1. #57721
    Quote Originally Posted by Varodoc View Post
    Is there anything wrong with a Light/Void/Space theme, btw?
    Huh? Light / Void / Space doesn't fit a world revamp narrative, that was my point. I understand the wish for a world revamp and I was totally on board, but anyone who thinks we're getting one - after Dragonflight doesn't revamp sh*t - is delusional, sorry. This was their last and most likely chance to do it. They don't. Give up the dream, another world revamp is never going to happen.
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  2. #57722
    The Insane rhorle's Avatar
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    Quote Originally Posted by Nyel View Post
    Huh? Light / Void / Space doesn't fit a world revamp narrative, that was my point.
    Why couldn't it? I think a cata style revamp will never happen but there is nothing saying that void, light, and space are themes that can't exist for an "end-game" revamp. The void could take over zones. The Light could take over zones. A cosmic/space threat could take over zones. For example we could have the Alt-Light take over some zones and we have to fight them off for the expansion. Or we could have Void Lords land on the planet and corrupt some zones.

    Any theme works with a revamp because that is the entire point of a revamp, right? To create something new. Not to mention Old Gods are void-related so we could just have yet another old god threat.
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  3. #57723
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    Quote Originally Posted by Varodoc View Post
    Is there anything wrong with a Light/Void/Space theme, btw?

    It seems like a natural expansion setting that has been set up at least since 7.3, which, as a reminder, the community loved.

    Sargeras was terrified of the Void Lords.
    Alleria and Turalyon, who returned from Argus, now lead the Alliance.
    Locus-Walker, first met in Mac'aree, remains a major player aligned with Alleria's Ren'dorei. In Mac'aree, a band of evil Etherals worshippers of the Void is discovered.
    Xal'atath's whereabouts are still unknown.

    It seems like a natural setting for an expansion.
    Light/Void/Space expansion will come someday, but after shitty reception Shadowlands they are taking long break from cosmic anime escalation bullshit

  4. #57724
    Quote Originally Posted by Nyel View Post
    Huh? Light / Void / Space doesn't fit a world revamp narrative, that was my point. I understand the wish for a world revamp and I was totally on board, but anyone who thinks we're getting one - after Dragonflight doesn't revamp sh*t - is delusional, sorry. This was their last and most likely chance to do it. They don't. Give up the dream, another world revamp is never going to happen.
    Obviously, I'm not saying World Revamp expansion would be the same as K'aresh expansion.

    I'm just saying that I am expecting the reception of a K'aresh expansion with playable Ethereal to be very good, much better than the reception that Shadowlands got for sure.

    The community loves the Void and Ethereals.

  5. #57725
    The Lightbringer Lady Atia's Avatar
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    Quote Originally Posted by Varodoc View Post
    Obviously, I'm not saying World Revamp expansion would be the same as K'aresh expansion.

    I'm just saying that I am expecting the reception of a K'aresh expansion with playable Ethereal to be very good, much better than the reception that Shadowlands got for sure.

    The community loves the Void and Ethereals.
    Yeah sure, mummies that don't have any customization options will surely be loved. I think the community would rather get Brokers than Ethereals at this point, they are far cooler anyways.

    Also, after BfA no one wants another void expansion soon, and after Shadowlands people would rather get more azeroth stuff anyways.

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  6. #57726
    Quote Originally Posted by rhorle View Post
    They can do that with out a world revamp though. Just do a few zones for the expansion like with Cataclysm and not the full revamp. There is no reason to revamp zones outside of expansion leveling and end game. Everything is essentially conjured from the ether even a world revamp. Because they are creating the "threat" or story from nothing to justify whatever.

    A revamp or a new continent/zone is just the same thing.
    You cannot realistically just create new zone that were always there to begin with unless you want to make them islands, at which point it becomes more of a South seas island exploration deal.

    Point is that even creating new zones is just a stalling tactic compared to just taking a preestablished continent, slapping a fresh new cost of paint, continuing the storylines that you already had, and then have the expansion in that revamped continent.

