1. #61061
    Quote Originally Posted by Worldshaper View Post
    https://twitter.com/towelthetank/sta...44186686590976

    Tell me you're playing the Alpha and currently having a blast trying out Dragonriding for the first time, without telling me you're playing the Alpha and currently having a blast trying out Dragonriding for the first time.
    or maybe he's playing GW2 on his dragon mount

  2. #61062
    Quote Originally Posted by TS26 View Post
    or maybe he's playing GW2 on his dragon mount
    Copium levels depleting

  3. #61063
    Quote Originally Posted by Catastrophy349 View Post
    Copium levels depleting
    im all out

  4. #61064
    Quote Originally Posted by Cheezits View Post
    Murozond was stated to have been corrupted by the Old Gods. As currently all the Old Gods are dead/regenerating, save for Xal'atath who may or may not be an Old God herself and was made into a major character in BFA (the same expansion that sets up Dragon Isles), and Murozond has not yet been created in the main timeline, it's not a huge jump to assume that Xal may play a part in corrupting Nozdormu.

    There's going to be at least one villain who is not the main theme in this expansion, as usual per expansion variety, and it's likely Xal or Azshara.
    Well, that's fair to assume, yeah.
    But damn, that's some heavy plotline there - Infinite Dragonflight & Old Gods - what a perfect opportunity for an overambitious writer to mess the lore up
    I just jumped into the Wowpedia for a brief moment to recall some stuff about Infinite Dragonflight and boy, oh boy - meddling with timelines' lore is like walking on the minefiled

  5. #61065
    Quote Originally Posted by TS26 View Post
    im all out
    Should get a re-fill for today

  6. #61066
    Quote Originally Posted by Catastrophy349 View Post
    He’s just going away (not related to WoW at all).

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    My dream!!! I would love to see our progression of Dragonriding do ALL or some of the following:

    1). Increase in skill/level over the course of the expansion, not just 10.0 and abandon.

    2). As you mentioned, it would be cool to see a floating zone, or even another place FAR in the distance out of our immediate view that we can’t access until our Dragonriding is higher (i.e. using our Dragonriding skill to justify going to a new area which would be a future patch).

    3). I would love it if Dragonriding had the potential to open all kinds of content (areas to explore) ONLY once we’ve advanced our skill high enough.

    For those saying (that’s FOMO and not fair to people who didn’t progress their Dragonriding high enough), I think a middle ground solution to this would be:

    A). Catch-up system built in to easily catch up skill in the case of a new zone/area only being unlocked through higher Dragonriding skill

    B). Make areas that require higher Dragonriding skill for cosmetic purposes ONLY. As long as there is NO player power tied to Dragonriding, go wild! Could be exactly what we need for outdoor content to freshen things up and keep people interested outside of instanced content.
    Could go for some smoke and mirrors when going there. You fly there with NPC dragons to begin with, opening flight paths, and then once you progress there you get better at Dragonriding until you can fly there without issues.
    The world revamp dream will never die!

  7. #61067
    Quote Originally Posted by Nebron View Post
    Well, that's fair to assume, yeah.
    But damn, that's some heavy plotline there - Infinite Dragonflight & Old Gods - what a perfect opportunity for an overambitious writer to mess the lore up
    I just jumped into the Wowpedia for a brief moment to recall some stuff about Infinite Dragonflight and boy, oh boy - meddling with timelines' lore is like walking on the minefiled
    All you have to do is have Xal pop in, corrupt Nozdormu and disappear. It's not a huge jump and ties back to the Old Gods always fucking over the dragons and trying to control them.

  8. #61068
    Dragonriding has so much potential. SOO many cool things they can do.

  9. #61069
    I admit, I wasn't sure about the GW2 mount system until I got my gryphon and dragon (and holy FUCK are those grinds involved) but once I got them the ease of travel and fun in control was so worth it. It also helped it was such a grind it hit me with the proper level of feeling rewarded for going through the... month and a half it took for both.

    If they can even slightly capture that in WoW with Dragonriding (since it sounds almost 1:1) I will be super content with it.

  10. #61070
    Quote Originally Posted by Veluren View Post
    I admit, I wasn't sure about the GW2 mount system until I got my gryphon and dragon (and holy FUCK are those grinds involved) but once I got them the ease of travel and fun in control was so worth it. It also helped it was such a grind it hit me with the proper level of feeling rewarded for going through the... month and a half it took for both.

