1. #55961
    The Insane Nymrohd's Avatar
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    Quote Originally Posted by Lady Atia View Post
    Doesn't that proof that if you would make mythic raiding (as in, killing the last boss) as accessible as mythic+15 dungeons, you would have more players play mythic raids? What is gatekeeping bringing to the game?
    Drives people to engage with more challenging content and keeps those communities alive. M+ giving higher ilvl loot is somewhat OK because it is a lottery and it is also one slot per week with an increasing chance of duplicates or downgrades so you both get progress for people who are OK with the grind lasting months at less challenging content and people who want more agency in their progression and will try to move up to Mythic raiding. Really, the high level raiding scene of WoW does not seem to be suffering. The only ones in trouble are the Race to World First guilds whose war with the devs will lead to them self-sorting out as the cost/reward ratio becomes increasingly unfavorable. There is nothing really wrong with the difficulty of Mythic raiding after the first wave of nerfs hits in the reset after the World First kill happens. Really the only restriction is that it's perhaps better to not start with Mythic raiding until week 4 (and hey, HC endbosses tend to be challenging enough to give you something to progress for at least the first 2-3 weeks; very rarely are they easy enough to be considered farm content on the second reset).

    If the intent is for people not to hit a wall in their progression fast, at most what is needed is for Heroic Raiding to also award higher ilvl loot like M+ does).

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    Quote Originally Posted by Lady Atia View Post
    Sorry, but ranked speedrunning raids just scream toxic environment for me. And that's defo something the game doesn't need more of.
    What on earth is the difference between ranked speedrunning raids and your hypothetical Raid+?

  2. #55962
    Scarab Lord Lady Atia's Avatar
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    Quote Originally Posted by Nymrohd View Post
    Drives people to engage with more challenging content and keeps those communities alive. M+ giving higher ilvl loot is somewhat OK because it is a lottery and it is also one slot per week with an increasing chance of duplicates or downgrades so you both get progress for people who are OK with the grind lasting months at less challenging content and people who want more agency in their progression and will try to move up to Mythic raiding. Really, the high level raiding scene of WoW does not seem to be suffering. The only ones in trouble are the Race to World First guilds whose war with the devs will lead to them self-sorting out as the cost/reward ratio becomes increasingly unfavorable. There is nothing really wrong with the difficulty of Mythic raiding after the first wave of nerfs hits in the reset after the World First kill happens. Really the only restriction is that it's perhaps better to not start with Mythic raiding until week 4 (and hey, HC endbosses tend to be challenging enough to give you something to progress for at least the first 2-3 weeks; very rarely are they easy enough to be considered farm content on the second reset).

    If the intent is for people not to hit a wall in their progression fast, at most what is needed is for Heroic Raiding to also award higher ilvl loot like M+ does).

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    What on earth is the difference between ranked speedrunning raids and your hypothetical Raid+?
    To paraphrase Ghostcrawler "If we thought we could make people aspire to engage in challenging content, we were wrong". You can still achieve that if you make a raid+ system where +2-15 are just for Hall of Fame, without any unique/better loot/transmog/mounts.

    And the biggest difference between my raid+ system and your speedruns would be the timer. I wouldn't use one. Raid+15 would just be the unnerfed week 1 raids, while Raid+2 would be what we have at the end of a season. Instead of having super hard raids week one that get nerfed through the season which just feels shit for everyone (see Halondrus nerf QQ).

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    At the end of the day, I just want a system that brings more people to raid mythic while also giving the guys who want a real challenge also a way to preserve that, with rewards that are cool to have like the teleports f.e., but nothing to worry about if you can't clear the highest difficulty. I think that would be overall far more healthy for the game than what we currently have in season 3.

