
Zereth Mortis just seems so barebones. Is the zone anything other than dailies / wq and killing rares / farming mobs for mounts? At least Nazj and Mechagon had actual mechanics and new events in them.

The ratio is closer to 400:1. Only a few select patterns need 500, and several only need 300. And that actually is relatively close to the ratio you get, as well. Motes are frequent and drop in multiples. Lattices tend to be 1% drops at best.
Also, you can collect motes with all your alts as well as soon as they unlock the petcrafting. They are BoA. Even without dedicated farming i tend to get at least one mount each week just like that, and that's just off random killing for quests and to get rid of those 50k raptoras flying around everywhere.

WoD had like .... 5 mounts that you could tame? I'm talking about a system that's an evolution of the current ZM Protoform Synthesis where you can tame all available wildlive with lots of recolours. So yeah, WoD did it but on a small boring scale.
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Where is the problem? Zereth Mortis is supposed to give us content for a year 'till we can get our hands on Dragonflight.
I explained what I found problematic. I have time and again acquired a rare lattice but did not have enough motes to craft a mount or pet with it. There is a difference in focused grinding for a specific rare item, finding it and then being able to craft something which gives you satisfaction with having to grind something common in large quantities which feels like a chore and devalues the earlier grind. It may not happen to you but it is how I have experienced the system.
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Grinding infinitely respawning mites is not content. Which is why I am playing other games instead of doing that. But hey, more power to you if you enjoy that.
Again, being able to tame 5 or 6 different mounts with only one colour .... isn't what I would call a mount taming system.
Btw, I'm so glad they finally realized with Shadowlands that mount farming is content on itself and that people want all the different recolours. Let's hope they continue with that <3 (and also add new collection achievements including "collect all mounts from zone XY" ones!)
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But you don't have to grind the devourer mobs at all. Just unlock the pet crafting with your alts and you will get enough motes for a mount per week just by doing world quests/dailies aswell as clearing the raid on your chars.

I don't care about the reward but about the journey to it. This is about timing the feeling of being rewarded so that it comes at the moment of success. Killing a thousand wasps and finally getting that vespoid lattice is a moment of excitement and getting to fly straight to the chamber and craft Buzz builds upon the excitement. Getting there and finding you don't have enough motes wastes the build up. Sure you'll get the reward eventually. But there is a structure to be observed to give the player the best experience.
I just think the ratio is a bit off. Not by an order of magnitude, I am not saying it should be 30-50 motes. But if it was 150-300 instead of 300-500 it would work better. And for people who like to grind, it will always be valuable anyway since you can craft duplicate pets and sell them.
Last edited by Nymrohd; 2022-05-02 at 01:57 PM.
I'm not too enthused about the farming motes, I like that its there cause well better then nothing but it shouldn't be the only thing to do in the said open world setting. Truefully though, ZM's music really is a nice change from well "DUM..................DUM..............................DUM"
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Warrior-Magi


They just need to come up with other things to do imo.
After so many years of doing the same, it kinda lost it charm. Adding a few new jump.or puzzle quests isnt gonns change much in the end. I am never a huge fan of new zones like that, it doesnt do much for me anymore.
