Since it's monday, do you guys think we will get some new reveal today? Maybe an in-depth look at a class's talent tree or a propper preview of the new dragonriding customizations? Or maybe a new PTR build?
Since it's monday, do you guys think we will get some new reveal today? Maybe an in-depth look at a class's talent tree or a propper preview of the new dragonriding customizations? Or maybe a new PTR build?
Sorry, only got a 3 fps fraps video of Molten Core whelps part from 2006 on hand.
16 WOTLK dungeons, 13 Legion, 11 BFA, 9 SL ones, and now we'll get FOUR (+4 half year later lol).
That's all I care about. I'd expect 20 or 24 brand new & zero rehashed graphic elements dungeons from this gazillion billionaire company.
Whatever, Tuskarr & dragonmen are nice. Also big maps. Content for 2.5 years.
edit: and +1 timeless isle of course.
I mean, you can link your Data for Azeroth.
BfA had 10 dungeons, SL had 8 and now DF has 8.
Wrath and TBC had more dungeons because they had recycled dungeons which wouldn't fly today. (All the Auchindun dungeons, all the Serpentshrine Dungeons, all the HFC dungeons etc. Wrath had the Nexus dungeons, the Utgarde dungeons, the Gundrak dungeons etc.)
You say you care about quality yet you bring up the numbers which is completely irrelevant.
I only care about the number of dungeons that I actually want to run, in SL that was two, maybe three. If DF has 4 dungeons I like then that's already an improvement.
I loved Wrath to pieces but I have to agree. There were a lot of dungeons, but they were not consistently good dungeons, and later expansions did a better job with making them more consistently good. I certainly hope we get more than eight over the course of the expansion, but eight is fine to start with, and I quite like the concept of repackaging older dungeons for M+. Just not Stormstout Brewery please Blizzard!
"A youtuber said so."
"... some wow experts being interviewed..."
"According to researchers from Wowhead..."
Honestly, I feel like they've shown everything they're going to show for a good, long while. Everything about that announcement seemed to be very high level, very early, and very calculated. They have the bones together, but no meat.
I would also posit that they chose not to announce things, like the all-but-certain Torghast follow up, simply to avoid overshadowing the goodwill their chosen announcements generation with backlash and baggage.
That's an expectation that both makes no sense and has no justification. Learn 20 or 24 new dungeons would be horrific, and no matter how "rich" Blizzard are, you can't properly balance and maintain 24 M+ dungeons! That's completely bonkers!
Why would you want that, or even think it made sense?
"A youtuber said so."
"... some wow experts being interviewed..."
"According to researchers from Wowhead..."
"Due to popular demand and significant intoxication (hic) we have decided to include Stormstout Brewery in all future Seasons and will set the chance of a Keystone attuning to it to 50%, followed by Blackrock Depths full clear runs at 40%, with the remaining 10% evenly distributed to the remaining 6 dungeons."
I think there's also the issue that if you announce something in this era*, you can't really cut it, even if you probably should have cut it, if it's not working out. I'm thinking of Islands in BfA here. I know some people got a lot of fun out of them, but they really seem like they should have got cut and the content re-used somehow, but once they'd been announced, that was essentially impossible.
So if there is a Torghast 2.0 (and I hope there is), it may be that they are making sure it's actually workable before they bring it in.
* = I think the last time you might have been able to get away with that was sometime before 2010.
- - - Updated - - -
< Darth Vader NOOOOOOOO >
I like how you instantly knew my next most-hated dungeon too damn.
"A youtuber said so."
"... some wow experts being interviewed..."
"According to researchers from Wowhead..."
Yes you are right, quality raised too since Wotlk. Best part of WoD were the 5 men dungeons. I'd still expect more, not less. Company grew bigger too, or not?
Numbers I've put there are valid. I included ALL 5 men dungeons including the mega dungeons. And their numbers are declining with every expac.
You can't argue with that.
Same way, after first few days of leveling I'll be facing 4 dungeons for M+, others I've done million times on 5 alts. They can put them under a hotkey with label 'nostalgia'. edit: raid won't be open early again as usually. so will be probably stuck with the 'nostalgia'. here we go again.
edit2: after the nostalgia of the 9.2.5 nostalgia. haha
I want more NEW content. You defend the constant rehash. They can always impress me though with proper 16 dungeons by the end of the expac.![]()
Last edited by deucecorp; 2022-04-25 at 12:50 PM.
I have to ask, why do people hate Stormstout Brewery so much? I like that dungeon![]()
Because took me 4 weeks again to get burnt out of the same 8+1 on 4 characters.. Like half year ago. Nostalgia dungeons won't help that. After 2-3 runs I'll be like "seen this million times?".
Why is it a problem though that I want at least the same amount like "last year"? Yes, they are nicer dungeons, but that doesn't justify the fact there are less and less. Everything is evolving and improving in life. I sit in front of a 4K oled. It's not less or smaller, it's moar in every aspect compared to last year's display.
Whatever, I just repeating myself, and you just defending the rehash, I'm out. Tuskarr & flying high in the sky. Graphic designers FTW.
Yes, commenting on mmo champ might be one activity such as. They don't remember expacs like Cata with fully redesigned old world, new world, guild perks, DOUBLE raids in yo face straight away.. They just keep repeating here "why you want dungeons and content? just enjoy the Tuskarr on your oled tv"![]()
You mean the one that ultimately suffered from doing those exact things? Also, one of those raids had a total of 2 bosses and no trash at all and was basically just an extension of the other.
We'll probably never get another world revamp again because Cata proved doing it wasn't financially viable.