1. #51481
    Immortal Shadochi's Avatar
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    Also based on the interviews I guess this is gonna be another case where at least on launch the max level exclusive zones are subzones of the 4. Even more so since they stated that as we upgrade our dragonriding we will be able to access new areas. I mean depending how they pull off the max level subzones. But a max level exclusive zone is a safe bet and weird not to do it. I guess BFA didn't have one (except revamps until 8.2). We might have the badlands be revamped with the uldaman dungeon tho.

    But yeah, I really hope they aren't overhyping the huge zones in size. Like it would be cool if we got the 4 zones together to be the size between mop (7 zones on main continent without surrounding islands for patches) and wod at least (again 7 zones including tanaan since it is on the main landmass).
    Having a single zone be almost 2x a mop or draenor zone could be cool. And it kinda makes sense what they were saying about it needing to be bigger as it is the homeland of dragons.

    Still we have barely touched the surface I believe of what will be populating those zones, at most we saw half a dozen of the friendlies/enemies
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  2. #51482
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    So they are waiting 9.2.5 to open up pre-orders ?

  3. #51483
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    Quote Originally Posted by Zulggun View Post
    And how does darkfallen fit into Dragonflight or Shadowlands?
    Into SL perhaps with the 9.2.5 I guess. Like how they made story around Dark Iron in 8.0 so they would fit
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  4. #51484
    Quote Originally Posted by Shadochi View Post
    We might have the badlands be revamped with the uldaman dungeon tho.
    Yeah maybe it is an opportunity to have the zone not look like a bad dragon dildo.

  5. #51485
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    Quote Originally Posted by Chickat View Post
    Oh shit that's true. I wonder if we barely scratched the surface of the new zones and those models will be in other unseen parts?
    Yeah, I went on about that in a post I did before reading this, but if they are huge zones and one of the biggest continents (top 4) then the size of each zone could potentially be equal to 2x a mop or wod zone
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  6. #51486
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    Quote Originally Posted by Santandame View Post
    I feel like at the bare minimum this expansion needs Allied Races, added frequently throughout the expansion.

    If Blizz are so determined to stick to Dracthyr being Evokers only then it would be wise for them to appease players who want to play dragon esque characters but not the Evoker playstyle.

    Throw in either Drakonids or the Cataclysm Dragonmen as an Allied Race.

    Other go to choices should be Tuskarr(easy win), Furlbolgs(easy win), Vrykul(EASY win), Gnolls and Centaur.
    Darkfallen for 9.2.5.

    Vrykul and Tuskarr for 10.2.
    Dragonmen for 10.3.5.

  7. #51487
    Quote Originally Posted by Nymrohd View Post
    Oh. Well that's stupid.
    Honestly Archaeology has kinda been pointless ever since Cataclysm. I imagine that had it been made now it would have been an expansion feature specifically to explore the revamped zones, not actually intended to be a feature that is carried forwards.

    The most substantial thing we get from Archaeology is lore, and while that is great the means of which we aquire it leaves quite a lot of room for improvement.
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  8. #51488
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    Quote Originally Posted by Nymrohd View Post
    Yeah maybe it is an opportunity to have the zone not look like a bad dragon dildo.
    But Alexstraza needs some pleasure since she is without consort, why else would we go there?

    But yeah, seeing how they are revamping Uldaman it would make sense. Is the revamped uldaman going to just be a prepatch dungeon or also on launch I wonder. The website hints also at a dungeon in a new wing of Uldaman so are we gonna have 2 uldaman dungeons?
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  9. #51489
    Quote Originally Posted by Sondrelk View Post
    Honestly Archaeology has kinda been pointless ever since Cataclysm. I imagine that had it been made now it would have been an expansion feature specifically to explore the revamped zones, not actually intended to be a feature that is carried forwards.

    The most substantial thing we get from Archaeology is lore, and while that is great the means of which we aquire it leaves quite a lot of room for improvement.
    I think they did a fine job of making a minigame out of it in Legion, especially with the addition of the elite zones and the chance to spawn elites for more fragments, the biweekly rotation for a rare collectible and all the lore and quests in them.

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    Quote Originally Posted by Shadochi View Post
    But Alexstraza needs some pleasure since she is without consort, why else would we go there?

    But yeah, seeing how they are revamping Uldaman it would make sense. Is the revamped uldaman going to just be a prepatch dungeon or also on launch I wonder. The website hints also at a dungeon in a new wing of Uldaman so are we gonna have 2 uldaman dungeons?
    Well Uldaman is massive enough for a megadungeon.

  10. #51490
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    Quote Originally Posted by Nymrohd View Post
    I think they did a fine job of making a minigame out of it in Legion, especially with the addition of the elite zones and the chance to spawn elites for more fragments, the biweekly rotation for a rare collectible and all the lore and quests in them.

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    Well Uldaman is massive enough for a megadungeon.
    I hope they bring back the profession questlines.

    But yeah Uldaman could be a megadungeon
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  11. #51491
    Quote Originally Posted by Shadochi View Post
    I hope they bring back the profession questlines.

    But yeah Uldaman could be a megadungeon
    WIsh they could somehow retcon Uldaman. Probably one of the worst things we've done as adventurers. Poor Ironaya and Archaedas.

  12. #51492
    Quote Originally Posted by Nymrohd View Post
    I think they did a fine job of making a minigame out of it in Legion, especially with the addition of the elite zones and the chance to spawn elites for more fragments, the biweekly rotation for a rare collectible and all the lore and quests in them.