  3. #55963
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    Quote Originally Posted by Lady Atia View Post
    At the end of the day, I just want a system that brings more people to raid mythic while also giving the guys who want a real challenge also a way to preserve that, with rewards that are cool to have like the teleports f.e., but nothing to worry about if you can't clear the highest difficulty. I think that would be overall far more healthy for the game than what we currently have in season 3.
    They can keep heaping all the incentives they want but I don't think Mythic raiding community can get much larger (unless the game population itself increases significantly). Organized raiding with a fixed group size that is fairly large is just not an easy thing to do, especially for the raid leaders and the recruitment officers who have to manage things. Heroic raiding remains more popular because it is flex

  4. #55964
    Mechagnome Asaliah's Avatar
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    I'd kill for a LFR for mythic dungeons (with filters for +1 +2 +3... of course).

    Oh and a solo activity that reward mythic stuff (on par with difficulty of course).

    Oh and more bag slots on char / in bank.

  5. #55965
    Quote Originally Posted by Nymrohd View Post
    They can keep heaping all the incentives they want but I don't think Mythic raiding community can get much larger (unless the game population itself increases significantly). Organized raiding with a fixed group size that is fairly large is just not an easy thing to do, especially for the raid leaders and the recruitment officers who have to manage things. Heroic raiding remains more popular because it is flex
    Heroic is flex and easy so anyone can jump in or out at any time.

  6. #55966
    Quote Originally Posted by Asaliah View Post
    I'd kill for a LFR for mythic dungeons (with filters for +1 +2 +3... of course).

    Oh and a solo activity that reward mythic stuff (on par with difficulty of course).

    Oh and more bag slots on char / in bank.
    Why do people keep acting like M+ queuing would be anything other than a total shitshow?

  7. #55967
    The Insane Nymrohd's Avatar
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    Quote Originally Posted by Asaliah View Post
    I'd kill for a LFR for mythic dungeons (with filters for +1 +2 +3... of course).

    Oh and a solo activity that reward mythic stuff (on par with difficulty of course).

    Oh and more bag slots on char / in bank.
    I think Mythic 0 should be available through Match Making.
    Also think Mythic dungeons should have a second track that is not timed but keeps the weekly lockout with two difficulties that are equivalent to +9 and +18 and count like clearing +6 and +15 for the Vault.

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    Quote Originally Posted by Lahis View Post
    Heroic is flex and easy so anyone can jump in or out at any time.
    I would not call it easy. Heroic is reasonably challenging. Most of it is not hard but the endboss is almost always harder than the first few Mythic bosses and you still need to pay attention to mechanics and perform reasonably well to have a decent Heroic clear. But yeah, the difficulty is more approachable and more importantly it is flex. And yes Flex is great for PuGs but it is even greater for guilds. Only reason I still lead raids is flex.

  8. #55968
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    Quote Originally Posted by Lady Atia View Post
    True! Also, I dare everyone to call a person with the stature of the Dracthyr a "wimp" in real life.

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    I guess I shouldn't feed the troll, but Dracthyr don't need different bodies for males and females. Leave your gender norms at home please, we live in 2022.
    Sigh.. another one infected.

  9. #55969
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    Quote Originally Posted by Nymrohd View Post
    They can keep heaping all the incentives they want but I don't think Mythic raiding community can get much larger (unless the game population itself increases significantly). Organized raiding with a fixed group size that is fairly large is just not an easy thing to do, especially for the raid leaders and the recruitment officers who have to manage things. Heroic raiding remains more popular because it is flex
    Yeah this is the issue. The sheer amount of time and effort required to do Heroic raiding is extremely high, even at the lower end. We're talking part-time to full-time job levels of effort. Which might be fine for unemployed people or "pro gamers" but is is not workable for anyone with a job, or even at college and not expecting to flunk out. The only way to increase the number of people doing Mythic raiding would be to increase the playerbase.

