It's weird to me how much information has had to be coaxed out of the team via interviews, but I am happy nonetheless. The Dracthyr was really the only worrisome part of the expansion for me, so I'm fully on the hype train now.
Last edited by Khaza-R; 2022-04-20 at 11:15 PM.
I guess it's going to be subjective at the end of the day. Personally I think it does make the race seem a bit cheaper since they haven't done this in the past. Usually brand new races come with brand new skeletons.
That said, this is not that big of an issue for me as long as they address all the other problems with the race. I mean, it's not like we can run around as incubi as the player character so the experience of using those animations ourselves is still unique.
I know this is a different situation, but when Garrosh got his new model in 5.3, people correctly speculated that it was a precursor for something more; indeed, he became the base for the new Orc models in Warlords.
They've done this before, using a new skeleton as an experiment for a new race and stuff. It's just a bit weird that they used a pet instead of a cool NPC this time.
Well, the thing is, the bulky body type was there all along but it was so subtle we didn't even notice it.That's a very clear sign that it needs to be tweaked quite a bit.
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Definitely. I know I'll be thinking about that in the back of my mind whenever I see one of these things running by.![]()
Crafting revamp is a lot bigger than Leggo crafting. Leggo crafting isn't really much different from regular SL crafting, just the interface is different. Wouldn't be surprised if under the hood, it works the same (i.e. Legendary powers are just another "optional reagent", except one that doesn't get used up).
DF totally changes up how crafting is being done and how the outcome is determined, and also adds a whole new level of specialising to it. (Ion mentioned in one interview that you can't just specialise in, say, leather armour, but even in a specific slot, so you can have a master leather helmet crafter on your server.)
True. I think its going to be similar to current talent trees but with a bit more freedom to choose which off specabilities you want. Probably wont effect the spec talent tree much, just the base class one. I think its a fantastic idea by the way. You can have a loadout for a ton of specific niche use cases. 5 different loadouts for 1 raid depending on bosses. Different one for each dungeon or affix. Different ones for bgs vs world PVP vs arenas. Different ones for world questing vs rare hunting. If they let you have enough loadout slots there could be 20 different loadouts you would want per spec. Thats awesome. Obviosuly there will be a cookie cutter spec for most raid bosses or dungeons, but you will have a different loadout for aoe, cleave, single target fights. Maybe you want to spec into healing for a healer fight, maybe you are melee and spec into ranged dps or dot damage for a fight with an air faze. It has a ton of potential.
The interview literally references the Dragonriding in relation to this. He might be overselling, I agree with that. But it does sound like until a certain point in your Dragonriding training, you are just as fine on a Drakthyr, because they can at the very least nosedive and fly for a bit.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."