This conversation has turned quite bland.

This conversation has turned quite bland.

Open World group content being the new "torghast/ 3 player groups" this expansion for the hope.
For the fear, I'm afraid they are going to try and rewrite all the lore because they just think the can do better than the old team, sort of like what they did with Shadowlands.
Part of said old team was a creeper so....... I dunno I think they'll be fine.
If theres any Old God stuff I hope they still keep them around I like them. That is if they are relevant but try to be a bit more long term(Yes I know people might get tired of Old God purple tentacle monsters but I enjoy them, bite me.I really want that “new team” that is supposed to be working on outdoor content to have some really fun stuff for us. As for lore, I don’t want them to ignore what happened in the Shadowlands completely. There should be “some” references; however, I really want the story of the Dragon Isles to be grounded in rich storytelling and a feeling of adventure.
Last edited by Aeluron Lightsong; 2022-07-09 at 09:38 PM.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi

I really want that “new team” that is supposed to be working on outdoor content to have some really fun stuff for us. As for lore, I don’t want them to ignore what happened in the Shadowlands completely. There should be “some” references; however, I really want the story of the Dragon Isles to be grounded in rich storytelling and a feeling of adventure.

Agreed - Although, and this is just my opinion, I find the entire Night Elf storyline exceptionally bland. The fact that it's now spanned two expansions is exhausting, so if the patch cadence dictates that we immerse ourselves in that for 4-6 months whilst they pick a new planting spot I'll be annoyed. Other than that, they could literally slap a heinous storyline with some cool dragons and I'll be happy as anything.
Dragons are life!
Wailing Arrow, death Chakrams and Ghostly windrunner arrrows seems pretty cool and enough for me..
Look I get it and not everyones happy with the new talents so they feel the need to go around shitting on everyones parade because they don't see it their way, so I'm gonna say what I said to another person, you don't like it, don't play it simple as that...
Too bloody hot in this country atm...

The best open world content shadowlands had was Rift Farming, it was in fact way better than torghast (as spammable smaller group content for power).
1. was open world.
2. you could grind it all in 1 go for sockets
3. depending on your group composition/power levels there were different routes you could take.
4. warmode affected it, you were competing not only against the other faction but your own for the mobs/best farming spots.
5. made engi somewhat relevant.
6. dying actually had meaning adding stakes to the run.
Last edited by zeir; 2022-07-10 at 12:58 AM.
I've been fiddling with the death knight talent trees and it really feels slow to build a good gameplay. I would almost wish that they would do a level squish and give 1 point in class tree and 1 point in spec tree at every level. I don't care if the max level is 30, 40 or 70 but I do care that it takes my character to reach level 30 - 35 before I start enjoying the gameplay of my character... This design is really bad. I hope they manage to change this before it goes live.
One of the easiest way out of this for them with their current tech is to just give reduce max level of the characters to 50 with current level 60 being changed to 40.
Up until you reach level 30 instead of 1, you gain 2 points every level (one for each tree) then you gain only 1 as currently designed. Meaning that you still gain 61 points of talent but accelerate the progression at the start so that you can enjoy a deeper gameplay faster
A constant level squish would seem to defeat one of the stated goals for going back to this style of talents. Which was to carry borrowed power systems forward to the next expansions. Instead of them being stand alone systems they are added as talents. It stops some of the unique flavor added by borrowed power. I'm not sure if it is worth it yet but at least new things will carry over even if a lot of borrowed power ended up becoming baseline anyways.
It would be interesting to have an artifact we power up that enhances the last talent row that is themed off of that expansion. A hybrid borrowed power.
- - - Updated - - -
So we should be getting 2-3 previews M, T, W, and Th if the the rumored start date is true.The developers plan to show all talent trees to players in overview articles before the start of alpha testing.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."

its gonna be a fun week
though i am trying to figure out how players can be confused about things that blizzard has been very straightforward about. "work orders wont be gameplay because the AH will be region wide" is my favorite because it has at least 2 things wrong with it and that is just the beginning because apparently blizzard saying "you can specialize in making leather pants" fell on deaf ears and that isnt including the overall crafting requirements for higher quality items which was explained in the post. People saying that the talent tree is garbage because the abilities were baseline...when you get them by leveling just like the talent points. Dragon flying also is not the same as flying so you are going to get people complaining you cant just sit in the sky on your dragon.
i think actual beta will break the forums
Just came back from date night/party weekend haha.
The sub rogue tree looks awesome, meanwhile they gutted covenant abilities from bm hunter? Why?
#RestoreWildSpirits
Really would miss my glass cannon playstyle![]()

I was surprised when they removed Wild Spirits as well, but then again, it is probably the least interesting Covenant ability. Death Chakram was the coolest, but useless. Flayed Shot kinda came back. Resonating Arrow is probably to big of a headache in terms of exploits to keep as an ability.
Wild Spirits was essentially just a Death and Decay.
To be fair, it's a death and decay were you activily have to do something for it in order to do damage. I still hope it's just an early iteration and they bring it back. While a playstyle with lots of lots of stable pets could be fun too, I'm not sure if it's enough to keep me as a hunter right now.
I'm looking forward to them most since it's a new class. It's going to be very interesting to see what draconic abilities from HotS and WoW made it into the class. They have very fertile ground to work with.
I'm probably most interested in seeing how Black dragon abilities are implemented, and how they attempt to differentiate Preservation spec with their Green dragon magic from Restoration Druid.

Unlike the current class “new” talent trees, the Evoker one will be really interesting (and will certainly take time) to pull apart. You figure a class tree AND two spec trees with ALL new abilities, passives, etc. that we have NO clue what they mean. I’m excited.
I expect to see Blizzard HEAVILY leaning into the draconic aspect of the concept in order to differentiate Evokers from Mages and Druids. So I would be surprised to see aerial abilities like Cleansing Flame, Skyfall, Cataclysm, and Dragonflight from HotS, and more abilities that take advantage of the draconic form like Wing Buffet and Tail Swipe.
It should make for a very interesting class if done correctly.