1. #46781
    Quote Originally Posted by wombinator04 View Post
    If there really is no level cap increase, they better have one DAMN good alternative progression system that will carry over from now on.

    But that just sounds like more work, so they probably will just increase cap to 70.
    Not having a level cap increase, or squish to 50 again, would mean the difficulty will have to go on ilvl and I would not be for it.

  2. #46782
    Quote Originally Posted by Ferlion View Post
    I think that, if I understand that new talent tree correctly, it would be impossible for it to be real. I cannot imagine Blizzard doing something like that from a balance perspective without MAJOR redesigns to the very core philosophy of the game.

    The further elaborate, from the same poster who got it from his guild discord, he gave this..



    That is getting a lot closer to the ESO model of "You can build your class and abilities how you want within this archetype" but ESO gets away with that by not really focusing on parity between specs and treating dungeons and raids as fundamentally different than WoW.
    I didn't know this information. That is kind of interesting—I would say that it does at least have some basis, though. It is similar to the artifact system. I'm going to try to be neutral here, but I do think you do have a very good argument for this.

    It does seem like I could see this working—if the information is reframed and restated, it may actually be wholly plausible.

    It sounds more possible if I put it like this:

    Essentially, you unlock a set of passives and active abilities during the development of your class, some of which feature in talents. This is kind of like the original, Classic system. At certain points, you unlock the major talents, which is more like the modern system. You essentially spend Talent points to unlock rows just like in Classic, but you also unlock the major ones at certain points through the spending. Then you also will unlock baseline class abilities or specialization abilities as you level up further, but the specific system they use is tied to unlocking them with the talent points you spend.

    This is my best understanding of what he said. It seems plausible to me—you are right, though. It does kind of contradict Blizzard's present philosophy. The variability and emphasis on choice is a little new to this philosophy.

  3. #46783
    Quote Originally Posted by Polybius View Post
    Holy smokes, WoD thread flashbacks.
    I miss those times. Basic Campfire will always be Warchief in my heart.

  4. #46784
    Quote Originally Posted by rhorle View Post
    The only way I could see defending it is if they have no idea about Warcraft lore but skimmed a few things after getting access to a leak. That is why recent high profile changes like the Origin of Frostmourne is the thing repeated to dismiss all of the supposed errors. Things that could be true, or even believable, but lack proper context for the poster to explain in the riddles/translation that they seem to be using.
    If I were to 100% defer to this as real, that's what my assumption would be.

  5. #46785
    Quote Originally Posted by Gifdwarf View Post
    Does anyone know if Scaleface said if those leaked pictures/models that someone else posted were real?
    I believe so. He and the other guy confirmed their respective leaks.

    - - - Updated - - -

    Quote Originally Posted by Frankystein View Post
    Maybe i wrote it not correctly down, by teachers i ment the Overseers completing the Living World Process so that a Titan can evolve in the right way and finally become a Titan.

    That with all Magic began on the Isles i ment on Azeroth, all magic that we use today originated there. Or better said the abbondoning of the Living World Process opened the doorway for it.
    You're engaging too much. You're diminishing your credibility.

  6. #46786
    Quote Originally Posted by Hitei View Post
    This
    if poster "temp", don't surprise if you find a error.

    For example, i have similar signed poster for WoW: WoD and as you see, here can see Pandaria style in logo)


  7. #46787
    The Unstoppable Force rhorle's Avatar
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    Quote Originally Posted by Leowyld View Post
    With that new talent tree looking so detailed, it's really hard to dismiss.
    What doesn't make it seem credible is that Druids have all 3 non-healing specs rolled into one. Which means a character could be at a severe disadvantage by utilizing the customization created. It doesn't seem like Blizzard would add that in without considering any combination as playable at end game. Now if it was a "borrowed" power thing then sure they could combine it all.
    "Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
    You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."

  8. #46788
    The Undying Slowpoke is a Gamer's Avatar
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    Quote Originally Posted by rhorle View Post
    What doesn't make it seem credible is that Druids have all 3 non-healing specs rolled into one. Which means a character could be at a severe disadvantage by utilizing the customization created. It doesn't seem like Blizzard would add that in without considering any combination as playable at end game. Now if it was a "borrowed" power thing then sure they could combine it all.
    I mean it says Druid and Restoration, and Druid definitely has icons for heals in there.

    I honestly think we're looking at a universal tree and a spec tree paired up together.
    FFXIV - Maduin (Dynamis DC)

  9. #46789
    Has Frankystein posted anything that we should give him credibility for?

