Twilight Highlands? Uldum? Mt. Hyjal? Slapping a fresh coat of paint on existing zones is the same thing as creating a new zone because you are creating a new zone. They don't need to revamp the world in order to zones for an expansion because we've already seen them do so for Darkshore, Arathi Highlands, and Vale of Eternal Blossoms. Where they revamp just what is needed for the story.
There is no real story line to continue in existing zones.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
Actually that is a good point, might have been imagining some stuff.
Still, the only reason to have Brokers at all seemed to be that they wanted Ethereals that were unique to the Shadowlands, but we see quite clearly that they are fully capable of leaving without issue, so you could have just replaced them with Ethereals who travel into the Shadowlands and nothing changes.
Would have even given some nice Ethereal lore when we get Ethereal themed Tazavesh.
The world revamp dream will never die!
Then you have to consider that disconnected zones never seem to work for WoW, so you combine the zones.
And hey presto you have a world revamp. You go to a revamped version of Searing Gorge where you fight Dark Iron Dwarf rebels instead of just regular Dark Iron Dwarves and generally have a good time in zones you enjoy.
Uldum and Hyjal, and to a lesser extent Twilight Highlands already existed on the map back in Vanilla, so you didn't have to stretch as far to say why you never visited these areas.
Now there are not really any areas like that. You could have islands, but that is just again not really solving anything compared to reusing old zones, giving them the Darkshore or Arathi treatment, and then using them as practically new zones.
The world revamp dream will never die!
That shouldn't be too hard. If I were game director, I would make it a feature.
Honestly, while race/class restrictions do add to racial identity and lore, we had too many cooperations for it to make sense. The Argent Crusade, the Cenarion Circle, the Earthen Ring and the Kirin Tor has been working with every race already.
I am talking about Cata, BfA, and Shadowlands. All expansion with disconnected zones. Never seems to really work out.
It might have worked back in Vanilla, but then the game was much more focused on the world aspect, so the long travel times were considered part of the intended experience, but now the playerbase is seemingly allergic to choices like that, so who knows.
The world revamp dream will never die!
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
There's no storyline in Kul Tiras and Zandalar until there was.
There's no storyline on the Broken Isles until there was.
There's no Draenor related storyline, until there was one again.
What kind of an argument is that supposed to be?
There are more than enough stories to explore on Azeroth, anything from what the Quilboar and the Grimtotem are up to, to how the Plaguelands are fairing.
Relations between the nelves and the horde, what the Botani, Saberon, the Goren are up to, whatever the rebelling Dark Iron are up to, are the Ogres doing anything? surely there is some sect of crazy void elves to kill? how did *literally everyone* deal with the rampaging scourge? etc. etc.
Or better yet, they can... *gasp* come up with brand new stories entirely.
Heck the quest storylines of the classic zones rarely explored the history and cultures of the zones anyway. The main thing they can do by revisiting zones is world building. It's what Pandaria and to a lesser extend WoD did well. Like, look at Spires of Arak or Dread Wastes. By the end of questing you know the story of the zones, its inhabitants and their cultures, even of some of the settlements.
Consider the entire EK, in the south you have human storylines, pirates, and trolls. Middle you have Dwarves, Ragnaros, and general cultists and dragons. North you have Forsaken, Worgen, Belf, and scourge storylines.
Most of the older zones are quite sparse compared to never ones, so realistically one new zone is probably about equal to two or three old ones, so just combine several zones into one for gameplay and story purposes and you are good. You could even segment off a couple more for patch content or more niche stuff like PvP.
Stories in expansions are usually tied together with one broad overarching storyline, with several seemingly disconnected storylines for each area. Even more so when you consider that you usually have one area that gets designated the intro raid experience, and another that becomes fleshed out in patch content.
In short, just imagine a version of EK where you have five larger zones, with maybe a couple of smaller intro zones around important cities like Stormwind and Undercity.
The world revamp dream will never die!
Those were all zones that didn't exist prior to their expansion. The point is that the story lines of the existing zones have nothing to be continued. For example how will we continue the rambo-style story line of Red Ridge mountains in a revamp? Another re-hash with an attack? What about Duskwood? Or any of the zones that would be revamped to have their story line continued?
Cataclysm had most zone stories resolve. Expansion have most of their stories resolve with in the expansion. You can't continue stories that are already resolved. Coming up with something brand new isn't continuing the existing story, right? It is hilarious how you are proving my point while at the same time thinking you are not.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."