Imagine if they straight up copied GW2 mount system and had stuff like this https://www.youtube.com/watch?v=zetXl-4pXwk
It's sad we're never going to have stuff like this because people are too addicted to the convenience of flying.
Racing already exists in the game and Blizzard has stated there will be races with the new Dragon Riding system. So it seems silly to blame players when it is just a matter of Blizzard creating a cool race/thing. The game does have plants vs zombies, flappy bird, and others which again reinforces that it is Blizzard and not players that stop things being implemented into the game.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
So, question about Dragonriding I'm unsure about, as I have not played GW2 or have much experience with it.
I'm concerned that it will boil down to people all going to the same path and jumping off to gain max verticality, which seems needed to optimize gravity-based flight. Is that how it works in GW2?
I want an instanced dragon riding pvp mode, with unique maps where you compete in a FFA against 20 other players.
Formerly known as Arafal
100% people need to chill on the idea that Alpha will be fully loaded. IT WILL NOT. Usually we get like 1 zone, and probably test some sort of feature to focus on. Dragon riding, Professions, maybe a dungeon? Please for the love of god set your content expectations way lower.
http://twitch.tv/towelliee TowelRapaport #WoWsheet
I'm only expecting Dracthyr Evoker to be playable kinda like DH during the first Legion alpha build. It definitely wont be everything all at once.
The recent announcement for account-wide cosmic flux has me worried about DF and that Blizz STILL can't resist putting in these arbitrary barriers for alts and just playing the game. Why is sending flux to alts at a loss? Why isn't it 1:1? Better yet, why do I even have to send it? Why can't I just log on and have a pool of resources I can tap into across all characters? Destiny does this and it's way WAY better. It adds nothing to the game to keep these currencies locked to a character or that you have to pay a "tax" to send them across characters.
It's not fun, it's not interesting, and it's pretty worrying that even if they're adding the option (which should have been there from day 1 mind you), all this talk of account-wide everything in DF won't go nearly as far as it should because they just can't help themselves falling into these same trappings we've had since WoD (and arguably the game's inception).
I forgot what expansion it was but they did start out slow and release the content expansion on the alpha(Then beta w/e).
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
For Shadowlands Alpha, we got Bastion and a few classes at Level 50 to test initially. Then, more classes became available for testing over time and, eventually, more zones.
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That’s exactly what they are. Blizzard said, in many interviews, that you would be able to have ALL 4 Dragons (opposed to only 1 covenant at a time in SL). Then, you could go to a “Dragonriding NPC” in each zone to customize the way your dragon looks (so basically each dragon is a covenant and you have cosmetics).
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Exactly. It’s Alpha. They are 100% going to target test small amounts, then increase as we progress Alpha into Beta. Anyone expecting the entire expansion on Alpha next week is delusional. Also, anyone expecting to judge the entirety of Dragonflight based on a single build of Alpha next week to decide (is this expansion ready for 2022 or is it being rushed) is also delusional.
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Furthermore, there will be a progression system for Dragonriding to increase its “power” or “skill level” on the Dragon Isles. This is why Dragonriding is Covenants 2.0 (talent tree, cosmetics, etc.) without the player power attached.
I am unsure that they can do account wide currency. It may well be there is a coding limitation.
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The entire expansion will not be on the build we might get next week. But what will probably be there in its entirety is the Dragon Isles and the different instances, ready to check in a sandbox.
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All of them?
I mean I'm talking more of a severe blackout of datamining rather than the staggered available content in testing issue though. Obviously, I think people know this rodeo enough on how this works but I think any norm breaking of the datamining will be hard for people to swallow if they intend to take it in that direction.
I no longer reply to quotations beyond if you're asking a genuine question or have a non-confrontational stance.
I expect the biggest change, and imo the most necessary change, will be that we won't get a massive dump of strings on day one. The biggest problem with datamining early on every expac and most patches is that we get all the strings used for the discussions of various NPCs during critical points in the stories with no context. This leads to some of the worst misunderstandings (and lately WoWHead has been feeding those misunderstandings, with headline articles that are obviously text taken out of context). It would be in their best interest to encrypt those.
And perhaps they should encrypt some models.
Also, my stance on the issue is encrypt everything and start doing specialized limited testing with exact purposes and targetted feedback periods making sure that both development team and testers are on the same page.
My only problem with this currently is the lack of information on what will be in the product and the lack of post launch content confidence. If that wasn't the case I'd be ecstatic about any full encryption environment for the game.
I no longer reply to quotations beyond if you're asking a genuine question or have a non-confrontational stance.
You still need to test questing. There are always buggy quests during the beta and letting a quest go live bugged on release is very much a disaster, especially if it gates story progression; it has happened before and you end up with huge numbers of players stack on the same spot trying to get the quest to work. Plus they need the feedback on quest flow. If you test that, much of the story will end up leaked anyway. My point is, at least let it become available in the way it will be experienced instead of through snippets of datamined content.