
1. The lore behind the aspects empowerment - what potential do these 5 dragons actually have in terms of power? We never got to see them power up in Cata (Dumb Thrall) so I want to see the extent of what they can really do
2. The raids continue to devolve into some sort of stressful skill test where failing one mechanic means you wipe.
2.2. (Evoker being bad)
I hope they make a Dracthyr/Evoker intro cinematic just like they did with Demon Hunters.
That most likely won't get used, lol. But it's a great idea and would be really cool.
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The new trees are a better illusion nonetheless.
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Yeah, based on how much we know about the class and how much we got told about them, it wouldn't surprise me if they come later in Alpha.
MAGA - Make Alliance Great Again
Great for you. But that still ignores how the game isn't designed to allow "stupid builds" and will require a certain amount of performance (dps, heals, etc) to clear content. It sets up a trap for those who aren't aware and actively choosing to handicap their characters.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
I haven’t done any relevant PvE in a while but Is the certain amount of performance needed to clear content actually only achievable if every one is playing the meta build or is it actually way lower but people want to be far far above it?
Like is mythic jailer I killable unless every one has the cookie cutter spec or is it just harder?
Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.
Last edited by Nightshade711; 2022-07-09 at 08:06 PM.
DPS checks are still a thing in WoW. LFR has them lower but you can still wipe to bosses because of poor DPS. Mythic for sure has strict DPS checks (at least prior to Blizzard nerfing it to the ground in order to fill Alliance Hall of Fame). The balance between the 21 talents you can currently pick is usually not that large but it could impact a dps check for a fight. You could likely over come it with gear/skill in most cases.
It is harder to balance a dps difference between good and bad talent choices because it means good choices would always have an advantage. So the bad choices would have to be ignored for dps checks in order to provide a challenge to the good choices. Is it acceptable to make it so talents matter more in Heroic/Mythic +8? So players that want to take the leap to those things no longer can play as they did? Will the community even pick those bad talents if it means good ones give them a big advantage in that lower content? I know the answer based on how the community has reacted over the years.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
Well yea dps checks exist the question is more so are said checks so tight that a player playing better with worse talents wouldn’t be able to clear them even if they aren’t clearing them with the extra speed of the better talents. by design you wouldn’t need to ignore bad talents for dps checks you would just pass it but with less wiggle room.
Ignoring gear of course.
As far as the community goes ya a lot of people will just pick what’s ever strongest but that isn’t really relevant to the game being designed to not have “stupid builds”
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Ya my guild used to function the same way and we were able to clear the heroic when it was still the equivalent of current mythic in mop.
But since then I haven’t touched any real pve. With the way the WDR works id assume talents wouldn’t make it break a group even on mythic in relevant progress gear but I can’t say I have by knowledge on if that would be the case or not as I haven’t followed any tuning parsing ect.
Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.
Reality is, anyone who is already engaging in high end content where such minor difference can matter is already theorycrafting and looking up every possible build for minor performance increases.
The players who get "trapped" by the talent system are new and novice players. However its very likely the people trapped at the same individuals might not even have interrupts or other utility spells on their action bars in the first place. So there actual effect is probably more negligible than most people realize.
I think where the new talent system will differentiate players is actually the mid tier. Players who might not optimize their talents for every encounter.
Last edited by Khaza-R; 2022-07-09 at 08:35 PM.
Because the current 21 talent choices are relatively balanced. Blizzard has already said that there will be "bad choices" in the new talent system and not everything will be viable. So there will be encounters that have their minimum output set higher then those non-viable builds. If feel like you are defining bad as "not simmed highest". For example if "good" choices give you 5k dps and a "bad choice" gives you 1k dps how is an encounter expected to be balanced for both parties? The extra 4k dps would offer a huge advantage if the encounter is tuned to make the 1k choice viable. Wouldn't that 4k less dps player be a liability in group content?
We've also seen in the past the communities reaction to high skill play styles. It was one of the reasons why Blizzard changed the demonology warlock metamorphosis rotations. Because it required high skill and the players that weren't as skilled didn't have a good outcome with the spec that guides/sims etc indicated was how things had to be played.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.
The problem is that what is good for high end players trickles down to all the other tiers. Look at covenants for example how it the community felt the need to pick what was best for their class rather then what "fantasy" they liked best. Would a non-meta convenant still perform well? Certainly. But it was still something that felt like a requirement to even those players that didn't need to min/max for the content they were doing.
I feel like most people when discussing talent traps ignores this aspect of the community that has played out the same way for years. Could it change for Dragonflight? Sure but how likely is that change?
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The primary focus of WoW end-game content is group play. The performance of others has an impact on group play even if you want to ignore it. Is it a big deal if a person is happy with being sub-par because of their choices? No. They can play how they want to play. It is silly to ignore how their presence and choices will impact group content though.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
I would say “bad” is not Simming highest ya, if something can’t even get pass something like a dps check it’s not bad it’s unplayable for that king of content.
As far as encounter design goes I’d say you wouldn’t try and balance it for most players you’d try to make it so the 1k player can clear the fight if they well(but not perfect) and the 5k player just has an Easier time (assuming they can’t bring talent closer inline), the community would obviously gravitate towards the easier issue like they always do but that would still leave the “stupid builds” functioning for those who can get enough out of them to clear the content with an added challenge.
Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.
If that 1k player always has to be included in the dps checks then normal, heroic, and mythic will be drastically easier for the 5k players. You don't see that as unbalanced and a problem? We sometimes see gaps like this for classes and we already know that guilds usually take less of those classes or specs. Why would that change for the new talent system? I think you are drastically under estimating what output differences will do for encounters. The 4k difference was just an example but viable and non-viable choices could be drastically higher.
Would it be nice if Blizzard, or any game developer, could make every single talent combination in their games viable and within the same margin of error for output? Sure. But that never happens and Blizzard has already acknowledged that it won't happen with this new system.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
For the most part no I wouldn't think the 5k player having a easier time would be much of a problem because as you said we have had such and larger gap's between classes in the past (and likely currently) and Id find it doubtful that blizzard then (and now) designed fights to be unclearable if you brought said classes so doing the same within a couple of classes doesn't seem like much of a stretch design wise.
and ya guilds will usually will stack classes/specs that preform better and id say it's totally fine for each group to make those calls on rather they would have have the best output they can get or rather member's would like a harder go of it for something they like more.
Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.