Drives people to engage with more challenging content and keeps those communities alive. M+ giving higher ilvl loot is somewhat OK because it is a lottery and it is also one slot per week with an increasing chance of duplicates or downgrades so you both get progress for people who are OK with the grind lasting months at less challenging content and people who want more agency in their progression and will try to move up to Mythic raiding. Really, the high level raiding scene of WoW does not seem to be suffering. The only ones in trouble are the Race to World First guilds whose war with the devs will lead to them self-sorting out as the cost/reward ratio becomes increasingly unfavorable. There is nothing really wrong with the difficulty of Mythic raiding after the first wave of nerfs hits in the reset after the World First kill happens. Really the only restriction is that it's perhaps better to not start with Mythic raiding until week 4 (and hey, HC endbosses tend to be challenging enough to give you something to progress for at least the first 2-3 weeks; very rarely are they easy enough to be considered farm content on the second reset).
If the intent is for people not to hit a wall in their progression fast, at most what is needed is for Heroic Raiding to also award higher ilvl loot like M+ does).
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What on earth is the difference between ranked speedrunning raids and your hypothetical Raid+?

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