I doubt Dragonflight will have such a massive, significant, groundbreaking ending... it genuinely looks like a slice of life fun filler expansion. I can't see it having any major ramifications for the overarching storyline.
They also said that they want to go back to a high fantasy and grounded story with this expansion, such an ending would not fit the general thematic.
Well, possibly. Not that I claim that literal "awakening" will happen this expansion. I'd assume that quoted 'waking up' is more like a prelude to what could eventually happen.
Also, could you please remind me of when the elemental energies weakened? Is it somewhat connected to Cataclysm, or that Ancient War?
Nevertheless, I kinda find it cheesy, yet poetic that the 'world is waking up' - like a new beginning, a new era for WoW?The world has been destroyed by Cataclysm, invaded by Legion, impaled with what sword, experienced BfA bullshit and now it seems like a perfect opportunity for renewal.
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I do agree with that Vardoc.
Yet, I have a feeling in my guts, that the 'safe' approach they took has some logic behind it. They try to experiment with removal of 'so-called' borrowed power. There's the talent system return. UI update, possibly an improvement of how flying could work in the future. It looks to me like laying a foundation for a new approach of game design in a long-term. Also, taking less risk gives them a freedom of adding more content when it's needed rather than underserving.
I believe that Murozond is the final baddie. Revamp is quite possible, yet it cannot happen just like that, they need a story-wise reason for that. Murozond pushing us into the future (couple of years) seems like an opportunity to make revamp happen.
They don't enslave dragons anymore, they tame then.
Specialize in killing and taming means you especialize on then, you know then, their habits, their behaviours, how to deal with then, how to not upset then, etc.
AND, we are going to fight evil dragons, not all dragons will be intelligent, they will attack us, even their skillset of killing then would be of great use.
10,000 years ago, when the Dragon Isles were abandoned?
That aside, i think Dragonflight is in many ways an attempt to get back to the basics. I'm certain they will eventually build up on that again, but it feels like they're trying to get a solid foundation to build on in 10.0.
Don't they still use a fragment of the demon chain to subjugate twilight dragons though? I know by the time of MOP they've moved on to less-intelligent protodrakes because all the twilights have died/gone into hiding, but they still show a willingness to use the artifact that bound Alexstrasza, I'd imagine that wouldn't earn them any brownie points on the isles.
Also even on proto-drakes there's still some dodgy implications on "taming" something that can self-determine.
I wonder if the mobile game will have enough to do with the WoW IP to relate… the promo thumbnail was quite techy… maybe we’ll get news on the pre-order package on Tuesday too.
One can hope!
Zaela was the last dragonmaw who used the chain. We don't know what happened to the artifact.
The Dragonmaw are a no brainer. Have a group of Dragonmaw, who use the demon chain enslave red dragons. And have a group of Horde Dragonmaw under Gorfax Angerfang and Koaks leadership free these enslaved red dragons for Alexstrasza, showing that they consider their proto drake mounts as companions(as Koak learned with his cloud serpent in MoP), not as slaves. Done.
I really hope they don't waste Undermine as a dungeon in a patch. That be another massive waste of old lore...
I wonder if Uldaman is complete rework
Uldaman is cool and shit, but I keep hoping they hard rework Dire Maul already.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.