TBH, I'm pretty much 99% positive that they learned at last, that people are not really interested in cosmic themes and that they don't have enough source material for now to build huge, end-game bosses for 'grandiose', multi-layered narratives.
As already stated multiple times -> I strongly believe that after classic success, they will switch to more grounded, fantasy-like story-telling structures. Also, I do believe that Dragonflight with possibly Murozond being the end boss for that xpac, will be a gateway for complete Azeroth revamp.
On top of that, 'bringing' world to it's natural state with Aspects being it's wardens again is a perfect opportunity for us to lose our 'limitless powers' in order to funnel it back to retired Aspects. That's my bet
So to sum up - in my opinion, 10.0 is a testing ground for 'bringing back' the classic experience into modern WoW (talents, getting rid of so called borrowed power, new movement mechanisms and possibly new systems overall), as well as a perfect opportunity for story reset.
Murozond = Time Skip
Time skip = an opportunity to tell the missing story through, I don't know, RTS maybe, like... Warcraft 4?![]()
Yeah sure, no worldbuilding. You are aware that both phase 1 and phase 4 are basically pure worldbuilding phases for the MCU? And even the other phases did always do worldbuilding alongside the interconnected story arc.
But I guess you will also say that Shadowlands had 0 worldbuilding either, right?![]()
Today is my plopped into existence day, so we can with complete certainty say that today we'll get absolutely nothing.
So excited!! 3 months since announcement. I need a filling!
Anyone want to bet on Baine’s role in Dragonflight?
It's alpha week (hopefuly)
My expectations are at: At least getting the new Alexstrasza model to marvel at.
Looking forward to evokers spells too!
Wut? Shadowlands had plenty of worldbuilding. Had new zones and we learned what each was for etc. What worldbuilding was there in Phase 1 and 4? I don't remember any depth to it. Unless you mean character building, because that's different.
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I don't know what's wrong with that. We're comparing which type of medium would be best for WoW to adopt. I think it should focus less on its characters and more on the world itself.
A troll dungeon/raid would be cherry on top of a dragon expansion. Can't beat the atmosphere and the interactions of a troll zone!
I would really like a new caverns of time dungeon personally, maybe fighting around galakronds feet/wings whilst the aspects interact with Tyr and get empowered for the first time? That would be amazing!
Aye. From what I can summise, it seems as though everyone is under the impression our "end boss" is Muruzond? If that's the case I fully endorse bronze/infinite dungeons raids - some of my favourite voice lines are the infinite dragons because of the cool sound effects.