1. #56241
    Void Lord Aeluron Lightsong's Avatar
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    If designers decide something is "class identity" and that thing isn't terribly fun or interesting, though, or refuse to give a class something because it might slightly stand on the toes of other classes, that's a good way to start making a few classes very popular and other classes extremely unpopular. Something WoW already kind of has an issue with.
    I agree but a Paladin teleport is probably not the way to go.
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  2. #56242
    Quote Originally Posted by Valysar View Post
    I wonder what covenant's spells we're going to keep (if every classes keep one ofc).

    Druids still have the convoke. If we keep ONE covenant' spell, what do you think we will keep?

    Some go really well with the class, others I don't see.

    DK : Abomination Limb
    DH : Fodder to the Flame I guess
    Hunter : They all fit, so dunno, maybe Death Chakram
    Mage : dunno
    Monk : Faeline Stomp maybe
    Paladin : Divine Toll
    Priest : Mindgames ?
    Rogue : Any
    Shaman : Vesper Totem ?
    Warlock : Decimating Bolt
    Warrior : Dunno
    Monks might keep the brew
    Warriors would either be banner or the venthyr ability
    Mage might be necrolord

  3. #56243
    Scarab Lord Lady Atia's Avatar
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    Quote Originally Posted by Valysar View Post
    I wonder what covenant's spells we're going to keep (if every classes keep one ofc).

    Druids still have the convoke. If we keep ONE covenant' spell, what do you think we will keep?

    Some go really well with the class, others I don't see.

    DK : Abomination Limb
    DH : Fodder to the Flame I guess
    Hunter : They all fit, so dunno, maybe Death Chakram
    Mage : dunno
    Monk : Faeline Stomp maybe
    Paladin : Divine Toll
    Priest : Mindgames ?
    Rogue : Any
    Shaman : Vesper Totem ?
    Warlock : Decimating Bolt
    Warrior : Dunno
    I just want Wild Spirits, Convoke and Ashen Hollow - everything else isn't really all that memorable to me.

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    Quote Originally Posted by Sondrelk View Post
    I somehow doubt Hunters will get the NF or Kyrian abilities. Flayed Shot is a likely option for Marksman though, and Survival might get a reskinned version of Death Chakram.

    Most of the Covenant abilities would need a reskin, but if they got it then I imagine we might be seeing more of them. Warrior for instance could really use the Necrolord Banner ability, just reskin to a more generic banner and change the green glow to a red one and you are set.
    Eh, Wild Spirits is the ability that makes hunter cool in Shadowlands, I doubt they will remove it. Could see them having you making the choice between Wild Spirits or Flayed Shot though.

  4. #56244
    Quote Originally Posted by Lady Atia View Post
    I just want Wild Spirits, Convoke and Ashen Hollow - everything else isn't really all that memorable to me.

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    Eh, Wild Spirits is the ability that makes hunter cool in Shadowlands, I doubt they will remove it. Could see them having you making the choice between Wild Spirits or Flayed Shot though.
    Wild spirits I could see being reskinned into some kind of stampede equivalent for BM, in which case it would be pretty cool.
    Unless MM gets reworked into a more button mashy variant i don't think it would really work. But again, Flayed Shot seems like a natural fit for the more technique based hunter fantasy that Marksman has.

    In general I think it's a mistake to assume that all covenants abilities will be useable after Shadowlands, especially for every spec. Convoke the spirits seems like it would be a natural fit for Balance druid, but even if it was good it doesn't really strike me as a great fit for Feral, much less Guardian.
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  5. #56245
    Quote Originally Posted by Valysar View Post
    I wonder what covenant's spells we're going to keep (if every classes keep one ofc).
    Depends on what form they come.. as in including )covenant) legendary powers and/or something like mikanos cooldown reduction/plaguey, e.g. Adaptive Swarm for Necrolords with the split legendary, or Boon of the Ascended for Holy/Disc priest with a 1 min CD due to souldbind and legendary, or say frost mages where you can pick death born and cold front/slick ice.

    There are specs where i could list several of these old/current talents/legendary powers/set boni that i want back, and then there are specs where i find it hard to even get a few abilities together i would want to keep or come back...

