1. #59721
    The Insane Nymrohd's Avatar
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    Quote Originally Posted by Makabreska View Post
    Yup. Torghast was so incredibly drab and same-y. Islands win here big time. And the so hyped proceduraly generated content and AI (Islands opposite faction) just wasn't good enough. Up to this day, dungeons are still best, quick content. TBH MoP scenarios were more enjoyable then these, for me.
    If islands could be done solo/did not have the time pressure, I think people would have spent a huge amount of time in them.

  2. #59722
    Islands were also super brainless except for the enemy team encounters, I don't think that did much for them. Clicking rocks was boring.

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    Quote Originally Posted by Nymrohd View Post
    If islands could be done solo/did not have the time pressure, I think people would have spent a huge amount of time in them.
    Torghasts biggest success was the solo factor, although some classes just couldn't do it.

    Even though it makes some people in the fanbase throw a tantrum, solo content is needed for WoW.

  3. #59723
    Quote Originally Posted by Marlamin View Post
    I personally loved Torghast, sue me.
    Torghast was fun concept ruined by turning it into a mandatory grind people had to do to keep up with the power curve.

  4. #59724
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    Quote Originally Posted by Marlamin View Post
    I personally loved Torghast, sue me.
    I actually loved it on release because it was challenging.

  5. #59725
    Quote Originally Posted by Cheezits View Post
    Islands were also super brainless except for the enemy team encounters, I don't think that did much for them. Clicking rocks was boring.
    [
    The tactical AI was insane during the beta. Its a shame they nerfed it so bad. I would love for it to come back for a Brawler's Guild update or something.

    But IEs really felt like a miss as whole. There were a lot of cool ideas there but the fun got ruined by making it a requisite Azerite farming. Not unlike what happened to Torghast and Soul Ash / Cinders

  6. #59726
    Pandaren Monk Skildar's Avatar
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    Quote Originally Posted by Marlamin View Post
    I personally loved Torghast, sue me.
    I much preferred the island expedition, I'd really like for it to be available directly in a group finder instead of having to go to Boralus to queue for it though.

    Thorghast was fun at some point, then it became a pain when the resto shaman in the group just kills everything by putting healing rain on the ground and every dps spec feels bad in comparison

  7. #59727
    Quote Originally Posted by Khaza-R View Post
    The tactical AI was insane during the beta. Its a shame they nerfed it so bad. I would love for it to come back for a Brawler's Guild update or something.

    But IEs really felt like a miss as whole. There were a lot of cool ideas there but the fun got ruined by making it a requisite Azerite farming. Not unlike what happened to Torghast and Soul Ash / Cinders
    Islands suffered from a similar problem that Warfronts did, that being that their main gameplay loop was actively detrimental to the intended experience.
    Islands were supposed to be about exploration, finding fun stuff, and generally having fun seeing all the random stuff that pops up, whether that is random dragons, pirates, or even old god incursions. Instead we had a mad dash to the finish where even the slightest pause didnt just leave you with no progress, but could indeed leave you capable of losing.
    Warfronts similarly had a main gameplay loop of human wave tactics using 40 players, whereas the intended experience was supposed to be emulating playing as a hero unit in Warcraft 3. A game which many might realize doesnt have 40 hero units.

    How Blizzard managed to fuck up so badly with these two features is still beyond me. I can only assume they took the bare minimum look at how they would be played by impatient players, and then decided to triple down on that.
    The world revamp dream will never die!

  8. #59728
    Immortal Zelk's Avatar
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    Quote Originally Posted by Aeluron Lightsong View Post
    Like I said I've been liking the newBlizz going on(Sue me >.>).




    Its kinda what I said, doing Torghast in a tower of the damned is a nice theme but..... the enjoyment gets worn out over time. A new environment as you said would IMO made it more pallatable. How they can do that, I don't know exactly but it would be better.
    Bronze dragon tower would be perfect. Can go anywhere at any time. Inifinite Possibilities.

  9. #59729
    They mentioned the "gameplay possibilities" of the Bronze area but didn't elaborate.

