1. #60461
    Quote Originally Posted by Forum Man View Post
    dark rangers and crafter mafias
    Seriously I am genuinely excited, I deafened my bf with my squeals of excitement for the build I can have.

  2. #60462
    Quote Originally Posted by Ersula View Post
    Considering how condensed the beta is going to be, and how Blizzard consistently says things like this, even when they produce less than what they promised, what you describe is extremely unlikely. I like what I've seen of Dragonflight, but the "Surely there are going to be features they didn't announce or promote" people are just delusional. This doesn't happen. The people who say things like that are then "Quests? I had no idea the new expansion would have QUESTS. THIS IS SUCH A SURPRISE FEATURE"
    Neither I nor those people you are referring to are “delusional”. I was simply pointing out the obvious. Of course there is going to be “more to come”. They didn’t announce the names of all 8 new dungeons, the raid name, boss names, how we would get gear (vendors, updates to the quantity of loot, etc.). So, yes, Ersula (before you start raining on parades because you think you’re entitled on a forums thread), there is “more to come”.

  3. #60463
    Quote Originally Posted by Nyel View Post
    Does this make sense though? Getting the Priest talents without any other class a week ago, then two talent trees yesterday and next week it's supposedly three days full of information? I mean I don't see any logic, reason or patter behind this.

    Alpha on July 14 seems like a safe bet now, though.


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    That's what they always, every single time say though? Even for content patches?
    monday: dragonflying blog and 2 talent trees
    tuesday: dracthyr blog and 3 trees
    wednesday: two more trees and datamine alpha
    thursday: alpha

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    Quote Originally Posted by Kiriastrasza View Post
    Seriously I am genuinely excited, I deafened my bf with my squeals of excitement for the build I can have.
    i just want my monk to have old style clones

    based on the style of these trees we are going to get multiple styles of play (people sya that doesnt exist but top players sat in a stream and said you can)
    the crafting system will have crafting being an actual progression style and possibly easier gold gain

  4. #60464
    Quote Originally Posted by Kiriastrasza View Post
    OMG.... I can build my Hunter as a pure Dark ranger, I'm so freaking happy about this!!
    How?

    /10 chars

  5. #60465
    Quote Originally Posted by Forum Man View Post
    monday: dragonflying blog and 2 talent trees
    tuesday: dracthyr blog and 3 trees
    wednesday: two more trees and datamine alpha
    thursday: alpha

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    i just want my monk to have old style clones

    based on the style of these trees we are going to get multiple styles of play (people sya that doesnt exist but top players sat in a stream and said you can)
    the crafting system will have crafting being an actual progression style and possibly easier gold gain
    Quote Originally Posted by username993720 View Post
    How?

    /10 chars


    This is my first rough draft build, but it has me so excited;

    https://www.wowhead.com/dragonflight...MVihAUFAnFQYHA

  6. #60466
    Some additional “hopium/copium” thoughts on this Saturday morning before Alpha Week:

    1). Blizzard has more in store for us that has not been announced (would be epic!)
    2). Unlike previous expansions, Blizzard is being “smart” by not “over promising” new features that they “may not” be able to deliver on. Put simply, they have a lot more they want to do but can’t make the launch date deadline. So, perhaps similar features like: Warfronts, Islands, Torghast, Mage Tower, etc. could come in during a patch as opposed to at launch.

    HOPIUM/COPIUM…IN-HALE

  7. #60467
    Quote Originally Posted by Catastrophy349 View Post
    Some additional “hopium/copium” thoughts on this Saturday morning before Alpha Week:

    1). Blizzard has more in store for us that has not been announced (would be epic!)
    2). Unlike previous expansions, Blizzard is being “smart” by not “over promising” new features that they “may not” be able to deliver on. Put simply, they have a lot more they want to do but can’t make the launch date deadline. So, perhaps similar features like: Warfronts, Islands, Torghast, Mage Tower, etc. could come in during a patch as opposed to at launch.

    HOPIUM/COPIUM…IN-HALE
    Gimme dat *inhales*

  8. #60468
    Pandaren Monk cocomen2's Avatar
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    Quote Originally Posted by username993720 View Post
    How?

    /10 chars
    Maybe he on drugs, like dev that put "RISE DEAD" icon into sub rogue tree. /LMAO
    Please, there a perfect example of hypocritical thinking:
    Quote Originally Posted by Teriz View Post
    If Tinkers had anything to do with Hunters, but they don’t. Unlike Bards which are linked to Rogues.

  9. #60469
    Quote Originally Posted by Kiriastrasza View Post
    This is my first rough draft build, but it has me so excited;

    https://www.wowhead.com/dragonflight...MVihAUFAnFQYHA
    It's gonna be so weird seeing the balancing
    I was trying to figure how to have an aimed shot build that isn't missing out on an important talent


    Also zorbrix tweet saying "hope everyone has a chill weekend *gif saying basically chaos* bye"

  10. #60470
    The Insane Nymrohd's Avatar
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    Quote Originally Posted by Forum Man View Post
    It's gonna be so weird seeing the balancing
    I was trying to figure how to have an aimed shot build that isn't missing out on an important talent


    Also zorbrix tweet saying "hope everyone has a chill weekend *gif saying basically chaos* bye"
    Here is the thing, if you can build something that focuses on one skill and you are still missing talents, then that skill has too many synergies to begin with and you are probalby on one permutation of whatever build will end up meta. WoW hasn't had this kind of gameplay before but tons of other games have and usually that's how things end shaping up; you focus on whatever spells have the largest amount of synergies and just pick everything that works with them.
    Now if the tuning is half decent we will still be switching talents for different content and switching to radically different builds at that. And there should always be at least a few floating points.

