1. #52661
    Quote Originally Posted by Jodmos View Post
    Well reading he does seem to have a lot of mutations so they could use those and thigns like tentacle bosses you have to fight en route.
    Or maybe we this just weakens him, so we hurt his heart inside, then we cut our way out of him to fight him on the outside on our dragons in flight. To finish him off. Then we fly down to his corpse to get our loot.

  2. #52662
    The Patient JDBlou's Avatar
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    Quote Originally Posted by Jodmos View Post
    Would certainly be a change and anything would be better than Spine.
    Spine remains one of the worst bosses to solo, to this day. It's just so tedious.
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  3. #52663
    The Undying Slowpoke is a Gamer's Avatar
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    Quote Originally Posted by Chickat View Post
    I had an idea for a split raid type encounter. Galakrod is about 100 feet tall. We can see up to his knees, if we look up form right under him we cant see his head very well, but the rdps could. Half the raid most likely the casters will stay below and deal with adds and fight his toes. The other half mostly the melee and a few healers will need to grapple up onto his head and fight him there. He will fly off at 80, 60, 40 % and we will have to deal with him scorching half the battlefield at a time as well as more adds. If the top group doesn't get out in time he will kill them all when he flies up in the air. Finally once we get him to 20% he will get pissed that we are so small and he keeps missing us, he will turn into his humanoid form to fight us. Last 20% is a dps check. His body cant control all the power and will explode if we don't kill him before his energy reaches 100%. He will be casting huge Void spells and summoning Undead Dragons in the last phase.
    You know I'd kinda like to see them do the "fighting on the back of a dragon" concept again from Spine of Deathwing, just without the seemingly constant insta-death mechanics.

    Could be cool to be fighting Galakrond as he's flying around the Dragon Isles, or toward something (Silithus? Tyr Hold?).
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  4. #52664
    Quote Originally Posted by JDBlou View Post
    I mean Dragon riding would just be the first bullet point on that note.
    GW2 is the 4th biggest MMO behind WoW at this point. At that point you might as well rip off Fortnite

  5. #52665
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    Gimmicky bosses are never fun, so if they do incorporate dragon riding into a raid I hope it's just for traversal. Like you dive bomb down a cavern with the boys to get to the next boss.

  6. #52666
    The Unstoppable Force rhorle's Avatar
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    Quote Originally Posted by Jodmos View Post
    Well reading he does seem to have a lot of mutations so they could use those and thigns like tentacle bosses you have to fight en route.
    Since he is the result of an experiment the raid could just be us fighting "normal size" creatures as we slowly undo the experiment. The entire time we have to avoid being squished by his size that slowly shrinks over the course of the fight until he is just a normal proto-drake.
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  7. #52667
    I hope Murozond appears as a last boss in the final raid and transports us back to pre-sundering Azeroth. Once there we can stop the Sundering from ever happening for the expansion after Dragonflight. I would like that. I know....totally out of no where but that was going through my mind since the Dragonflight announcement happened.

  8. #52668
    Quote Originally Posted by Slowpoke is a Gamer View Post
    You know I'd kinda like to see them do the "fighting on the back of a dragon" concept again from Spine of Deathwing, just without the seemingly constant insta-death mechanics.

    Could be cool to be fighting Galakrond as he's flying around the Dragon Isles, or toward something (Silithus? Tyr Hold?).
    The main thing that made Spine of Deathwing annoying was having to rotate to avoid flying off. If we don't have to deal with something like that, I'm fine with it.

    - - - Updated - - -

    Quote Originally Posted by Bsirk View Post
    I hope Murozond appears as a last boss in the final raid and transports us back to pre-sundering Azeroth. Once there we can stop the Sundering from ever happening for the expansion after Dragonflight. I would like that. I know....totally out of no where but that was going through my mind since the Dragonflight announcement happened.
    I forgot where I heard it in all the interviews, or articles, but somebody did mention infinite dragonflight will have a part in the expansion.

  9. #52669
    The Undying Slowpoke is a Gamer's Avatar
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    Quote Originally Posted by m4Zzo928 View Post
    The main thing that made Spine of Deathwing annoying was having to rotate to avoid flying off. If we don't have to deal with something like that, I'm fine with it.

    - - - Updated - - -



    I forgot where I heard it in all the interviews, or articles, but somebody did mention infinite dragonflight will have a part in the expansion.
    Yeah tat's what I mean by constant insta-death mechanics. That and the very strict timers for the plates or you'll lose to enrage.

