I think that the knight may just be the plate leveling, the tuskarr is leather leveling and that dragon one is Mail as the evokers are wearing it on the front page.
Yes, we haven't seen a lot of the expansion, but SL set some heavy precedent with 16 new armor sets on TOP of the questing and dungeon sets. It would be nice to see any of these new renown rewards.
The Orc from the Collectors Edition is also wearing the same gear though.
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I also enjoyed it, especially the two newer modes. The problem was that blizzard forced everyone to do two runs per week, which lead to burnout. Pair it with basically 0 rewards compared to Island Expeditions and you have a formula for disaster.
Islands were also super brainless except for the enemy team encounters, I don't think that did much for them. Clicking rocks was boring.
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Torghasts biggest success was the solo factor, although some classes just couldn't do it.
Even though it makes some people in the fanbase throw a tantrum, solo content is needed for WoW.
The tactical AI was insane during the beta. Its a shame they nerfed it so bad. I would love for it to come back for a Brawler's Guild update or something.
But IEs really felt like a miss as whole. There were a lot of cool ideas there but the fun got ruined by making it a requisite Azerite farming. Not unlike what happened to Torghast and Soul Ash / Cinders
I much preferred the island expedition, I'd really like for it to be available directly in a group finder instead of having to go to Boralus to queue for it though.
Thorghast was fun at some point, then it became a pain when the resto shaman in the group just kills everything by putting healing rain on the ground and every dps spec feels bad in comparison
Islands suffered from a similar problem that Warfronts did, that being that their main gameplay loop was actively detrimental to the intended experience.
Islands were supposed to be about exploration, finding fun stuff, and generally having fun seeing all the random stuff that pops up, whether that is random dragons, pirates, or even old god incursions. Instead we had a mad dash to the finish where even the slightest pause didnt just leave you with no progress, but could indeed leave you capable of losing.
Warfronts similarly had a main gameplay loop of human wave tactics using 40 players, whereas the intended experience was supposed to be emulating playing as a hero unit in Warcraft 3. A game which many might realize doesnt have 40 hero units.
How Blizzard managed to fuck up so badly with these two features is still beyond me. I can only assume they took the bare minimum look at how they would be played by impatient players, and then decided to triple down on that.
The world revamp dream will never die!
They mentioned the "gameplay possibilities" of the Bronze area but didn't elaborate.
Could be a patch area, could be a dungeon, but it would be cool if its a smaller Torghast introduced in a patch.
Still surprised this isn't what Blizzard actually did. It very much sounded like you would at least have areas inside Torghast that looks the same as Maldraxxus, or Revendreth or what have you, and not just the same Torghast aesthetic with different colored filters.
Go to a new floor and it's styled to look like a section of Ardenweald, with more organic rooms and hallways. Would have spiced it up immensely.
I have to wonder whether Torghast was intended to be properly procedurally generated, instead of the fixed floor structures we have now. Would have explained a great deal about why everything looks the same.
The world revamp dream will never die!
I see potential in Dragon riding for new mage tower or stuff like this, since their different skins could be sorta kinda like artifact weapons in this expac. Only downside is that wouldn't be class specific reward, so people would look for easiest spec to finish it.
Completely agree.
WFs would of actually worked well as a pseudo MOBA mode. Maybe with some micro on unit management. I'll never know why they basically turned it into a resource farming scenario. Probably one of the most unfun type of gimmicks in WoW.
And IEs, I don't even know where to begin. Can you imagine if we got 11 minizones with actual story and lore? I think it easily could of flipped BfA to being one of the best expansions.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
T minus 17 hours till alpha.
Copium.