    Pirates will be just as relevant on Ogrezonia as they would be in Stranglethorn, and with the latter you have preestablished character and places players already enjoy like Zul'gurub. The only difference at that point is just whether you want the shiniest newest toy at all times, or whether you want practically new zones with some extra nostalgia sprinkled on top.

    And of course there are storylines that cannot really be done outside EK and Kalimdor that should be resolved. Cant for instance imagine a Gilneas reclamation storyline working that well from the Undermine, no matter how many Worgen settlers you place there.

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    Quote Originally Posted by Lady Atia View Post
    Yeah sure, mummies that don't have any customization options will surely be loved. I think the community would rather get Brokers than Ethereals at this point, they are far cooler anyways.

    Also, after BfA no one wants another void expansion soon, and after Shadowlands people would rather get more azeroth stuff anyways.
    Can we take this time to acknowledge how pointless it was to differentiate Brokers and Ethereals? They both do the same thing, and both seem fully capable of teleporting both into and out of the Shadowlands with no issue whatsoever. You could have had all Brokers in Shadowlands replaced with Ethereals and it would have meant squat in terms of flow.
    The world revamp dream will never die!

  7. #57727
    Quote Originally Posted by Sondrelk View Post
    Can we take this time to acknowledge how pointless it was to differentiate Brokers and Ethereals? They both do the same thing, and both seem fully capable of teleporting both into and out of the Shadowlands with no issue whatsoever. You could have had all Brokers in Shadowlands replaced with Ethereals and it would have meant squat in terms of flow.
    We'd also have avoided the tired culture trope of the middle eastern merchant.

  8. #57728
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    Quote Originally Posted by Sondrelk View Post
    Can we take this time to acknowledge how pointless it was to differentiate Brokers and Ethereals? They both do the same thing, and both seem fully capable of teleporting both into and out of the Shadowlands with no issue whatsoever. You could have had all Brokers in Shadowlands replaced with Ethereals and it would have meant squat in terms of flow.
    When have Ethereals teleported into the Shadowlands?

  9. #57729
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    Quote Originally Posted by Nymrohd View Post
    I think Monks have several unique animations? So maybe the races need to have those animations added first?
    Quote Originally Posted by Lady Atia View Post
    Goblins and Lightforged should have them already I think - not so sure about Worgens tbh.
    I'm sure this has been addressed, but every playable race has Monk animations. The reason being, there are toys and potions that can transform you into other races.

  10. #57730
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    Quote Originally Posted by Sondrelk View Post
    You cannot realistically just create new zone that were always there to begin with unless you want to make them islands, at which point it becomes more of a South seas island exploration deal.
    Twilight Highlands? Uldum? Mt. Hyjal? Slapping a fresh coat of paint on existing zones is the same thing as creating a new zone because you are creating a new zone. They don't need to revamp the world in order to zones for an expansion because we've already seen them do so for Darkshore, Arathi Highlands, and Vale of Eternal Blossoms. Where they revamp just what is needed for the story.

    There is no real story line to continue in existing zones.
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  11. #57731
    Quote Originally Posted by Lahis View Post
    When have Ethereals teleported into the Shadowlands?
    Actually that is a good point, might have been imagining some stuff.

    Still, the only reason to have Brokers at all seemed to be that they wanted Ethereals that were unique to the Shadowlands, but we see quite clearly that they are fully capable of leaving without issue, so you could have just replaced them with Ethereals who travel into the Shadowlands and nothing changes.
    Would have even given some nice Ethereal lore when we get Ethereal themed Tazavesh.
    The world revamp dream will never die!

  12. #57732
    Quote Originally Posted by Lady Atia View Post
    Yeah sure, mummies that don't have any customization options will surely be loved. I think the community would rather get Brokers than Ethereals at this point, they are far cooler anyways.

    Also, after BfA no one wants another void expansion soon, and after Shadowlands people would rather get more azeroth stuff anyways.
    I mean, just copy paste an image of Sylvanas on their mummy head and Blizzard's already got at least one guy who will main ethereal.