  6. #56246
    Scarab Lord Lady Atia's Avatar
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    Quote Originally Posted by Kaesebrezen View Post
    Depends on what form they come.. as in including )covenant) legendary powers and/or something like mikanos cooldown reduction/plaguey, e.g. Adaptive Swarm for Necrolords with the split legendary, or Boon of the Ascended for Holy/Disc priest with a 1 min CD due to souldbind and legendary, or say frost mages where you can pick death born and cold front/slick ice.

    There are specs where i could list several of these old/current talents/legendary powers/set boni that i want back, and then there are specs where i find it hard to even get a few abilities together i would want to keep or come back...
    Depending on how deep the trees go, I could imagine having covenant legendary effects as something you can skill down the line if you got the covenant ability?

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    Quote Originally Posted by Sondrelk View Post
    Wild spirits I could see being reskinned into some kind of stampede equivalent for BM, in which case it would be pretty cool.
    Unless MM gets reworked into a more button mashy variant i don't think it would really work. But again, Flayed Shot seems like a natural fit for the more technique based hunter fantasy that Marksman has.

    In general I think it's a mistake to assume that all covenants abilities will be useable after Shadowlands, especially for every spec. Convoke the spirits seems like it would be a natural fit for Balance druid, but even if it was good it doesn't really strike me as a great fit for Feral, much less Guardian.
    Oh yeah, that would be fine with me. To make it clear, I don't really care about MM/SV, but BM should keep their Wild Spirits as it's the ability that currently creates the glasscannon playstyle.

  7. #56247
    Warriors better keep Condemn. I fucking love that spell.

    Also as for the paladin teleport thing, eh I think its a neat idea, obviously, but the multi-click requirement does sound like a bit more annoying setup.

  8. #56248
    Quote Originally Posted by Valysar View Post
    I wonder what covenant's spells we're going to keep (if every classes keep one ofc).

    Druids still have the convoke. If we keep ONE covenant' spell, what do you think we will keep?

    Some go really well with the class, others I don't see.

    DK : Abomination Limb
    DH : Fodder to the Flame I guess
    Hunter : They all fit, so dunno, maybe Death Chakram
    Mage : dunno
    Monk : Faeline Stomp maybe
    Paladin : Divine Toll
    Priest : Mindgames ?
    Rogue : Any
    Shaman : Vesper Totem ?
    Warlock : Decimating Bolt
    Warrior : Dunno
    Its a personal preference but i think some classes are better without covenant spells. I would love for druid to get all covenant spells for example.
    Shaman, Priest, Mage, warlock and Paladin don't need any of them in my opinion.
    The hunt for dh, abomination limb for dk, Condemn and the brew(less necrolord themed) for monks would be fitting i guess. Didn't play rogue in sl so no idea what to pick.

  9. #56249
    Void Lord Aeluron Lightsong's Avatar
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    The soul Conduit "Mortal combo" is pretty nice for warriors.
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  10. #56250
    The Insane Nymrohd's Avatar
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    Quote Originally Posted by Foolicious View Post
    Its a personal preference but i think some classes are better without covenant spells. I would love for druid to get all covenant spells for example.
    Shaman, Priest, Mage, warlock and Paladin don't need any of them in my opinion.
    The hunt for dh, abomination limb for dk, Condemn and the brew(less necrolord themed) for monks would be fitting i guess. Didn't play rogue in sl so no idea what to pick.
    For Paladin I think Divine Toll really fits the fantasy, especially for Prot. I enjoy Ashen Hallow but it is far too oppressive when it comes to design. It just limits what you can allow the class to do outside of it.

  11. #56251
    Over 9000! Makabreska's Avatar
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    Quote Originally Posted by Kiivar86 View Post
    Warriors better keep Condemn. I fucking love that spell.

    Also as for the paladin teleport thing, eh I think its a neat idea, obviously, but the multi-click requirement does sound like a bit more annoying setup.
    Dunno, this spell seems to swing too hard between OP and outclassed.
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  12. #56252
    Havoc dh The hunt , vengance dh Elysian decree Both reskinned

  13. #56253
    Honestly, I hope they bake Icy Propulsion into Icy Veins.