    If they can even slightly capture that in WoW with Dragonriding (since it sounds almost 1:1) I will be super content with it.
    Getting Dragonriding in the early leveling experience is a HUGE win, too.

  11. #61071
    Quote Originally Posted by Catastrophy349 View Post
    He’s just going away (not related to WoW at all).

    - - - Updated - - -



    My dream!!! I would love to see our progression of Dragonriding do ALL or some of the following:

    1). Increase in skill/level over the course of the expansion, not just 10.0 and abandon.

    2). As you mentioned, it would be cool to see a floating zone, or even another place FAR in the distance out of our immediate view that we can’t access until our Dragonriding is higher (i.e. using our Dragonriding skill to justify going to a new area which would be a future patch).

    3). I would love it if Dragonriding had the potential to open all kinds of content (areas to explore) ONLY once we’ve advanced our skill high enough.

    For those saying (that’s FOMO and not fair to people who didn’t progress their Dragonriding high enough), I think a middle ground solution to this would be:

    A). Catch-up system built in to easily catch up skill in the case of a new zone/area only being unlocked through higher Dragonriding skill

    B). Make areas that require higher Dragonriding skill for cosmetic purposes ONLY. As long as there is NO player power tied to Dragonriding, go wild! Could be exactly what we need for outdoor content to freshen things up and keep people interested outside of instanced content.
    I'd absolutely love to see a Dragonriding-skill unlocking additional perks like for example: barrel roll increases riding speed for a brief moment (acceleration) and higher skills gives more speed for longer period. That would unlock possibilites for implementing 'hard to reach' places and even some sort of minigames that require a lot of player-skill and patience to execute combos perfectly and reach these places / win races maybe? Rewards could easily be purely cosmetic.

    Now that I think about it a UI like artifact weapons' one with talents/perks for unlocking and skins/armors for drakes would be awesome. Simple in design, great for entertainment, and what's best - purely optional.

    - - - Updated - - -

    Quote Originally Posted by Cheezits View Post
    All you have to do is have Xal pop in, corrupt Nozdormu and disappear. It's not a huge jump and ties back to the Old Gods always fucking over the dragons and trying to control them.
    Yeah, but then again we would end up with things happening for no reason (or not clear at a first glance). If she just pops up - why would Xal'atath do so? That would require a lot of explanation I guess - where does her power come from? what is her end-goal? why to reach that goal through Nozdormu and not any other way?

  12. #61072
    Quote Originally Posted by Nebron View Post
    I'd absolutely love to see a Dragonriding-skill unlocking additional perks like for example: barrel roll increases riding speed for a brief moment (acceleration) and higher skills gives more speed for longer period. That would unlock possibilites for implementing 'hard to reach' places and even some sort of minigames that require a lot of player-skill and patience to execute combos perfectly and reach these places / win races maybe? Rewards could easily be purely cosmetic.

    Now that I think about it a UI like artifact weapons' one with talents/perks for unlocking and skins/armors for drakes would be awesome. Simple in design, great for entertainment, and what's best - purely optional.
    I think "purely optional" is the most important thing for Blizzard to get right. IF Dragonriding is super fun, has tons of content, and is "optional" in the sense of obtaining "player power", it's going to be great. So pumped.

  13. #61073
    Scarab Lord Lady Atia's Avatar
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    Quote Originally Posted by Nebron View Post
    I'd absolutely love to see a Dragonriding-skill unlocking additional perks like for example: barrel roll increases riding speed for a brief moment (acceleration) and higher skills gives more speed for longer period. That would unlock possibilites for implementing 'hard to reach' places and even some sort of minigames that require a lot of player-skill and patience to execute combos perfectly and reach these places / win races maybe? Rewards could easily be purely cosmetic.

    Now that I think about it a UI like artifact weapons' one with talents/perks for unlocking and skins/armors for drakes would be awesome. Simple in design, great for entertainment, and what's best - purely optional.

    - - - Updated - - -



    Yeah, but then again we would end up with things happening for no reason (or not clear at a first glance). If she just pops up - why would Xal'atath do so? That would require a lot of explanation I guess - where does her power come from? what is her end-goal? why to reach that goal through Nozdormu and not any other way?
    They already confirmed that the customization will be done in a dragon-version of the barbershop

  14. #61074
    Herald of the Titans Hugnomo's Avatar
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    As someone who's playing spider man miles morales after having just played the original, I loooove just web swinging around. Dragonriding providing some enjoyable traversal on top of the gorgeus zones that blizzard produces is potentially a great addition.

