The world revamp dream will never die!
Considering the Dragonflight reveal was already 5 months later than it should have been? Yes.
That and the media coverage of Overwatch 2 has been unanimously "Why wasn't this just a patch?" the hypetrain has been derailed, the conductor has been arrested & the passengers are suing for damages.
Last edited by Ersula; 2022-05-18 at 07:12 PM.
I mean I think the Talent System is fine and I hope it stays that way and the development team focuses their efforts on putting game content into the game rather working knobs on number tuning that at the end of the day is not visible to the enduser in the slightest. Talent System is fine as what the Class Team tunes but keep it that way alongside abilities.
I think the fact that the Profession Revamp is basically just the Second Associate Game Directors weird pet project, again I think he fails to understand why Armorsmithing, Weaponsmithing and Different Scale Leatherworking was fun. The whole idea of putting those things into a talent tree rather than out in the world for exploration and training is again failure of understanding the genre of the game. (although the narrative of "simplicity above all" has been very key to why Modern WoW became a instanced queue-based game) But, again I am happy that it is at least returning in a capacity even if it just happens to be with a button press on a talent tree.
Again, I don't really believe the Profession Revamp is anything but a resource hog. They can't revitalize the Profession System due to the Massive Influx of Gold from the Warlords of Draenor expansion and they also have set it up to be the fastest way to gear out new characters for new players in which those players will be incentivized to get the gold from WoW Tokens and also get the reagents from Reagent boosts. Again, I am happy that he got the opportunity to finally do it properly rather than the WoD Style revamp.
But, again I don't see much value in it as again the era of Professions mattering on the player character is over due to the lack of Server Identity and due to the Cross-Realm nature of Modern World of Warcraft. You can't really stand out as a crafter due to the structure of the game and the server infrastructure changes that has taken place over the past few decades.
Again, I think the main key focus for them should be on a good post-launch content lineup that feels fresh with new additions while it also comes in on a 77 day timeline per content patch. The other important note for me is the World Content Team and seeing what is the outcome of their work and to see how the community reacts to them and whether that can go down into a negativity spiral about the necessity of Borrowed Power and other systems again.
Last edited by Foreign Exchange Ztudent; 2022-05-18 at 07:20 PM.
I no longer reply to quotations beyond if you're asking a genuine question or have a non-confrontational stance.
Ion said they want to share talent trees before Alpha. It's not like they will shower you with something new every week because there is no Blizzcon. And Blizzard didn't said anything specific beside "it's far along" which means nothing specific. Most of us expect Q1 2023 for release day. So far everything we have (9.2.5 progress, 10.0 vendor build) looks like fit for this schedule.
Beside tress (I hope trees for all 12 existing classes), next step is testing. And for that we need 9.2.5 done. They won't make "zone x preview" blue posts or "dractyr preview" weeks before it's available on Alpha.
So you know how the company operates but still manufacture outrage over the way they've always operated. I'm also pretty sure no one has bought an expansion just because it has had 3 raid tiers or the promise of 3 raid tiers. It also is a poor metric because Blizzard has done "non-tier" raids a few different times when they felt like it.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
I mean I was talking about Major Content Patches, but again you're off in your own lane which is fine. It's just very obvious that you're operating in bad faith.
Again, the problem for me is I can't attack the argument on the consumers decision of buying a World of Warcraft expansion. There's no real info on what motivates people to masochistically return every 2 years for the same realization that the company is awful to you and has no interest in maintaining its' product and have standards about it while operating in a market which it can't really compete in which is the short session based instanced queue game that it has become.
Fundamentally, I still believe that a portion of consumers want to have assurance that they are buying what has traditionally been associated with the product outside of when the company has cold shouldered the consumers by cutting the game short during difficult periods (WoD, Shadowlands).
But again, I don't know and there's no data on what keeps people coming back to buying a product that has no actual blurb about what the product consists of at launch and over its life span and how this is 100% totally acceptable.