    Just give us a boss fight on a dragon's back. Hell Galakrond is so big you could have an entire LFR wing on his back, fighting our way up to his head for the final boss.
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  10. #52670
    Quote Originally Posted by Arafal View Post
    They are themed after the primal proto drakes that we fight in raid 1:

    https://www.wowhead.com/news/upcomin...nflight-326756
    https://wowpedia.fandom.com/wiki/Primalists
    Thank you!
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  11. #52671
    Over 9000! Makabreska's Avatar
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    Quote Originally Posted by Slowpoke is a Gamer View Post
    Yeah tat's what I mean by constant insta-death mechanics. That and the very strict timers for the plates or you'll lose to enrage.

    Just give us a boss fight on a dragon's back. Hell Galakrond is so big you could have an entire LFR wing on his back, fighting our way up to his head for the final boss.
    ROFL, he is that big that they could make entire raid just his body. That would be actually a really cool idea. You move in and out of his massive bod, fight mutations/servants just to get to his head/heart in the end. Bone wing, blood wing, mutations wing, outside wing etc.
    Last edited by Makabreska; 2022-04-21 at 07:50 PM.
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  12. #52672
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    Quote Originally Posted by Makabreska View Post
    ROFL, he is that big that they could make entire raid just his body. That would be actually a really cool idea. You move in and out of his massive bod, fight mutations/servants just to get to his head/heart in the end. Bone wing, blood wing, mutations wing etc.
    Just what I was saying earlier. Journey to the centre of the Galakrond.
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  13. #52673
    Quote Originally Posted by Nyel View Post
    Ever seen a Dragon turn into a Troll, Orc or Dwarf? Me neither. The question is: why?
    Is this why?


  14. #52674
    The Undying Slowpoke is a Gamer's Avatar
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    Quote Originally Posted by Futhark View Post
    Is this why?

    Why does that Dwarf feel like a JRPG final boss?
    FFXIV - Maduin (Dynamis DC)

  15. #52675
    Quote Originally Posted by Makabreska View Post
    ROFL, he is that big that they could make entire raid just his body. That would be actually a really cool idea. You move in and out of his massive bod, fight mutations/servants just to get to his head/heart in the end. Bone wing, blood wing, mutations wing, outside wing etc.
    What about a Wing wing?
    The world revamp dream will never die!

  16. #52676
    Quote Originally Posted by Makabreska View Post
    ROFL, he is that big that they could make entire raid just his body. That would be actually a really cool idea. You move in and out of his massive bod, fight mutations/servants just to get to his head/heart in the end. Bone wing, blood wing, mutations wing, outside wing etc.
    So you fight tentacles and oozes. Where have I seen that before . . .

  17. #52677
    Over 9000! Makabreska's Avatar
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    Quote Originally Posted by Nymrohd View Post
    So you fight tentacles and oozes. Where have I seen that before . . .
    Or just a traditional raid with rooms, outdoors and corridors. Where did we have seen it before? :v
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  18. #52678
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    Let's hope that with all the new wings everywhere, they give DH new wings skins...

  19. #52679
    Quote Originally Posted by Makabreska View Post
    Or just a traditional raid with rooms, outdoors and corridors. Where did we have seen it before? :v
    I just think there is a specific fantasy in fighting a huge creature. Question is how to do it justice. Imagine if for instance we fight Galakrond while using Dragonriding. Not as vehicle combat; we'd still be using our abilities. Just instead of our movement skills we use the dragons.

  20. #52680
    Quote Originally Posted by Chickat View Post

    Weve been saying that for 6-8 years. At this point it feels like copium, but I want it so badly.
    I can see it like this:
    - 10.0 Intro raid, finishing up Dragon Isle zone story
    - 10.1 Furthering general Dragonflight story. End boss of the raid is whatever caused the blue shit in the water. It causes nozdormu to become murozond
    - 10.2 Caverns of time raid. We try to prevent Nozdormu from becoming infinite. At the end boss (whoever that could be) Murozond pops up and transports us back in time pre sundering 'permanently' 10.000 years ago.
    - 10.3 Few zones, like argus in the pre-sundering world. The raid has us trying to get back to the present. Last boss is Murozond. After his defeat we will be victorious. We will return to the present, only to find out we overshot and are actually 5-10 years in the future..... World revamp.
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