    I think there's a lot more room to expand Normal and Heroic raiding, esp. due to the flex mechanism (if they'd come up with that mechanism 15 years ago, WoW raiding would always have been a lot healthier, or really any time pre-Cataclysm), but the perception among most of the playerbase is that even Normal is "not for them". Blizzard might want to look at fighting that perception if they want more people raiding. I suspect that for most people even a PuG Normal flex raid is a much better experience than LFR, which tends to be 75% casual players (no problem there, that's intended) and 25% lunatics (that's the problem) who are there for dubious reasons and tend to drag the entire experience downhill (and it wasn't exactly far uphill to start with).
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  10. #55970
    Quote Originally Posted by Nymrohd View Post
    I think Mythic 0 should be available through Match Making.
    Also think Mythic dungeons should have a second track that is not timed but keeps the weekly lockout with two difficulties that are equivalent to +9 and +18 and count like clearing +6 and +15 for the Vault.

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    I would not call it easy. Heroic is reasonably challenging. Most of it is not hard but the endboss is almost always harder than the first few Mythic bosses and you still need to pay attention to mechanics and perform reasonably well to have a decent Heroic clear. But yeah, the difficulty is more approachable and more importantly it is flex. And yes Flex is great for PuGs but it is even greater for guilds. Only reason I still lead raids is flex.
    Mythic dungeons being available through the automatic matchmaking would just make the HC dungeons even more irrelevant.
    You need that easy entry into organized groups so that players learn how to actually find a group.
    The world revamp dream will never die!

  11. #55971
    Merely a Setback Lorgar Aurelian's Avatar
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    Quote Originally Posted by manypillars View Post
    yes I drew it
    no, it's shit. All of 10 minutes worth of effort for a silly joke so ¯\_(ツ)_/¯
    For the record it’s a great joke with the picture added.
    Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

  12. #55972
    Quote Originally Posted by huth View Post
    Why do people keep acting like M+ queuing would be anything other than a total shitshow?
    I don't see why it would be if kept to fairly low keystones and gated by ilevel. Most heroic groups, even at the start when people are undergeared and don't know the instance well, go pretty smooth and quickly. Low keystones aren't much different.

  13. #55973
    The Unstoppable Force rhorle's Avatar
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    Quote Originally Posted by Hitei View Post
    I don't see why it would be if kept to fairly low keystones and gated by ilevel. Most heroic groups, even at the start when people are undergeared and don't know the instance well, go pretty smooth and quickly. Low keystones aren't much different.
    Low keys can still fail horribly but there is a point in a season where a queue system could work with M+. Say up to +5. It might encourage more people to manually group if they see that the low timers really are not a big deal. With world content able to reward up to +8/9 it really makes sense to have the lower M+ content able to be queued. I think LFR should be normal loot and a little harder for the same reason.

    Let the queues be a time-gated stepping stone.
    "Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
    You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."

  14. #55974
    I wonder if Blizzard intends to revamp/update any older dungeons again. In MoP they did so with Scarlet Monestary and in WoD with Razorfen Kraul.


    With DF being similar in feeling and theme to MoP, also being that it's been over 3 expansions since they did this, what do you guys think are the odds?

  15. #55975
    Quote Originally Posted by KOUNTERPARTS View Post
    I wonder if Blizzard intends to revamp/update any older dungeons again. In MoP they did so with Scarlet Monestary and in WoD with Razorfen Kraul.


    With DF being similar in feeling and theme to MoP, also being that it's been over 3 expansions since they did this, what do you guys think are the odds?
    Isn't one of 8 DF dungeons revamped Uldaman?

  16. #55976
    Quote Originally Posted by Dracullus View Post
    Isn't one of 8 DF dungeons revamped Uldaman?
    Thats not confirmed yet but probably yes.

  17. #55977
    I understood it as it was coming out during the Prepatch event.

  18. #55978
    Quote Originally Posted by Bsirk View Post
    I understood it as it was coming out during the Prepatch event.
    I'm assuming it will be like the UBRS revamp in the WoD Prepatch.

  19. #55979
    Is Zorbrix teasing a new build? Or did I miss something else?

  20. #55980
    The Lightbringer Valysar's Avatar
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    He's teasing the alpha.
    Or not

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