I hope the Evoker-specific gear shows up on more than the shoulders and belt for the dragon form...
I hope the Evoker-specific gear shows up on more than the shoulders and belt for the dragon form...
So how can the healer ever win if they are the last person standing? You keep saying that a single person alive can still get a reward if they finish their directives but also say a healer will fail if they don't heal group members enough. Which means that the encounter won't scale down to a single person alive if that person is a healer. So the group can master the encounter on their own, with no healing required, but a healer can't master an encounter unless they heal the group.
Again that means everyone but the healer has solo directives. That is a flaw when the reward for one role is tied to the group staying alive and the other roles reward is tied to them individual staying alive.
So like what we have now but more convoluted and complex.The group directive actually is to defeat the encounter. The skill you have to show is both to use your abilities and not to die. While last is up to your role and how you play it
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
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The reputation thing is a good point. I can imagine the end result will be that they get two appearances for levelling, one they spawn with and one they gain through questlines simmilar to DK and DH. Then at max level they might get Heritage armor for gaining Exalted with whatever main reputation will be in the Dragon Isles. Add that to the Evoker specific set from the first raid, which seems like it might break with tradition by having its own unique set and not sharing with the second raid, and you have a neat 4 sets right from the beginning.
I could of course also imagine that the mail sets from levelling, and maybe even from dungeons will be themed slightly more towards Evokers rather than Hunters or Shamans. (Unless of course the levelling or dungeon sets are aiming to be bog-standard medieval armor, as evidenced by the plate armor seen in the announcements.)
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I'm still convinced the main reason heritage armor exists is to reward people for not using a boost token on allied races and it is slowly working around to other races as they feel like it. I hope they remove that requirement though as I have nothing I want to use my boost on and boosted a void elf before I remembered they won't get the heritage armor.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
This really is one of those things where it sounds like what would actually be the solution is a Story Mode version of raids, where you (and maybe up to 5 if you queue together) will go into a special version of a raid boss that just dies after you do a set amount of actions, like soak stuff correctly, or interrupting and damaging the correct adds.
Making it integrated into LFR just seems like the most pathetic waste of time ever. Afterall, what reason does a healer have to stick to a group if they already completed their tasks and the rest of the group didnt. If you keep going into the next boss then everyone will just have to queue again instead of getting straight back into it. And unless it's something like Korrak's revenge where uo queue into a raid already in progress with basically no queue then I can't imagine anyone who is trying to learn would be happy with the arrangement.
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You directly contradict yourself. You also said earlier that the directives would not change but not they suddenly will for a healer. This is why your concept is convoluted and complex. It is why the simple method we have now of group play is way better. If a healer doesn't heal the group fails. If a tank doesn't do tank things the group fails. If a dps doesn't dps and avoid mechanics the group fails. The reward is tied to everyone doing their job and split at the end.No, everyone has solo directives, also the healer. If the healer is the last man standing, his directive changes to surviving and killing the boss. It is really that easy.
You don't need to create a crazy new system to offer challenging content. You simply need to gate keep it with ratings or something similar to eventually make those who can't do it be known to the community. Any match making system can easily compare ratings and group individuals together of a similar rating.
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The amusing part is that isn't what they want. They want challenging content for solo players to queue up for and their concept is based around forcing people to "play well" in order to get a reward. But also ensure they can still get a reward if their random group sucks and can't actually do the challenging stuff.
There should be a way to force performance in group content but it just has to many flaws to really be worth the effort and as long as the raid can carry those people either by themselves or with determination it really isn't a big deal anyways. But like I said that isn't the goal with the concept.
They want +15 equivalent content to be able to be done in a solo queue and are creating a way to get rewards with out having to actually rely on the group.
Last edited by rhorle; 2022-04-25 at 05:50 PM.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
Im interested to see how they will handle the Dracthyr going to do some lower level quests in one of the previous 3 expansions due to class specific stuff (order halls, azerite traits, covenant ability). I know they start at level 58 (60 after their intro) but unless they set all those quests to not be available I wonder what they will do
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So what you want is a version where everyone in the group needs to do a minimum of stuff, not even necessarily that difficult, in order to beat a simpler version of a proper raid, presumably in order to whet their appetite for the real thing.
Sure sounds like LFR to me. The only major difference is a different ruleset to real raids that doesnt really give the players the real lesson that what is important for raids is pulling your weight, not just doing arbitrary tasks.
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I am just going to say that for Legion stuff they are just going to do pretty much exactly what I predicted way back for that expansion.
You get a quest too talk to Khadgar to get an "Artifact" weapon. Possibly even a nice model if they are nice, that function identical to Artifact weapons right now, that being a couple relic slots and some preset stats.
For choosing the zone I think it will literally just be a Hero's call board or similar in Dalaran.
For Azerite Traits I think they will just get a bunch of generic abilities.
And for Covenant abilities they might be a bit more elaborate, but likely not much more than "The pwoer of the Necrolords give you 30% haste for X Seconds" type things. That is of course if Covenant class abilities are even carreid over into the next expansion. The covenant specific abiliteis will probably just be locked to coveantn specific zones and content, but given that many of the covenant abilities seemingly are baked into the new talent trees they might just not get any abilities at all.
The soulbinds I think are definitely not going to carry over. Maybe just the soulbind specific abilities if they are nice.
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But if they're adding those abilities to our Talent Trees why not just remove them as rewards for joining a covenant?
I think there's a strong chance they just say "Evokers can't do the main Legion storyline." They would never need to, nor would they need weapons for that content because they're already 58. And if they wanted a character to do that content they would have one, whatever character they used to reach 60 & unlock the Drakthyr in the first place.
And with the advent of the new talent trees bringing back some borrowed power abilities, I foresee them removing the Covenant Abilities as a reward from the Shadowlands storyline in 10.0
I mean we will be able to play evoker during pre-patch so unless they make all soulbinds/covenant obsolete during prepatch, pretty sure they will have access to soulbinds and covenants. Maybe it'll just give them the soulshape, necroshield etc ability and the soulbind without any conduit.
It's not really important tho
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Yeah, I also think that the 3 expacs will be replaced with generic stuff. Azerite traits not tied to classes, for covenants they can even redo some of the thorghast abilities (the one from quests in torghast to get X stat for Y seconds where their is like one for each cov)
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Well yeah, that is what I am saying. If they are adding Convoke the Spirits and such to the Druid talent tree, then there isnt really a point in letting you get that ability from joining the Night Fae at all, so come the Pre-patch that choice might end up entirely cosmetic with only the Covenant ability like Soulshape staying as abilities.
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What i am most curious about is whether they will do something special for the Tier Sets from Sepulcher.
I very much doubt it given DHs only got generic abilities on generic looking armor, but we do have the Creation Catalyst to warrant making unique looking gear for once, so maybe...
The world revamp dream will never die!
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Homophobia is so gay.