Last edited by Foreign Exchange Ztudent; 2022-05-18 at 07:42 PM.
I no longer reply to quotations beyond if you're asking a genuine question or have a non-confrontational stance.
We don't need to overanalyze the lack of a third raid tier. I wanted one yes and it is legit disappointing but I don't need to turn into crazy cynicism over it. Just be patient, find something else to do until we get more news.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
Blizzard has never confirmed the amount of major content patches though. It just usually followed 3 post launch raid tiers with story elements mixed in between or nothing. I'm not operating in bad faith here. You are. Because you are trying anything you can think of time to be negative about things. Including some high level philosophy about consumer rights when you choose to partake in a product that has never met those ideals.
It is even better how you say you can't attack the argument when your entire argument was that not knowing about how many content patches is anti-consumer. So I guess you don't know what is and is not anti-consumer if you don't even know what "traditions" motivates WoW players, right?
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
I mean I still believe there's more embargoes ahead of us that will illuminate and have huge positives for the product.
Again, Blizzard is doing so under the belief that people like you will defend the decision of not providing answers to the consumer on what they are buying. Well, I mean you just confirmed that the product was never going to partake in the consumerist ideals which means again that the developer is not operating at the best interest of the consumer and again you being bothered enough to come here with your unfettered capitalist takes about how having any standards is bad because consumers are willingly walking to the slaughterhouse while the suits laugh and take the money to the bank.
On the second part, fundamentally I don't know what motivates consumers to return to the product of World of Warcraft in its current anti-consumer state nor why people continue to engage $60-$80 + sub fee with it. I don't really care too much that people do it, I just find it odd considering how bad faith the company is operating in. (Especially with the current Game Director consistently lying and consistently throwing out ideas that Dragonflight isn't a on the backfoot expansion trying to find some steady foundation after 2 bad expansions in a row and instead is "far along" and "soon ready for testing" with a Q1 release date that beggars on belief with the timeline and structure they're working around internally.)
I don't really think its' a got'cha like you believe it to be. I definitely know what is anti-consumer, I just don't know what motivates the audience to continue consuming a product in which they don't even know what it consists of. Again, I don't really think thats as problematic as you make it out to be. I can have two thoughts that differ from another beyond becoming an attack vector for you to dissect so you can put a gold star on your chest.
Regardless, you bore me and your defense of a billion dollar company of which not only bothers consumers but also employees is just again not really that interesting to me.
Last edited by Foreign Exchange Ztudent; 2022-05-18 at 07:57 PM.
I no longer reply to quotations beyond if you're asking a genuine question or have a non-confrontational stance.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
I no longer reply to quotations beyond if you're asking a genuine question or have a non-confrontational stance.
No probs, man. You kept this low key WoW bashing for some time. Back then it was "aw geeez guys, X patch/expansion looks really bad, off course I hope it wont be, but it looks reeeeaaaalyyy bad can't wait to see it fail". Now it's "this thing is anti-consumer!" and sudden moral grandstanding.
Last edited by Makabreska; 2022-05-18 at 08:05 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
So the same thing they have done for going on 18 years now. Why is it that you are even discussing a game that is so against your views? You keep saying you don't know what motivates consumers but apparently know what belief Blizzard is doing things under. Strange right? It is almost as if you've concocted this elaborate story in your head just to justify hating pretty much everything they do.
Just like when you got upset about having less zone count even though the zones themselves are bigger. Because of some magical precedent of zone count and quantity being better then quality.
Last edited by rhorle; 2022-05-18 at 08:08 PM.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
You won't have any info if there will be 3 or 4 regular seasons. Or at least it isn't expected. We can only tell from experience, if patches will drag too long, there won't be 10.3. But that's stuff post launch.
