The first real minable builds are always significant, not "small amounts". What is intended to be tested is totally irrelevant for anyone besides someone testing.
It means map files for usually most of the entire continent and many dungeons (even when those zones or dungeons aren't made available). Models for a big portion of all the new mobs, animals, and creatures (as well as often dungeon mobs, and raid bosses from the first tier). Armor sets for questing, dungeon and sometimes the first tier, weapons for the same. A ton of new mounts and pets, almost certainly the entire current iteration of Evoker's kit along with Dracthyr's current customization options. The background string changes and data for a ton of systems and game aspects (currencies, titles, factions, new UI systems, etc.), preliminary names and amounts of new materials for professions along with hundreds of new recipes. It also includes a bunch of new music, even though there's often a larger music build push later on in the testing
Even when sometime isn't actually available for testing, like Torghast, Warfronts or Azerite Armor, sub-systems for those things (like a bunch of anima powers or azerite powers, or the resources involved in warfronts) are in earlier builds. Even though zone testing is often done 1-2 zones at a time, all the zones are there in the map files, even when some are in early concept stages and don't ever actually end up as real zones (Thal'dranath, Farahlon). Even when quest lines aren't enabled to play through in the build, things like dialogue are often still viewable. Even when dungeons are disabled, their map files are often still in the build, as are frequently dungeon journal encounter information.
The bulk of the X.0 patch is usually in the first real minable build. It doesn't increase, there's progressively less in following builds.
The reason is very likely that the flipside to making things extremely easy for alts it that you make it exceedingly efficient to play alts compared to playing just a single one.
Consider for instance the case in which Cosmic Flux was fully tradeable day one. Sure it would be very convenient for those who want to play and maintain more than one character, but as a consequence you would have also made the most efficient way of farming it to simply play several alts that all funnel it into one character.
Now this would be fixed in turn by making the resource less useful in large quantities, but then you are also quite simply making the resource less useful in general, which just makes it end up useless like what it is like now all the faster.
Another solution is of course to make the amount you can gather capped account wide, but this is similarly problematic if you want to maintain several alts as the game now needs to be balanced in such a way that it considers single characters over many, which is even more blatantly alt-unfriendly.
The same is true for almost everything that is specific to a character, reputations for instance. We actually have useful things sold by the quartermaster for gearing. Rewards would have to be rebalanced to account for players gaining revered and simply buying great gear on all alts, or for that matter the question whether you will balance around alts by making it extremely difficult for single character players, or have weekly lockouts for rep farming, which feel even worse.
- - - Updated - - -
Guess it depends on what class you prefer. As a staunch MM main it's not great, but at least a vast improvement over the design corpse that is BfA and SL MM.
The world revamp dream will never die!
I wonder whether they might be tempted to hide raid bosses almost completely for story reasons. Sepulcher was both well recieved for hiding the last three bosses, and criticized for being too difficult, both problems being solveable by making the raid easier and then hiding it.
The world revamp dream will never die!
The main bulk of questing is likely impossible to hide, even just hiding quest text would leave a lot open to interpretation and also extremely difficult to effectively test.
Might be possible to hide the mots important ones though. Even if it would require a lot of effort to write the quests in such a way that you contain the twists to only a handful of important questlines.
The world revamp dream will never die!
Reckon there's gonna be some kind of announcement after the MDI finals?
I hope we get a proper expansion trailer for DF at some point in the near future, it's painful trying to rewatch the footage they showed and have to sift through all the forced jokes and talking. Here's to hoping they don't continue this format, but it seems to be the plan moving forward.
Oh, no. I read what you said. You agreed with me. However, you started your rebuttal by essentially saying I am wrong by saying that my “small amounts” comment was wrong. I always meant the testing alpha in my “small amounts” comment so there was no reason to disagree with me of, in fact, you do agree.
- - - Updated - - -
This format was due to COVID. Did you see the Blizzcon 2023 announcement?
You mean you didn't like the cuts every 3 seconds??
You also didn't like the HILARIOUS jokes?
- - - Updated - - -
Doubtful anything today but we have
Dragon flying blog
Evoker blog
Creator summit
7 class trees
All in the next 3-4 days depending on if they do the evoker stuff Thursday with alpha
That's not where the game dies. The problem is not really that character progression comes to a halt eventually. That's actually fine. You'd then switch to an alt and that is what the problem has been since... I think Legion or maybe even before that. Getting an alt ready to do your preferred content has been a massive pain in the ass for the last couple of expansions. So when people's characters were maxed out, they would stop playing instead of making an alt because it was such a hassle.
I will not reply to posts that are non-constructive or contain flaming and/or trolling.