    Could be a patch area, could be a dungeon, but it would be cool if its a smaller Torghast introduced in a patch.

  10. #59730
    Quote Originally Posted by Nymrohd View Post
    What Torghast needed was far greater variety in environments and mobs. We needed the Island Expeditions content with the Torghast gameplay.
    If the Shadowlands has infinite afterlives, it would be cool if Torghast opened portals where the Jailer started to attack other afterlives to divide the forces of Maldraxxus and Kirian, meaning the Shadowlands are impossible to defend.

  11. #59731
    The Insane Nymrohd's Avatar
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    Quote Originally Posted by KainneAbsolute View Post
    If the Shadowlands has infinite afterlives, it would be cool if Torghast opened portals where the Jailer started to attack other afterlives to divide the forces of Maldraxxus and Kirian, meaning the Shadowlands are impossible to defend.
    Or he could have just dragged entire pieces of other realms with his chains into Torghast.

  12. #59732
    Quote Originally Posted by Nymrohd View Post
    Or he could have just dragged entire pieces of other realms with his chains into Torghast.
    Still surprised this isn't what Blizzard actually did. It very much sounded like you would at least have areas inside Torghast that looks the same as Maldraxxus, or Revendreth or what have you, and not just the same Torghast aesthetic with different colored filters.

    Go to a new floor and it's styled to look like a section of Ardenweald, with more organic rooms and hallways. Would have spiced it up immensely.

    I have to wonder whether Torghast was intended to be properly procedurally generated, instead of the fixed floor structures we have now. Would have explained a great deal about why everything looks the same.
    The world revamp dream will never die!

  13. #59733
    I see potential in Dragon riding for new mage tower or stuff like this, since their different skins could be sorta kinda like artifact weapons in this expac. Only downside is that wouldn't be class specific reward, so people would look for easiest spec to finish it.

  14. #59734
    Quote Originally Posted by Sondrelk View Post
    Islands suffered from a similar problem that Warfronts did, that being that their main gameplay loop was actively detrimental to the intended experience.
    Islands were supposed to be about exploration, finding fun stuff, and generally having fun seeing all the random stuff that pops up, whether that is random dragons, pirates, or even old god incursions. Instead we had a mad dash to the finish where even the slightest pause didnt just leave you with no progress, but could indeed leave you capable of losing.
    Warfronts similarly had a main gameplay loop of human wave tactics using 40 players, whereas the intended experience was supposed to be emulating playing as a hero unit in Warcraft 3. A game which many might realize doesnt have 40 hero units.

    How Blizzard managed to fuck up so badly with these two features is still beyond me. I can only assume they took the bare minimum look at how they would be played by impatient players, and then decided to triple down on that.
    Completely agree.

    WFs would of actually worked well as a pseudo MOBA mode. Maybe with some micro on unit management. I'll never know why they basically turned it into a resource farming scenario. Probably one of the most unfun type of gimmicks in WoW.

    And IEs, I don't even know where to begin. Can you imagine if we got 11 minizones with actual story and lore? I think it easily could of flipped BfA to being one of the best expansions.

  15. #59735
    Void Lord Aeluron Lightsong's Avatar
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    Quote Originally Posted by Dracullus View Post
    I see potential in Dragon riding for new mage tower or stuff like this, since their different skins could be sorta kinda like artifact weapons in this expac. Only downside is that wouldn't be class specific reward, so people would look for easiest spec to finish it.
    That is almost unavoidable, the "speedracing" mentality in the most bleeding edge players will always trend to that and I rather not cater to them, sure they'll get it fast but who cares honestly.
    #TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde

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  16. #59736
    The Unstoppable Force Chickat's Avatar
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    T minus 17 hours till alpha.

    Copium.

  17. #59737
    Is this confirmed?

  18. #59738
    The Unstoppable Force Chickat's Avatar
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    Quote Originally Posted by Tsamane View Post
    Is this confirmed?
    No that's why I put copium.

  19. #59739
    Quote Originally Posted by Chickat View Post
    No that's why I put copium.
    i mean talent tree or something mentioned i am assuming

  20. #59740
    it is today I can feel it in my bones

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