My perfect (within reason) expac would be that:
0) Pre-patch, 1 week changes + 2 week event = 3 weeks
1) Launch = 2 weeks
2) Season 1, 10 boss raid, DF dungeons 1-4 + 4 MoP dungeons = 10 weeks
3) 10.1 - Evoker zone turned into max level stuff, in general content typical to X.1 patches, big catch ups for S1 = 10 weeks (it's still S1)
4) 10.1.5 - BfA timewalking, brawler's guild, Troll/Draenei heritage, Season 2 - 9 boss raid, DF dungeons 5-8 + 4 WoD dungeons = 10 weeks
5) 10.2 - new big zone like ZM (season 2 catch up), new 8 boss megadungeon = 10 weeks
6) 10.2.5 - Timewalking raid, some evergreen content, Orc/Human heritage, Season 3 - 9 boss raid, DF dungeons 1-2 + DF 9-10 (megadungeon) + 4 Legion dungeons = 10 weeks
7) 10.3 - Revamped Azeroth zone (Dragonblight?), solo challenge for every spec = 10 weeks
8) 10.3.2 - Undead/Nelf heritage, Season 4 - 12 boss raid, DF dungeons 3-6 + 4 BfA dungeons = 10 weeks
9) 10.3.5 - Epilogue questline, Pandaren heritage, new battleground, 2 new (allied or not) races = 10 weeks
10) Season 5 (implemented in 10.3.5, it's already during 11.0 Alpha/Beta) - 'fated raids', DF dungeons 7-10 + 4 SL dungeons = 20 weeks.
Total: 105 weeks = 2 full years. Looks busy, but this is exact amount of content we saw in BfA and Legion. Not to mention they don't have to invent new system every patch, at least during this expansion. Also they could make HD version of some old set for 1-2 seasons like they did in 7.2.
Never trust a Blizzard Soon.
I mean it was never right for Blizzard to operate like this in the first place. It was allowed due to the good faith and the fact that the MMORPG genre was very new for the mainstream so new content wasn't exactly something that was seen as anything but a "Oh, hey new content" and a form of excitement for the more hardcore to be interested in.
Again, fundamentally I am really annoyed that I gave you this attack vector because you've now used it twice to belittle my mental faculties and again I kind of should've known that you would go hard in on the idea that I can't have a view of the anti-consumerist behavior of Blizzard and also be confused about the consumers continuous decision of partaking in a companies anti-consumerist behavior in which they are buying a product which they have no idea what will consist of in the current state of the product.
(I mean, it was fine for 18 years as you say. So yeah, I don't disagree on that point of view. But, the problem is the perspective of it and again you can use the WoD argument as well. But again, I think the way the lack of 3 Major Content Patches for Shadowlands happened was sleazy as the community manifested the "Cut & Run" scenario and Blizzard neglected the players until they got the mandate to make it acceptable passage of the Shadowlands expansion.)
Also again, I think the argument on the zone thing was tied to number of zones based on expansion. There's some edge cases here, but the thing I wanted to point out on that subject was that you can be assured of the quantity of the content in-game and you can't be assured of the quality of the content in-game from the developers. (also again Quantity is actually quantifiable but Quality is not as you can't really decipher that without knowledge on in-dev) That was the main point I wanted to come out of that argument rather than the math issue where people don't get that 5 is more than 4 (Hey, the new Drac'thyr Starting Zone is used for Post-Launch Content woohoo).
I mean certainly interesting and I mean it could become tighter without the system bloat and if they could get back to a 77 day schedule from Legion with planing and delivery of post-launch content being a tight ship. (No idea how the schedule would look like and somehow it might be unreasonable due to the whacky nature of Seasons in Legion) I wonder how it would look then. But, again I am still hopeful that it will look good post-launch I mean they've got so much opportunity to catch up on post-launch.
Last edited by Foreign Exchange Ztudent; 2022-05-18 at 08:37 PM.
I no longer reply to quotations beyond if you're asking a genuine question or have a non-confrontational stance.