
Originally Posted by
Hitei
The first real minable builds are always significant, not "small amounts". What is intended to be tested is totally irrelevant for anyone besides someone testing.
It means map files for usually most of the entire continent and many dungeons (even when those zones or dungeons aren't made available). Models for a big portion of all the new mobs, animals, and creatures (as well as often dungeon mobs, and raid bosses from the first tier). Armor sets for questing, dungeon and sometimes the first tier, weapons for the same. A ton of new mounts and pets, almost certainly the entire current iteration of Evoker's kit along with Dracthyr's current customization options. The background string changes and data for a ton of systems and game aspects (currencies, titles, factions, new UI systems, etc.), preliminary names and amounts of new materials for professions along with hundreds of new recipes. It also includes a bunch of new music, even though there's often a larger music build push later on in the testing
Even when sometime isn't actually available for testing, like Torghast, Warfronts or Azerite Armor, sub-systems for those things (like a bunch of anima powers or azerite powers, or the resources involved in warfronts) are in earlier builds. Even though zone testing is often done 1-2 zones at a time, all the zones are there in the map files, even when some are in early concept stages and don't ever actually end up as real zones (Thal'dranath, Farahlon). Even when quest lines aren't enabled to play through in the build, things like dialogue are often still viewable. Even when dungeons are disabled, their map files are often still in the build, as are frequently dungeon journal encounter information.
The bulk of the X.0 patch is usually in the first real minable build. It doesn't increase, there's progressively less in following builds.