I no longer reply to quotations beyond if you're asking a genuine question or have a non-confrontational stance.


That is from the portion of the video talking about Thaldraszus so it is a bit silly to call it an unannouced zone when Blizzard labeled what zones they were talking about. That is likely a shot of the Bronze HQ and sand surrounds it as it is simply there "thing". Just like the Bronze Dragonshrine in Dragonblight.
Just like the shot from the press kit of the Ruby Life shrine in Waking Shores that has red trees. Similar to the shrine in Dragonblight.
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Why is it less product when it is the same amount with a lower total zone count? Again the number of zones does not reflect the amount product you get. We get objectively more product then in TBC because of Blizzard not copying and pasting as much. Which shows just how flawed your stance is.
Last edited by rhorle; 2022-04-27 at 01:40 AM.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
It's really not going to be 4 zones though. It's 4 zones that combined are larger than Northrend which suggests every single one of them is as large as two zones. And by design, every one of them will effectively be at least two zones since there is a leveling path and then a max level path (with possibly even more subzones higher up and locked behind Dragonriding progression). So yes, there are 4 zone names and chat channels but when it comes to content, it's at least double that.
If you look at zone design these days, they are doing more and more storytelling at endgame and reserving space for it in the map. Much of the Shadowlands zones' area was reserved for the Covenant campaigns and not touched by the leveling path or the sidequests. This hasn't happened to a similar extent before; BfA used the entire zones between leveling and side quests; it also had an overwhelming amount of sidequests (just look at Stormsong Valley were the main quest uses less than a third of the area and all the rest is used in side quests). Legion had an endgame zone; the rest were also fully used with side quests. WoD is an anomaly with the heavy sandbox element
Given we know that Dragonriding is meant to both enable and thus GATE exploration, the subzones of the Dragon Isles will be explored at very different points in time. We will be accessing areas for the first time months after release (though I am sure many of us will get creative between dragonriding, toys and class abilities and find ways to get in areas we are not supposed to be in just yet).
Last edited by Nymrohd; 2022-04-27 at 04:45 AM.
Still I think that timeskip is possible after DF.
If Murozond final boss - there can be his doing. And after DF - world rewamp and time skip.
But this time we have more dragon stuff sorted, power to dragons returned. And more draconic presence in new world. "Living world", if i remember that new trademark
But DF was 1000% obvious? They usually tease stuff 2 expansions in advance, so it's prolly light/void next expansion. For Azeroth - they can either make Tel'Abim, Balor, Undermine (I know who would like that haha) or a revamp. "New" continents like Dragon Isles should atleast be teased this Expansion or we have another Jailor situation at hand.
To be fair - yes Lei Shen was cool, but that was mostly a by-product of Throne of Thunder having both an awesome trailer and being a great raid. Most of his lore he only got with Chronicles fleshed out, and it was that what really made him one of the best villains of WoW in hindsight. I'm sure if they would release a Chronicles Volume 4 that really establishes good Shadowlands lore everyone would suddenly like Zooval a lot more.
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Yes he was, alongside Sintharia.
In a brief dialogue with Overlord Mor'ghor, Lady Sinestra (Sintharia) revealed that Deathwing survived the events of the Battle of Grim Batol, and seeks the Netherwing eggs to continue Nefarian's experiments.
I'd love if they make Tel'abim at some point in the future, we get some architecture inspired by real world locations we've yet to see in WoW. Like Persian, or Mesopotamian.
Titanic Watchers who look the way Gilgamesh is depicted in statues seems like an easy pick. Hell, make a new distant Dwarven tribe and let me put a Mesopotamian beard on my Dwarf. Meet the people who inspired Wrathion's human form, because despite the expanded customisation options from SL, you really can't make a Middle Eastern looking Human in the game.
A new mythology to be inspired by can also give us some cool new Wild Gods/Loa. Maybe we could meet the Wild God that gave rise to the Hozen?
Nathreza Expansion Believer
I wonder if Dragonflight will have hints about other stuff happening on Azeroth for 11.0. I don't think Shadowlands had any for DF except Ysera's presence, but it meant nothing. There were hints about it in BfA. If Shadowlands has hints, then it would be the Void attack in Bastion and Light/Naaru presence in Revendreth.
While many people prefer stuff on Azeroth, I would personally like to visit K'aresh - presumably destroyed homeworld of the Ethereals. Knowing Blizzard, they can always make uncorrupted parts like they did on Argus. Ethereals are such a cool looking race that people have been asking for years among Ogres, Arakkoa and others. The only issue is that I'm not sure what major feature would come after Dragonflight's new race and class. Shadowlands' feature was old race customization. Don't think another class would be on the developers' list (Altough Ethereals would be nice Tinkers - I am not fan of them anyway). Would be perfect to introduce a proper race added to Alliance (recruited by Void Elves) while a long requested Horde race such as Ogres would be nice for Horde. I hope we get hints about 11.0 in Dragonflight. We still don't know what's happening with Xal'atath and Azshara. Some people have a theory that maybe they will make Xalatath the one who tricks Nozdormu into changing to Infinite aspect.
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To be fair, it was quite obvious for me from the start that Zooval was an anti-hero who would want to rewrite the cosmos for the greater good. Sylvanas basically states as much during the early cinematics with Anduin. I don't want to hate villains, I want villains that have a reason to be villains. "They are just eviiiil" is boring. Zooval post Sanctum was thematically cool designed, and Torghast would have been decent if they wouldn't have forced us to go to the shitty version of it twice a week. Both the Gauntled and the Twisting Corridors were super fun to do.