I hope for a really in-depth dragonriding system, specifically in terms of rewards and challenges in the open world.
I am most worried about the opposite, a lack of open world content to really fuel the Dragonriding mechanic. Flying around should be inherently fun and rewarding, but I fear that it will be a once and done thing that the game quickly has you abandon outside simple movement.
Beyond that I would be quite disappointed if the "Bad choices" the developers talked about in regards to talent trees ended up essentially being only one or two predetermined paths being "accepted", instead of a variety of builds being possible with hotfixes being somewhat frequent to allow interesting combinations. (As an example. MM currently has the ability to completely omit Rapid Fire from their build in favor of going all-in on Aimed Shot. It would be a crying shame if this ended up being an unintentional build that Blizzard assumes is just inherently bad).

Recent Blue Posts
Recent Forum Posts
We will probably see a new Class during the Worldsoul Saga
MMO-Champion








