Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Read again. I said WoD offered the same kind of content that Dragonflight has to offer and that's a fact: dungeons, raids and open world zones.
A new class is no content. Restricted flying is no content. And a revamped talent system isn't content either. Warfronts were content. Island Expeditions. Torghast. Terrible content, yes, but at least content. Heck, Covenants and all their intricacies were more or less content. Dragonflight has nothing like that. No, professions are not content. No, revamped talents are not content. Those are features, if at all.
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Are you referring to the new Renown thing? Because I don't remember Ion saying they have another progression system they didn't want to announce yet.
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I compare the kind of content available. We know the type of content Dragonflight will contain and more importantly, the type of content Dragonflight will not contain.
MAGA - Make Alliance Great Again
Ok, this is just hilarious at this point. A new class that people play during end game is not content
And here is your problem you still do not get. There is no available content for DF. Game didn't even start Alpha. You do not know how it will look on launch and what will be added there and in later patch. Yet you are sooo confident about a complete shape of the game from the reveal snippets.I compare the kind of content available. We know the type of content Dragonflight will contain and more importantly, the type of content Dragonflight will not contain.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
?????
Raids are still there, mythic + are still there, dungeons are still there. Mogs are still there. Mounts are still there (although in a new form I guess).
What other content ? Torgy ? People hated it.
Island expe ? people hated it.
Horrific vision ? I think people didn't really like it.
Pet battle ? Still there and it's not the most popular thing.
Scenarios ? It wasn't that popular either.
So what content are you talking about ?
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Homophobia is so gay.
...and you have some arguments beside it's bad? List exactly what in your opinion made Shadowlands 'bad' and THEN we can discuss if Dragonflight has potential to be better.
Example, here's mine list what I didn't liked in SL, judging from whole picture:
1) Story too disconnected from Azeroth and themes like alternate universes or afterlifes are mistakes in my opinion. That's why I loved BfA launch (with exception of making Horde clearly evil from day 1). Will DF correct this mistake? I think very likely. We still don't know much though.
2) 7-8 month long patches and only 3 big raids. We simply have no data here, for sure they can screw up this again, especially if DF will come too fast. Bonus season at the end of SL is great idea, but I'm afraid it will give them lazy path and 4th season will always be something like this, in my ideal we would have 5 seasons lasting 5 months each (and 5th one being "bonus" one).
3) Systems become deadweight in SL. In Legion they introduced artifact so you have something to grind (because in WoD there was REALLY not much to do), but since Legion cosmetic part of game grew.. and grew.. and grew. We don't need grind for power to have always something to do in game. So in SL whole grind was removed, but systems stayed.
And worst thing about SL/BfA systems (Legion was less affected by this) - too much choices. You want raid. You must pick right talents, right covenant, right soulbind, right conduct, right legendary. It's far too complicated. But this is something that we KNOW will be fixed in DF. We just simply won't have it.
That also solve "alt problem" in my book. I had complains about alts in BfA, simply BfA design was too chaotic and all over the place. In SL you can jump straight to patch action with few clicks. Only tedious part was gathering all system related stuff (right lego, right conduit, etc.)
Beside that I always thought SL is good direction for game. If anything my main complain about DF is that it still focuses more on "fixing" game instead of taking any risks with new forms of gameplay.
It’s pretty cool Nyel got to play the game already.
No because you clearly have not grasped the difference between content and a feature. I don't know how a new class is content for players of the other twelve classes, but whatever.
Uhm, they already said what to expect. New dungeons, new raids and a new continent. Heck, that's one of the most prominent "features" on the Dragonflight announcement patch. Not that it's the most trivial and basic stuff for an expansion to contain. Everything else is listed under the expansion features section. You don't need to wait for Alpha or Beta to point that out when it's laid out and written everywhere.
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I have no idea what your post is about as half of what you said was already said by me and the other half has nothing to do with what I was trying to say.
Dragonflight offers the same range of content as WoD. That was my statement. Raids, dungeons and open world zones. That's the content of WoD and that's the content of Dragonflight. Nothing more was said.
I agree that the recent new types of content were usually disliked, but does that mean to completely cut it and not even try to come up with a compensation for that loss? Because Blizzard is doing exactly that. They're "pruning", but this time expansion features. I'm just saying it will backfire a lot because people will get bored by this expansion faster than ever before.
MAGA - Make Alliance Great Again
Yes. Absolutely. 100%.
Because they had ALL of those issues, even more frequently. New Vegas is one of the most crashy games in fucking existence. It is, to this day, still plagued by issues that make it so a huge chunk of people cannot even play the game because it has rampant and varied startup crashing problems. It also crashes constantly on alt tab, and load screens and entering VATS and looting any inventory, and pretty much any other action taken. It has those same animation, ground clipping, model bugging and inventory/perk and gun not shooting issues (especially in VATS).
Launch Skyrim had near constant animation bugs (76 T posing is a joke compared to how frequently and badly dragons animations bugged), constant graphical and texture glitches, models stretching across the entire world, quests not working, physics bugs out that ass many of which would kill you for doing things like hitting a small object on the ground wrong and being killed by the impact damage, falling through the ground, getting stuck in tables, chairs, benches, basically anything and everything, NPCs and mobs just spawning in the air and falling to their death, hit detection breaking, frequent sound trigger bugging that would make spots just start spamming bird noises or the like.
76 is the more stable and less bugged game. It is not a bug free game, it is just way less buggy and unstable than earlier Bathesda games.
Last edited by Hitei; 2022-06-22 at 08:48 PM.
Blizzard shill, lmfao.
Also your attempt at whataboutism is just borderline stupid, don't even try G.
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No, it's not at all how it works and you know it.
What Blizzard does affects the entire industry, why the fuck do you think so many people are dunking on them now?
I hope to god the Microsoft deal goes through so they can fix that fucked up company.
I gave you one quite simple idea last week how they easily could keep progression going: you can still earn talent points at max level. It will take way more time and effort to get one, but you still can get them. So you can unlock more and more talents over time. Or you can earn things that add stacks to existing talents, e.g. giving talent A an additional stack so you can put two points into said talent. Now you work towards getting stacks for some (basic) talents and getting more skill points to unlock them. There you have an easy way to keep progression going on max level instead of earning nothing at all (besides new gear and new cosmetics). Because you can be sure that people will instantly complain about the lack of progression the minute they reach max level in Dragonflight.
MAGA - Make Alliance Great Again
Ion already confirmed that Dragonriding mounts will not replace classic mount collecting. We will get as much if not more mounts with Dragonflight as we got with Shadowlands, plus the drake customizations. Atleast that's the plan.
Also - did they seriously release the wrong beta today xD? Who cares for classic testing arghhh ...