  10. #46790
    Quote Originally Posted by TheramoreIsTheBomb View Post
    music doesn't get composed until around alpha and gets released during late beta
    When was been announced Warlords of Draenor, was been released 4 preview tracks.

  11. #46791
    The Undying Slowpoke is a Gamer's Avatar
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    Quote Originally Posted by Gifdwarf View Post
    Has Frankystein posted anything that we should give him credibility for?
    "He posted two different views of the same cinematic so clearly he must be legit who would do the work of moving the camera slightly to make a second image?"
    FFXIV - Maduin (Dynamis DC)

  12. #46792
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    Quote Originally Posted by Slowpoke is a Gamer View Post
    I mean it says Druid and Restoration, and Druid definitely has icons for heals in there.

    I honestly think we're looking at a universal tree and a spec tree paired up together.
    That was my understanding of it. Tree on the left is stuff filled in by all four specs of druid. Tree on the right is a different one, based on active spec.
    Cosmic greetings, all, I'm the Raccoonatic Commander!
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  13. #46793
    Which will really depend on what approach they take to raids and dungeons. But yeah. Absolutely.

    I mean, from what I'm seeing so far in that tree, one could technically make a bear DPS, unless those abilities are locked behind a certain form. Which I think would fundamentally go against the idea of the tree by removing choice from the "general" build. But how do you balance that against a cat DPS.

    Remove threat modifiers with less damage output to account for increased armor? How far are they fundamentally changing specs with variability.

    I think on paper it has, as was mentioned above, a really great appeal. I just cant see it working under Blizzards current philosophy.

  14. #46794
    Quote Originally Posted by rhorle View Post
    What doesn't make it seem credible is that Druids have all 3 non-healing specs rolled into one. Which means a character could be at a severe disadvantage by utilizing the customization created. It doesn't seem like Blizzard would add that in without considering any combination as playable at end game. Now if it was a "borrowed" power thing then sure they could combine it all.
    There's a Class Talent tree, and a Spec Talent Tree. Probably going to be like that for every class.

  15. #46795
    Quote Originally Posted by reidor View Post
    When was been announced Warlords of Draenor, was been released 4 preview tracks.
    those were 4 tracks. the entire album is composed by the alpha. It doesn't take long for the music to be made
    "You know you that bitch when you cause all this conversation."

  16. #46796
    The Undying Slowpoke is a Gamer's Avatar
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    My big question with a talent system is is this more Classic or more Legion?

    Classic you only got so many points and it forced you to make choices, even if that choice was just "pick everything in one tree and ignore the others."

    Legion was designed specifically so with enough of an AP grind you could unlock everything. Could be the talent system continues at max level as an AP/AA Grind.
    FFXIV - Maduin (Dynamis DC)

  17. #46797
    So we're up to 3 different images of that Resto Druid tree. One has some talent points being a choice between two. Resto has to choose between Convoke and Incarnation for example.

  18. #46798
    Quote Originally Posted by Ferlion View Post
    Which will really depend on what approach they take to raids and dungeons. But yeah. Absolutely.

    I mean, from what I'm seeing so far in that tree, one could technically make a bear DPS, unless those abilities are locked behind a certain form. Which I think would fundamentally go against the idea of the tree by removing choice from the "general" build. But how do you balance that against a cat DPS.

    Remove threat modifiers with less damage output to account for increased armor? How far are they fundamentally changing specs with variability.

    I think on paper it has, as was mentioned above, a really great appeal. I just cant see it working under Blizzards current philosophy.
    Really curious how this would work for a class like hunter and survival spec. Base hunter abilities have a melee equivalent? Survival can have a ranged or melee option? No more melee survival? So many questions.

  19. #46799
    Quote Originally Posted by KyleEverett View Post
    So we're up to 3 different images of that Resto Druid tree. One has some talent points being a choice between two. Resto has to choose between Convoke and Incarnation for example.
    Where's the third one?

  20. #46800
    The Unstoppable Force rhorle's Avatar
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    Quote Originally Posted by Slowpoke is a Gamer View Post
    I mean it says Druid and Restoration, and Druid definitely has icons for heals in there. I honestly think we're looking at a universal tree and a spec tree paired up together.
    What I am saying is if you can freely choose what order you move on the "Druid" tree then you could be some weird feral, bear, balance combination. Why would Blizzard add that combination if it wouldn't be viable at end-game? This is one of the reasons why the tree system removed all choice before being abandoned. Because if you picked the wrong options you were putting your performance at a disadvantage from the get go.

    The whole illusion of choice when you really don't have one.
    Last edited by rhorle; 2022-04-19 at 04:58 AM.
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