  13. #57733
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    Quote Originally Posted by The Stormbringer View Post
    I'm sure this has been addressed, but every playable race has Monk animations. The reason being, there are toys and potions that can transform you into other races.
    You can get inflicted by the worgen curse and transform temporarily in Duskwood. Does not stop you from using Monk animations.

  14. #57734
    Quote Originally Posted by rhorle View Post
    Twilight Highlands? Uldum? Mt. Hyjal? Slapping a fresh coat of paint on existing zones is the same thing as creating a new zone because you are creating a new zone. They don't need to revamp the world in order to zones for an expansion because we've already seen them do so for Darkshore, Arathi Highlands, and Vale of Eternal Blossoms. Where they revamp just what is needed for the story.

    There is no real story line to continue in existing zones.
    Then you have to consider that disconnected zones never seem to work for WoW, so you combine the zones.

    And hey presto you have a world revamp. You go to a revamped version of Searing Gorge where you fight Dark Iron Dwarf rebels instead of just regular Dark Iron Dwarves and generally have a good time in zones you enjoy.

    Uldum and Hyjal, and to a lesser extent Twilight Highlands already existed on the map back in Vanilla, so you didn't have to stretch as far to say why you never visited these areas.
    Now there are not really any areas like that. You could have islands, but that is just again not really solving anything compared to reusing old zones, giving them the Darkshore or Arathi treatment, and then using them as practically new zones.
    The world revamp dream will never die!

  15. #57735
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    Quote Originally Posted by Wangming View Post
    You can get inflicted by the worgen curse and transform temporarily in Duskwood. Does not stop you from using Monk animations.
    Yeah, that too. I guess what I'm trying to say is, the only "limitations" for adding a Monk would be throwing a trainer into every starter zone (really not difficult) and making sure they can go to the Monk training place.

  16. #57736
    Quote Originally Posted by Sondrelk View Post
    Then you have to consider that disconnected zones never seem to work for WoW, so you combine the zones.
    Says who? They tried it once in Cataclysm and people were critical about it. In Vanilla it pretty much worked (because it had to?). Or are you talking about BfA?
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  17. #57737
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    Quote Originally Posted by The Stormbringer View Post
    Yeah, that too. I guess what I'm trying to say is, the only "limitations" for adding a Monk would be throwing a trainer into every starter zone (really not difficult) and making sure they can go to the Monk training place.
    That shouldn't be too hard. If I were game director, I would make it a feature.

    Honestly, while race/class restrictions do add to racial identity and lore, we had too many cooperations for it to make sense. The Argent Crusade, the Cenarion Circle, the Earthen Ring and the Kirin Tor has been working with every race already.

  18. #57738
    Quote Originally Posted by Nyel View Post
    Says who? They tried it once in Cataclysm and people were critical about it. In Vanilla it pretty much worked (because it had to?). Or are you talking about BfA?
    I am talking about Cata, BfA, and Shadowlands. All expansion with disconnected zones. Never seems to really work out.
    It might have worked back in Vanilla, but then the game was much more focused on the world aspect, so the long travel times were considered part of the intended experience, but now the playerbase is seemingly allergic to choices like that, so who knows.
    The world revamp dream will never die!

  19. #57739
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    Quote Originally Posted by Wangming View Post
    That shouldn't be too hard. If I were game director, I would make it a feature.

    Honestly, while race/class restrictions do add to racial identity and lore, we had too many cooperations for it to make sense. The Argent Crusade, the Cenarion Circle, the Earthen Ring and the Kirin Tor has been working with every race already.
    I never really understood the whole "why would there be a Pandaren there?!" thing. Pandaren are known wanderers, travelers. They love exploring shit. You're telling me a Pandaren Monk wouldn't be able to find a way into Gilneas, or onto Kezan?

  20. #57740
    Quote Originally Posted by Hitei View Post
    Probably whelp cloak transmogs, and whatever the "emerald drake" mount actually is. Maybe a chromatic weapon enchant transmog and maybe an armor set or something.
    Yeah, that's what I'm setting my expectations on. But don't we sometimes get next expac upgrades in the pre patch, like new spell animations, customization, things like that?

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