  11. #60471
    Quote Originally Posted by cocomen2 View Post
    Maybe he on drugs, like dev that put "RISE DEAD" icon into sub rogue tree. /LMAO
    Not a he but besides the point haters gonna hate regardless of what Blizz does and all some people do is whinge before even trying new things out.

  12. #60472
    Quote Originally Posted by rhorle View Post
    The MoP to Shadowlands system works without the illusion of choice. If they can't make every choice viable then the choice shouldn't exist, right? Because then it isn't a choice. This isn't pen and paper or a niche RPG where a bad choice can be part of the design. This is a mass-market MMO where bad choices shouldn't exist. Even more so when WoW also has a toxicity problem that will only get magnified by low performance with bad talents.
    Well, no.

    The more choices the better. Let people play however they want. If someone isn't good enough they can be let go from the group.

    As for toxicity, that should be dealt with as it's own problem. For example people are going to be toxic because of parsers or if you don't have DBM. I'm not gonna use either of those, I don't care how much someone malds.

  13. #60473
    Quote Originally Posted by Nymrohd View Post
    Here is the thing, if you can build something that focuses on one skill and you are still missing talents, then that skill has too many synergies to begin with and you are probalby on one permutation of whatever build will end up meta. WoW hasn't had this kind of gameplay before but tons of other games have and usually that's how things end shaping up; you focus on whatever spells have the largest amount of synergies and just pick everything that works with them.
    Now if the tuning is half decent we will still be switching talents for different content and switching to radically different builds at that. And there should always be at least a few floating points.
    It doesn't help that my hunter knowledge is non existent

    Maybe the extra 10% damage on the ability is absolutely unnecessary when you can opt for a proc

    I am interested in the fact that the trees we just got opt for a full separation of skills instead of investextra points to get one talent because there's only one path

  14. #60474
    Man if it is the 14th I'm such a good guesser.
    http://twitch.tv/towelliee TowelRapaport #WoWsheet

  15. #60475
    The Insane Nymrohd's Avatar
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    My issues are these:

    Far too many utility vs throughput choices both on class and spec tree. That does not mean I am saying one side should be only utility and the other only throughput. However you could place them in such a way that the choice is fully an illusion; e.g. place utility in branching points in the spec tree across the same row so effectively it is in contest with itself. While it is done to some extent, it often has branching points of its own which clearly places it in competition with throughput
    Synergy stacking will likely lead to skewed damage distribution. Multiplicative effects effectively force good builds to focus on a small array of skills. That does not mean other skills will go away. We will have fillers floating in the deadspace of rotations that are just pushed just to push something while their interactions are skipped in favour of synergy stacking. This will lead to damage distribution where a couple of skills do the vast majority of your damage while others are just floating at tiny numbers which makes them unsatisfactory.
    A major concern I have is with how balancing will be achieved. I know it's been over a decade since we had talent trees that allowed for this much customization and the team is very much different since then. Yet when we last had them, every time players got inventive and figured an alternate path to what the devs wanted us to take, the nerfs were extremely heavy handed. Is the current team going to allow experimentation and allow multiple builds to compete? I don't know. But I have no reason to trust them to. They also have to balance competing interests; it's not just going to be about what is the best balance for the game; a runaway spec will be allowed to stay for a long time because doing otherwise upsets dungeon leaderboards and the MDI. This system will allow that to happen far more often unless they tune early and aggressively.

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    Quote Originally Posted by Xilurm View Post
    Well, no.

    The more choices the better. Let people play however they want. If someone isn't good enough they can be let go from the group.

    As for toxicity, that should be dealt with as it's own problem. For example people are going to be toxic because of parsers or if you don't have DBM. I'm not gonna use either of those, I don't care how much someone malds.
    Why do you hate raid leaders and recruitment officers so much?

  16. #60476
    Quote Originally Posted by Nymrohd View Post
    Why do you hate raid leaders and recruitment officers so much?
    Fear not, the community will probably come up with an addon to see if the picked talents are matching the BIS Talents / if they are missing some.

  17. #60477
    Over 9000! Makabreska's Avatar
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    Quote Originally Posted by ZyntosAran View Post
    Fear not, the community will probably come up with an addon to see if the picked talents are matching the BIS Talents / if they are missing some.
    Good luck with that. So many talents and so many different bosses/scenarios/preferences.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  18. #60478
    Quote Originally Posted by Nyel View Post
    I mean I don't see any logic, reason or patter behind this.
    It makes sense to me, going on 28 hours of insomnia-driven awakeness.

    I should probably try to sleep soon.

  19. #60479
    Quote Originally Posted by Kiriastrasza View Post
    This is my first rough draft build, but it has me so excited;

    https://www.wowhead.com/dragonflight...MVihAUFAnFQYHA
    And what, other than Wailing Arrow, is Dark Ranger about it?

  20. #60480
    Let’s have a healthy conversation/speculation session:

    Answer one or both of these questions:

    1). What is something you “hope” we get or is better explained during the Alpha/Beta cycle of Dragonflight?

    2). What are you “most” worried about for Dragonflight?

    I’ll start.

    1). I would like to know/see a deeper explanation of what Dragonriding entails (blog post similar to Profession one or some gameplay ASAP).

    2). That Dragonflight will be too similar to WoD in terms of content to do outside of the norm. (Personally, I don’t see this happening based on what “I” have read/seen. However, I know it’s a large concern for many folks)

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