I seem to recall counterspell being a talent for mages, way back when.
So maybe that's why it doesn't really bother me.
I seem to recall counterspell being a talent for mages, way back when.
So maybe that's why it doesn't really bother me.
I’m enjoying the new talent trees. Looking forward to seeing Shaman, Monk, and (obviously) Evoker talents.
With luck they'll actually listen to the valid feedback that this race doesn't resemble the WoW art style at all and give it the revamps it needs. Doesn't need to be beefy, just needs to look more like any of the WoW dragons do.
Will likely never happen for Death Knights because passive rune regen is locked behind both Mind Freeze and Icebound Fortitude. The Spec trees look solid for DKs but the class tree needs major work.
Rune regeneration shouldn't be locked behind Mind Freeze because you don't always need Mind Freeze for all content (ie: some raid bosses) but you always need Runic Empowerment or Corruption.
Last edited by tumbleweed010; 2022-06-04 at 02:18 AM.
That's always gonna be true for anything, its part of the nature of a tiered tree that requires investment in previous tiers. A balance druid doesn't need increased healing or better range on other forms for most fights, but they still want sunfire.
Going into rune regeneration is 6 of your 31 class talent points. Is one of them being an interrupt not used on some bosses really a big deal?
I think the new talents are a bit safe and boring, especially since they seem to just be repackaging the classes / specs. But saying things like a "petless" UH is dumb - nobody is not going to take that talent, you need it for half the tree, so it's basically baseline. That's the new design. Theoretically you "could", but that is what Blizz was saying when they said you could make bad choices.
The specs are clearly supposed to take certain talents to be functional. They've just moved abilities you learned through leveling in the spell book into talents to make them seem more impressive than they are.
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I'm betting we get 3-4 classes a week until they're all done, then Alpha will launch. Similar to how they rolled out the Legion spec previews - were those all done before we saw the alpha / beta?
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I am curious as to what they do with DH. Surely that class doesn't have enough over the last 3 expansions to cover an entire class + spec tree?
Last edited by infinitemeridian; 2022-06-04 at 03:23 AM.
Except Balance has two paths get to Sunfire and both have at least some benefit against bosses compared to DKs. So yes, spending 6 of your class talent points just to get any form of resource regen is bad design.
It doesn't need to be perfect but there shouldn't be 1 path only to get rune regeneration, especially since it's an actually required talent. It doesn't need every path to link to it but there's no reason it should require 6 points for Blood & Unholy to get a required talent and have to waste always 3 points to get there.
So after looking at the talents. . .
Thought there should only be a little throughput in the class tree. Instead half of your spec is there. Shows how weak class fantasy over spec fantasy is at this point that the tree is effectively three mini spec trees where you'll want to almost completely fill your spec first and then pretty much have to pick whatever throughput is on other specs.
And then the spec specific tree has quite a lot of utility you'll almost never pick in a raid unless your raid leader specifically asks you to pick it for an encounter. And I hope people pick up their utility for M+ . . .
Still plenty of good ideas there. Definitely need a calculator for a more informed opinion.
Let's hope they listen to feedback.
I only do lfrand the occasional normal mode raid and low level m+ dungeons. I play a lot of world content. About 15 hours a week. I don't think that's hardcore.
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How is it any different to classic WoW? You will likely be able to load loadoats via string with an addon on day 1 of the expansion with the best all around talent build. For players that don't want to engage with the system it will be incredibly trivial to set up the tree.
For players like myself who like to tinker with different builds and specs it will be great. I cant wait to be a holy dps paladin for world content. Theres tons of fun to be had with the system for players like myself. Sure ill have the cookie cutter specs like everyone else for important content, but it will be fun to have goody bad specs too.
Also this massively improves the leveling experience too. Getting an ability, or talent every single level is big.
It isn't that different and that was one of the problems with the classic way. Bad choices and cookie cutter builds. One of the reasons why Blizzard abandoned that style of talents in the first place. It is all just an illusion of choice and having bad options ensures they don't get picked except for the meme or troll builds.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
Yeah idk. I think its plainly obvious that the DF talent trees are better than MoP or Vanilla ones. You have a class tree and a spec tree. Having a class tree allows for a lot of niche specs. A spec could be created for one purpose. 1 single raid boss or dungeon. You could have a different spec for different end game zones.
Maybe you have an aoe speedy spec for launch zones, and one with stuns, interrupts, single target damage for zones that are more difficult. Think The top part of Timeless Isle. Even a geared character could be nearly one shot if not doing the mechanics properly.
If people don't want to deal with the system its fine, but it doesn't hurt anyone that the new system exists. I can maybe see an argument for making super important things like interrupts baseline, but in general the system could and I think will be much better.
Anduin's narration is like a joke, being used as a foil for Sylvanas and thrown away like a used condom.
Metzen and c.o = let's make a charismatic and brutal picture
Danuser = let's make all the characters sad
Last edited by Cherry123; 2022-06-04 at 08:43 AM.
Look, you respond on what you want. But I find your critique just off and I was pretty clear and this was not what what we were talking about. Not sure why are you telling me this, as I already responded to you directly wich you ignored.
Again, I already explained this to you and sand trolls and high elves are exactly what this was about. They allow you to rp without directly saying that you are a sand troll, this is for your own interpetation. Meaning you can rp as one from zul farrak or you can say no hes from uldum. Thats the point, but none of what you make of it is perse canon. Which is fine, but you can't say they dont need racials of other theme options as some fact as I would have loved some ingame mention that sand trolltribe actually joined the trolls. Its just your opinion.
Last edited by Alanar; 2022-06-04 at 09:17 AM.