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    Well Uldaman is massive enough for a megadungeon.
    I guess what I should be saying is that I don't thikn Archaeology as a profession really works. What it really should be is just it's own quirky expansion specific means of gathering lore.

    You didnt need the Legion Archaeology to actually have Archaeology, it could have just been the questlines with individual minigames attached.
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  13. #51493
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    Quote Originally Posted by Santandame View Post
    Agree wholeheartedly. I fear they'll pull a Tanaan Jungle and give us the Dracthyr zone as patch content.
    Honestly, depending on its size and visuals I might be okay with that. It couldn't be any worse than the broken shore or korthia. I kinda wish they had used the demon hunter zone instead of Broken shore for 7.2.

  14. #51494
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    Quote Originally Posted by Sondrelk View Post
    Honestly Archaeology has kinda been pointless ever since Cataclysm. I imagine that had it been made now it would have been an expansion feature specifically to explore the revamped zones, not actually intended to be a feature that is carried forwards.

    The most substantial thing we get from Archaeology is lore, and while that is great the means of which we aquire it leaves quite a lot of room for improvement.
    Archaeology needs better rewards. Like have the great vault gain completion from handing in artifacts. Or a chance to showcase your restored archaeological artifacts in your player housing. Or a chance to unearth rare and forgotten recipes for crafting professions.

  15. #51495
    Quote Originally Posted by Shadochi View Post
    Into SL perhaps with the 9.2.5 I guess. Like how they made story around Dark Iron in 8.0 so they would fit
    Aren't Darkfallen villains again in 9.2.5? I remember reading that darkfallen prince is leading the scourge attack on silvermoon. That's not really a good introduction for an allied race.

  16. #51496
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    Quote Originally Posted by Sondrelk View Post
    Might be difficult to sayfor sure unless we know how many Renown you are expected to get per week, as well as what the depth of rewards is.

    If we get 2 Renown each week then I feel 10 for each rep is a bit low, since it would be quite fast getting all the zone upgrades for a single reputation. 3 even more so. 1 is closer, but might conversely be a bit too punishing.

    15 Renown levels for each rep at 2 Renown per week might be the sweet spot for me. It takes a while, but if you play it like intended and level one rep at a time then yo you would get the specific armor roughly around the same time you have gotten your full set of covenant armor in 9.0.


    But of course, it depends on what the rewards are. A mount seems like the obvious one, but beyond that I don't know. A title doesnt seem warranted from such a trivial source, and asking for a cosmetic set, even if just ones like 9.1, might be a bit too ambitious as well.
    Eh, I definitely think they will have a few mounts, a cosmetic set and weapon of your choice along with a title for rewards. Minor levels might buff you in that zone. Like 5% movement speed in X zone, or 2% stam in X zone. We shall see, but with no big feature they probably are going to make them close to covenant levels of reward depth. Maybe copium be we shall see.

  17. #51497
    Quote Originally Posted by Nymrohd View Post
    Could be that large sections of each zone are not touched during leveling and are only used at endgame.
    Still a pretty bad take on the issue imho. WoD had the same concept and... failed in that regard.

    Quote Originally Posted by Santandame View Post
    Agree wholeheartedly. I fear they'll pull a Tanaan Jungle and give us the Dracthyr zone as patch content.
    I just don't get it, why are they not giving us one? It makes no sense.
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  18. #51498
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    Quote Originally Posted by Chickat View Post
    Honestly, depending on its size and visuals I might be okay with that. It couldn't be any worse than the broken shore or korthia. I kinda wish they had used the demon hunter zone instead of Broken shore for 7.2.
    To be honest I think it would be better than Tanaan or BS to give it to us in 10.1 (patch that might or might not have a zone).

    Since every player experienced Tanaan and BS, but the starting zone will be limited to Dracthyr, so less people would've experienced it, and furthermore players would see it less since they wouldn't do it on x number of alts. I assume we might also get some evil black dragon lair there where we fight to reclaim black dragon eggs for Wrathion.
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  19. #51499
    Quote Originally Posted by Chickat View Post
    To create another peak of interest due to the allied races not being ready yet. Next PTR build will add them and they will be announced along with preoders. 9.2.5 releases a month or two later.
    That sounds... pretty bad to be honest. Everything is already late and the allied races are not being ready yet? Not even for an announcement? I highly doubt it. They could have announced it by just dropping pictures and told us about them before giving us animations etc right for the PTR. I just don't think they would hide such a big announcement. Right now expecting this is - in my opinion - major copium. But who knows, I wouldn't hold my breath though.
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  20. #51500
    The Unstoppable Force Chickat's Avatar
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    Quote Originally Posted by Nymrohd View Post
    If it is timegated that strictly, it's already a failure imo.
    Thats why I said 1000 rep per reknown, average of 5-10 rep/reknown a week depending on player commitment level. Similar amount of rep as old reps, maybe a bit more.

    You should max out the rep in say 50 or 60k rep which is 50-100% more than current reps. Its fine if the rewards are good. Im honestly fine with the reps taking twice as long as current ones if you get a 50-100% rep speed increase for alts like in MoP.

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    Quote Originally Posted by Grimbold21 View Post
    I think the interesting question is whether or not what you're getting from these factions meaningfully impact your character, i.e, will rep gear be crap again.
    Probably prof crap. They did say the main 4 reps in the reveal, so I think that eludes to more traditional reps as well. Could be the 2-3 traditional reps have all the player power stuff like recipes and normal raid level armor.

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