I only just realized that they use green and red eyes for the dk's unholy and blood talent tree artworks - more dk eye customization imminent?
I only just realized that they use green and red eyes for the dk's unholy and blood talent tree artworks - more dk eye customization imminent?
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

I don't understand how people could possibly dislike Anduins character development of "Man, killing my friends was kinda fun actually, maybe I should go crazy, go stupid?" compared to him being raised all proper and always placing his public image in front of everything else.
Last edited by Aeluron Lightsong; 2022-06-04 at 06:36 PM.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
Nah, he wont go that path, he can actually tell right from wrong, can draw conclusions from the past and is free from obsessions. SL simply shown him that there is a dark side to him, like with many other characters in WoW and fiction in general. Jaina was also all for peace until events finally broke her. Same with Uther, when he confronted Arthas in W3. But it doesn't mean Anduin will suddenly go evil, it just gives him some extra depths by having an internal struggle.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

I honestly don't see how it is in any way even remotely close to Arthas?
Arthas turned bad because he desperately wanted to save his kingdom no matter the cost, going as far as to sacrifice his own soul until it was too late.
Anduin fights with the inner conflict of actual enjoying... I don't know... carnage? and the responsibility of being a king. He is unsure whether the enjoyment he had when he was corrupted was actually him or whether it was due to being controlled.
For the longest time, he was just what he needed to be. A king, a Priest, a mediator. But when Sylvanas mentions free will, he probably realizes that he does not need to be any of that.
It's genius in terms of how much it mirrors the fate of the Forsaken and Sylvanas especially.
But it doesn't mean he is going to be evil. It just means that yeah, he isn't just pure lawful good.
I certainly welcome the inevitability of Voidduin, regardless of how temporary it will be.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

Getting back to the talent trees, some observations: You actually have to take off-spec/alternate path talents due to the point requirements for higher tiers.
For example, Unholy must take Perma-Ghoul and Scourge Strike, otherwise they can't get 8 points in their spec tree so they can advance to Tier 5. The only way for a max level Unholy DK to not have both would thus be to not spend their talent points.
I don't think people suddenly not having perma ghoul was much of an issue, it's more that you may end up without outbreak if you want to focus more on the left side of the tree. In general many parts of the tree are not build in a way to promote synergy and create specialized builds, it's mostly just to herd you through it. With the way the required steps are set up and the way talents are linked, they can easily create pretty hard requirements to get things in the tree. I mean looking at unholy blight, it's just in the right side of the tree, so that you have to waste points on the bare minium minion stuff to get to it, even though it has nothing to do with minions. Frenzied monstrocity and morbidity are also reversed in the tree from an overal synergy point of view.
I have to wonder how many sensible builds you can even do with these in the end. Certainly with the current paradigm you usually want a few key abilities and talents and after you've got them you don't have much left to spend on crazy new, which is probably what these talents were designed to be like if we are honest. Ideally for Blizzard and their future balancing effort they'd just give us the illusion of customization, in reality it would be best for them if the new trees don't allow for much more permuations than the current system.
Edit: Though I have to admit, I'm kinda intrigued by the idea to not have DT and just cherry-pick everything else that has to do with festering wounds, DC and runic power, although I doubt not having any of the two choice talents in the middle is viable..
Last edited by Cosmic Janitor; 2022-06-05 at 05:20 AM.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
I think Anduin will not appear on Dragonflight, and this last dialogue did nothing but set him up for a Void/Light expansion, where he probably will understand the balance between the two after being taken by the void.
Btw, after recent events, where this guy is?
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After checking the Balance and Resto trees extensively: the new talent trees are as boring as they could be. I mean the only thing they really changed is the layout, nothing else. No idea if there's even a lot to test as 99% of the talent tree content existed for years and is still a thing to this day.
I wish they would have taken a bolder approach and add something more... meaningful than just the stuff we already have. It's really just a UI change at core.
MAGA - Make Alliance Great Again
"Only UI change", when they bring powers of old that never existed next to each other? I don't think you know what UI is. It was pretty obvious that they will use stuff from the past that worked, the kicker here always was that we will have a combination of stuff from multiple expansions which will bring interactions we never had before. Not to mention that new talent tree allows you to specialize in a way it was not possible before, i.e. you may simply not pick Starfall as Balance, if the fight is pure single target.
Last edited by Makabreska; 2022-06-05 at 07:55 AM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

As an example in Duskwood the entire population should be in shambles after the Night Watch joined the Legion and was destroyed (IIRC) by the player warlock back in Legion. How are they managing now that their militia is gone? Maybe Gilneans moved in sent by Genn to deal with the Worgen curse in the area, a resolution to that would be nice.
Also the big Dreamgrove portal thing in the middle of the zone, storyline there ending in Duskwood rejuvinating back into Brightwoow or whatever the name was before it went dark there.
Lots of plot threads that have now had years of in-game time to evolve into new plotlines altogether in most if not every zone.