



you don't really need a lot of lore reasons for Mages, Priests and Rogues


I think the decision to limit the Drac'thyr only to Evokers is because they start at level 58 due to being a heroic class. Evokers are essentially their introduction to the world, and the world's introduction to these supersoldiers after thousands of years of hibernation and no one knowing of them even existing aside from Deathwing. It makes no sense for them to be a level 1 Mage going from meeting Alexstrasza on the Dragon Isles to questing in Elwynn (or Chromie time, or whatever). Maybe there can be a questline that involves a new generation of Drac'thyr as an Allied Race of sorts taking on the world as something other than Evoker.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.


I think modern Blizzard has ego issues with certain things. Instead of looking at past lore to find those interesting kernels to follow up and tell an interesting story with, they'd rather just tell the same story with original creations. This is how we get stuff like the Jailer and Zereth Mortis.
You don't need a lore explanation for the player character to become any race/class combination. The player is the exception. Their choice doesn't need to be reflected or accommodated anywhere else in the lore. You can preserve a race's culture whilst giving the player more freedom.
Their should be some exceptions where it is chronologically impossible. For example Demon Hunters and Evokers should be limited.
Last edited by Thomir; 2022-04-28 at 07:09 PM.
Honestly it never really made that much sense why they couldnt be every class a regular Belf could be. It's not like they are some obscure sect of Belves who live on a secluded island. They were literally regular Belves from Silvermoon less than a week before we met them.
The world revamp dream will never die!