  15. #61075
    Quote Originally Posted by Catastrophy349 View Post
    I think "purely optional" is the most important thing for Blizzard to get right. IF Dragonriding is super fun, has tons of content, and is "optional" in the sense of obtaining "player power", it's going to be great. So pumped.
    As a matter of fact, purely optional doesn't need to mean 'cosmetics only'. In fact, I can imagine a scenario, in which you can be rewarded daily with some tokens/emblems or whatever currency Blizz could come up with to purchase gear, and Dragonriding mini-games/ daily quests would be one way to accomplish that daily routine.

    Yet, I'd love to see a Dragon Riders reputation, like Order of the Cloud Serpent, but much more advanced - serving as a hub for dragonriding progress.
    Think how many things could be customized - for drakes: horns, tails, wings, claws; for gear: saddle, armor and so on. Dude, that whole thing could easily be a huge system on it's own, and I do hope it is that way
    I do share your pump!

  16. #61076
    Quote Originally Posted by Nebron View Post
    As a matter of fact, purely optional doesn't need to mean 'cosmetics only'. In fact, I can imagine a scenario, in which you can be rewarded daily with some tokens/emblems or whatever currency Blizz could come up with to purchase gear, and Dragonriding mini-games/ daily quests would be one way to accomplish that daily routine.

    Yet, I'd love to see a Dragon Riders reputation, like Order of the Cloud Serpent, but much more advanced - serving as a hub for dragonriding progress.
    Think how many things could be customized - for drakes: horns, tails, wings, claws; for gear: saddle, armor and so on. Dude, that whole thing could easily be a huge system on it's own, and I do hope it is that way
    I do share your pump!
    I agree. My main point is that Dragonriding should NOT feel like Torghast where the ONLY way to craft legendaries is to do Torghast since you need Soul-Ash. Even worse, you could only do Torghast so often each week to get a capped currency.

  17. #61077
    Quote Originally Posted by Lady Atia View Post
    They already confirmed that the customization will be done in a dragon-version of the barbershop
    Well, technically Artifact Weapons were to some degree a 'barbershop' with locked options
    I just hope it won't be lame, since there is soooooo much potential here, and that's one of their selling points for that expansion as for now. Not utilizing on that possibility would be... disappointing would be an understatement actually

  18. #61078
    Scarab Lord Lady Atia's Avatar
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    Quote Originally Posted by Nebron View Post
    Well, technically Artifact Weapons were to some degree a 'barbershop' with locked options
    I just hope it won't be lame, since there is soooooo much potential here, and that's one of their selling points for that expansion as for now. Not utilizing on that possibility would be... disappointing would be an understatement actually
    Yeah well I mean they already have the barbershop ui and it's great so it's cool that they are re-using it for more stuff in the game. We can basically create our dragons just like we do with our characters - hopefully we can also save different "loadouts" (which should be possible as you can do that with the barber already).

  19. #61079
    Quote Originally Posted by Catastrophy349 View Post
    I agree. My main point is that Dragonriding should NOT feel like Torghast where the ONLY way to craft legendaries is to do Torghast since you need Soul-Ash. Even worse, you could only do Torghast so often each week to get a capped currency.
    I don't think Dragonriding should have a lot in common with end-game per se. Dragonriding as mean to achieve some end-game goals is okay -> should not be a necessity, but on option - fully agree on that. Do you want that handsome Finishing Crafting Reagent for professions? - do some PvP activities, do some dungeons/raids, some quests or go for dragon-riding.

  20. #61080
    Quote Originally Posted by Nebron View Post
    I don't think Dragonriding should have a lot in common with end-game per se. Dragonriding as mean to achieve some end-game goals is okay -> should not be a necessity, but on option - fully agree on that. Do you want that handsome Finishing Crafting Reagent for professions? - do some PvP activities, do some dungeons/raids, some quests or go for dragon-riding.
    Would LOVE LOVE LOVE it if Dragonriding was a way to engage in the profession system gathering materials for crafting. Imagine needing to use Dragonriding, and a specific skill, to reach areas only accessible with that skill in order to obtain materials for crafting. Of course, in order to "appease" everyone, this would be "optional" since you could, alternatively, get the same materials from engaging in PvP, M+, or raids.

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