doing content that you can use to improve your basic class toolkit or to specialise in your selected spec. There are skills and talents as we know today, and other focused on solo and world content in which you can spend more points, but eventually everyone will get the "important" talents and just focused on how they want to customize their solo content (more haste, more crit, increased movement speed...).

    - NO player housing but more customization and mount system overhauled. Mounts organised by race (horses, dragons...), you unlock colours, armors and different elements that you can change in a given race. For example if you got Invincible from Arthas, you can use the wings and armor of Invincible in any horse. If you got lets say a black horse, you can use that colour for your horses.

    - Covenants system applied to the Dragonflights but just cosmetic. The name of the expansion obviously comes from that (the player selects a Dragonflight of which he is now a part of).

    - Sands of time system: mini dungeons for 1-5 players with changing elements (of course, another try of the Torghast-Islands system). Rewards cosmetics and two currencies (valor and a new one just for cosmetic elements). They do not want it to be a challenge but more of a fun side activity which they could always expand as the Warcraft universe is huge and they can always add new stuff there from any moment of time.

    - Revamped zones have events that reward the cosmetic currency and experience for the Parangon system. Builded as an evergreen experience, as a way of presenting new characters and the 6 cosmic forces which are Warcraft's future.

    - You can get max level gear through valor points. They think that if we get good gear we might do more raid content, and exclusive Mythic gear will still only be obtainable in Mythic raids. Plus with PvP being its own thing, they think that It could work well.

    - Interface revamp, paving the way for a console release. Still discussing if there will be cross-play.

    - Many QoL improvements and alt-friendliness.

    Enjoy what is coming!

  17. #46117
    Quote Originally Posted by Le Conceptuel View Post
    Textures aren't assets, though—I also can't imagine them reusing assets for an actual, mainstay race and not a class transform (which this could be, I suppose) or an allied race. It's not sensible and not in-character.
    Textures are assets? I don't understand what you mean by that. Again, not a reach, given what the devs have been doing. It cuts down on development time to reuse old textures.

  18. #46118
    Quote Originally Posted by ro9ue View Post
    I've done art stuff. There's nothing anyone has said that actually proves these being fake. Nothing proves their veracity though either. Other than the fact they would probably go down as the best fakes someone has ever made. Specifically the cinematic shots are pixelated but are still extremely well composed and lighted. That's not trivial visual design knowledge. The talent tree UI is very easy to fake. The dragon race is much harder to fake, but still possible.

    People doubted Bolvar and the Shadowlands logo too. We find out soon.
    I feel like the cinematic could be reasonable, but, as I said, it's likely that as with Legion Scaleface has a set of contradictory information and may even be embellishing whatever he actually has. I'd also say that all the mesh issues are simply inexcusable for a model that is going to be revealed tomorrow. Plus, it's just plain artistically-inconsistent with Blizzard. All of it transparently screams "Scalie", so I don't buy it at all.

  19. #46119
    Quote Originally Posted by Das Thora View Post
    Like the Bolvar cinematic?
    Precisely; people argued not just the eyes, but minute aspects of the still were completely off and “an obvious fake because everyone was expecting Shadowlands/Wrath of the Bolvar”

    This is pretty much standard for this place right before a reveal. Some will even say it’s fake if it’s shown to be real tomorrow

    On topic, I find the prospect of remade talent trees exciting. It could be a cool way of making an evergreen version of something like the artifact traits

  20. #46120
    Quote Originally Posted by Iamnotfakewow View Post
    WoW: Dragonflight

    - Eastern Kingdoms and Kalimdor revamped along with the Dragon Isles as a max level zone (huge and with different subzones and themes. Not really a max level zone as there are no new levels but think of it as the new Suramar). Many zones fused together into new, bigger zones. Old Azeroth access through CoT. Revamped world only shows Eastern Kingdoms and Kalimdor (the revamped map only shows these continents, all the rest are shown in a new icon called Legacy Maps).

    - Yrel represents the Light and makes an alliance with Turalyon, lightbounding any race that she can. Xal'athat represents the Void and makes an alliance with Azshara, turning to the void any race that she can. Horde and Alliance joins forces with the Dragons to try to resist these invading forces. Infinite Dragonflight comeback in greater numbers and new allies too. Basically every cosmic force wants a foothold on Azeroth.

    - New Dragon race: no genre. Looks more masculine or femenine with customization. Could shapeshift into any other race (you choose the sex of the humanoide form). Interchangeable blessing of each Dragonflight similar to Zandalari racial. Can glide like DH and turns into a Dragon mount (think about worgen, but with an actual dragon form).

    - PvP overhaul with totally separated toolkits from PvE (think of FFXIV).

    - NO new levels but a kind of Parangon system linked to talents. You earn points by doing content that you can use to improve your basic class toolkit or to specialise in your selected spec. There are skills and talents as we know today, and other focused on solo and world content in which you can spend more points, but eventually everyone will get the "important" talents and just focused on how they want to customize their solo content (more haste, more crit, increased movement speed...).

    - NO player housing but more customization and mount system overhauled. Mounts organised by race (horses, dragons...), you unlock colours, armors and different elements that you can change in a given race. For example if you got Invincible from Arthas, you can use the wings and armor of Invincible in any horse. If you got lets say a black horse, you can use that colour for your horses.

    - Covenants system applied to the Dragonflights but just cosmetic. The name of the expansion obviously comes from that (the player selects a Dragonflight of which he is now a part of).

    - Sands of time system: mini dungeons for 1-5 players with changing elements (of course, another try of the Torghast-Islands system). Rewards cosmetics and two currencies (valor and a new one just for cosmetic elements). They do not want it to be a challenge but more of a fun side activity which they could always expand as the Warcraft universe is huge and they can always add new stuff there from any moment of time.

    - Revamped zones have events that reward the cosmetic currency and experience for the Parangon system. Builded as an evergreen experience, as a way of presenting new characters and the 6 cosmic forces which are Warcraft's future.

    - You can get max level gear through valor points. They think that if we get good gear we might do more raid content, and exclusive Mythic gear will still only be obtainable in Mythic raids. Plus with PvP being its own thing, they think that It could work well.

    - Interface revamp, paving the way for a console release. Still discussing if there will be cross-play.

    - Many QoL improvements and alt-friendliness.

    Enjoy what is coming!
    There u have it folks. No Evoker? Lol

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