FFXIV - Maduin (Dynamis DC)
Does anyone have high res images of the Alexstraza promo art? I keep finding thumbnails.![]()
Honorary member of the Baine Fanclub, the only member really.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
Press Kit site - it's only about 122 MB
https://blizzard.gamespress.com/Worl...nflight-Reveal
For sure but it cheapens it slightly to know that he isn't defeated for good. What I hope happens is a new leader for the infinite appears and we just witness the fall of Nozdormu. The infinite is too good of bad guy for anything to write off completely and Blizzard has hinted that the different types of dragons will all be involved in the future (or fight against us).
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
The question really is, what is the narrative goal of the expansion. BfA managed the following. It removed the Warchief role, it showed Azshara as a free agent, it wrapped up the N'zoth story and it introduced the Shadowlands story. Was a faction truce also a narrative goal? I am not sure. Blizzard resisted cross faction gameplay for PvE for years after the problem had been glaringly obvious and I am unsure that 9.2.5 will have enough of an effect (especially without cross-faction guilds).
I think the only goal that was achieved somewhat well was Azshara. The short was "magnificent", her VA did her justice throughout Nazjatar, her presence in Nyalotha was perfect. Really only thing that went wrong for her was how bad her raid encounter was.
Everything else went like crap. Shadowlands story was telegraphed but to this day if you don't read the novel the actual story, the character motivations are mostly opaque. Oh they are implied and people largely gathered what was happening but they are not really presented at any point with the required clarity.
The Warchief issue? I'm of two minds on whether the Horde is better without a Warchief. On one hand, the Horde now includes several nations with significant power. The oath was in the past undertaken out of loyalty to Thrall's Horde or out of desperation. Yet the Highmountain joined out of friendship to their own race, the Nightborne joined out of I guess, curiosity? and the Zandalari under Talan'ji definitely don't seem willing to be subservient. Which means that if they wanted to get rid of the Warchief it could have been done through politics, not by the forceful removal of yet another Warchief. On the other hand it used to be part of the identity of the Horde but that has been diluted so much; from a bunch of strugglers they now include no less than three ancient civilizations that are older than the humans and dwarves who were their main opponents.
As for the truce, we all know that's bullshit. There was nothing satisfactory about how the war ended. Alliance players had to go through the Burning and Brennadam and the devs chose to make that story so how that could ever lead to a truce is beyond me.
What I'd have done is use N'zoth. It would have been N'zoth who caused the war by having traitors in both factions. have both factions commit war crimes but also make those war crimes work towards faction pride instead of kick the dog moments. Have the Alliance kill Horde soldiers, not set fire to random fox furries in a desert in the middle of nowhere. Have the Horde strike a military target in Kul Tiras with the Plague or an Arcane Bomb v2, not a town with civilians with parents impaled in front of their children. Don't make the war feel so one sided and don't make the factions so stupid. The Horde loses constantly and then suddenly fully reverses in a single patch because of Azshara? Alliance destroys the entire Zandalari fleet yet then goes to murder Rastakhan to significant danger (and pointless war crimes) even though the military goal was achieved?
Then when N'zoth is released make him an actual threat that forces the factions to work together or face extinction. You can go with sheer pragmatism by having him assault the factions directly and almost win, using Wrathion and Magni to negotiate a truce. Or maybe go for feeling and have some tragedy; have Horde assault an alliance location only to find the K'thir doing actually "kick the dog" things to the civilians and then having the Horde commander go "Screw it, we are saving the civilians" with a similar scenario on the other side. Make the truce feel organic.
About the Murozond thing, they could just make it so that future and past us help in his defeat in an epic raid fight where we persue him in many different places until ending up in end times again with our former selves killing him there again.
By defeating Deathwing, that timeline resulting in a Murozond was closed off, but it's still an eventuality by predestination. We'll see Murozond by end of expansion.
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Nozdormu says: At last it has come to pass. The moment of my demise. The loop is closed. My future self will cause no more harm.
Nozdormu says: Still, in time, I will... fall to madness. And you, heroes... will vanquish me. The cycle will repeat. So it goes.
It's just a matter of time. The when or where isn't set.
Last edited by JDBlou; 2022-04-22 at 10:35 PM.
Ethereals4Midnight
I don't think it works that way for Infinite Dragons.
They can move about the timelines however they please. Nozdormu is still alive and will create Murozond eventually. Who will probably perceive how we killed the previous Murozond.
The only way to kill him for sure is to kill Nozdormu and stop him from ever existing. Which is a concept I think the Deaths of Chromie was hinting at. The only way to really kill an Infinite Dragon is to kill their bronze self.
Regarding Murozond, they could make it more tragic by having Nozdormu die in a raid while turning into, or shortly after turning into Murozond. The different timelines allow for that, as someone previously said, the End Times was just A timeline.
And then someone else could take leadership of the Bronze. Probably Anachronos since he is the heir.
Yeah I kinda think a very minor alternate in advancement system could be quivers relics tomes etc. They be could just have slots for 2 or 3 special gems plus level up in item level with some kind of power. The gems would be like legion relics. Extra talents. Very simple. If they ever do borrowed power again. Lots of quiver ammo pouches appearances to collect etc.
Right. We haven't seen when he turns into Murozond yet. Be we have seen where he is ultimately defeated. It takes some of the wind out of the sails a little because it is just a "set back" and not truly stopping him. It is the same case with anyone reused but we usually don't know they are for sure dead until they stop popping up. Think Garrosh being a pile of ashes means he likely can't show up every again.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
I honestly would like more equipment slots. Everyone could get back the ranged/relic slot and imo I'd love a third trinket slot (though nowadays it seems most trinkets are on use)
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I always hope for a longer pre-expac period. Gives us the new talent system for more than 2-3 weeks on live before the expac. Best test it can get.