    Being able to get 100% uptime on Icy Veins is so fun.

  14. #56254
    Quote Originally Posted by Makabreska View Post
    Dunno, this spell seems to swing too hard between OP and outclassed.
    Still want it.

    At least gimme the visuals. Wouldn't be the first time they've taken an ability and nerfed it to a talent (see WW Monks and their artifact ability being nerfed and made into that double punch talent).

    (I still miss the artifact attack, that was so good)

  15. #56255
    Quote Originally Posted by Kiivar86 View Post
    Still want it.

    At least gimme the visuals. Wouldn't be the first time they've taken an ability and nerfed it to a talent (see WW Monks and their artifact ability being nerfed and made into that double punch talent).

    (I still miss the artifact attack, that was so good)
    What is so good about Condemn though? Isn't it really just a slightly more beefy execute useable at the opening burst?

    Sounds more like a generic talent to me.
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  16. #56256


    Does anyone recognize this symbol in the middle here? I though it was Blood elf symbol, but I can't find it anywhere.

  17. #56257
    Void Lord Aeluron Lightsong's Avatar
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    Quote Originally Posted by Sondrelk View Post
    What is so good about Condemn though? Isn't it really just a slightly more beefy execute useable at the opening burst?

    Sounds more like a generic talent to me.
    I'd prefer a talent that makes you lose execute and makes the rest of your abilities stronger(Fury not withstanding here).
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  18. #56258
    Quote Originally Posted by Valysar View Post
    I wonder what covenant's spells we're going to keep (if every classes keep one ofc).

    Druids still have the convoke. If we keep ONE covenant' spell, what do you think we will keep?

    Some go really well with the class, others I don't see.

    DK : Abomination Limb
    DH : Fodder to the Flame I guess
    Hunter : They all fit, so dunno, maybe Death Chakram
    Mage : dunno
    Monk : Faeline Stomp maybe
    Paladin : Divine Toll
    Priest : Mindgames ?
    Rogue : Any
    Shaman : Vesper Totem ?
    Warlock : Decimating Bolt
    Warrior : Dunno
    I think they will go for the best one that fits the fantasy. Shaman with another totem, hunters with Death Chakram (they had a similar abilty (glaive toss?) in the past). Warriors with a banner.
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  19. #56259
    The Unstoppable Force Raetary's Avatar
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    Mind Games is absolutely gonna stick around for Disc and Shadow.
    And i can potentially see Boon stay as well, perhaps as a holy talent.

    Fairies and Nova are just not engaging or interesting enough, and don't fit the class theme.
    (Though, i am gonna miss the resource fairy)
    Last edited by Raetary; 2022-05-16 at 07:56 PM.




  20. #56260
    Quote Originally Posted by wowrefugee View Post


    Does anyone recognize this symbol in the middle here? I though it was Blood elf symbol, but I can't find it anywhere.
    It's a part of the new Alexstrasza model. Surprised you didnt catch up on that given you have her as your profile picture.

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    Quote Originally Posted by micwini View Post
    I think they will go for the best one that fits the fantasy. Shaman with another totem, hunters with Death Chakram (they had a similar abilty (glaive toss?) in the past). Warriors with a banner.
    I don't think they will just blanket give every class a specific covenant ability, but rather pick and choose whether one (or more) of the abilities really fit a specific class or spec, then potentially reskin the abilities if necessary.

    Death Chakram makes all the sense for Survival hunter, not so much for Marksmanship or BM, in which case Flayed Shot or a reskinned Wild Spirits respectively would fit much better.

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    Quote Originally Posted by Aeluron Lightsong View Post
    I'd prefer a talent that makes you lose execute and makes the rest of your abilities stronger(Fury not withstanding here).
    Would have to be a pretty impactful late game talent in that case. Execute is deeply ingrained into the Warrior class identity at this point. I would have to imagine it would be on the same level as when Lone Wolf was originally added to Marksman hunter as a level 100 talent.
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