I think that, if I understand that new talent tree correctly, it would be impossible for it to be real. I cannot imagine Blizzard doing something like that from a balance perspective without MAJOR redesigns to the very core philosophy of the game.
The further elaborate, from the same poster who got it from his guild discord, he gave this..
That is getting a lot closer to the ESO model of "You can build your class and abilities how you want within this archetype" but ESO gets away with that by not really focusing on parity between specs and treating dungeons and raids as fundamentally different than WoW.Circle is passive, square are abilities, hexagon is talents as they are in retail rn and diamonds on the side seem like major abilities that are unlocked perhaps naturally just by having enough points in the tree