

Well, that's fair to assume, yeah.
But damn, that's some heavy plotline there - Infinite Dragonflight & Old Gods - what a perfect opportunity for an overambitious writer to mess the lore up
I just jumped into the Wowpedia for a brief moment to recall some stuff about Infinite Dragonflight and boy, oh boy - meddling with timelines' lore is like walking on the minefiled![]()
The world revamp dream will never die!


Dragonriding has so much potential. SOO many cool things they can do.
I admit, I wasn't sure about the GW2 mount system until I got my gryphon and dragon (and holy FUCK are those grinds involved) but once I got them the ease of travel and fun in control was so worth it. It also helped it was such a grind it hit me with the proper level of feeling rewarded for going through the... month and a half it took for both.
If they can even slightly capture that in WoW with Dragonriding (since it sounds almost 1:1) I will be super content with it.


I'd absolutely love to see a Dragonriding-skill unlocking additional perks like for example: barrel roll increases riding speed for a brief moment (acceleration) and higher skills gives more speed for longer period. That would unlock possibilites for implementing 'hard to reach' places and even some sort of minigames that require a lot of player-skill and patience to execute combos perfectly and reach these places / win races maybe? Rewards could easily be purely cosmetic.
Now that I think about it a UI like artifact weapons' one with talents/perks for unlocking and skins/armors for drakes would be awesome. Simple in design, great for entertainment, and what's best - purely optional.
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Yeah, but then again we would end up with things happening for no reason (or not clear at a first glance). If she just pops up - why would Xal'atath do so? That would require a lot of explanation I guess - where does her power come from? what is her end-goal? why to reach that goal through Nozdormu and not any other way?

As someone who's playing spider man miles morales after having just played the original, I loooove just web swinging around. Dragonriding providing some enjoyable traversal on top of the gorgeus zones that blizzard produces is potentially a great addition.

As a matter of fact, purely optional doesn't need to mean 'cosmetics only'. In fact, I can imagine a scenario, in which you can be rewarded daily with some tokens/emblems or whatever currency Blizz could come up with to purchase gear, and Dragonriding mini-games/ daily quests would be one way to accomplish that daily routine.
Yet, I'd love to see a Dragon Riders reputation, like Order of the Cloud Serpent, but much more advanced - serving as a hub for dragonriding progress.
Think how many things could be customized - for drakes: horns, tails, wings, claws; for gear: saddle, armor and so on. Dude, that whole thing could easily be a huge system on it's own, and I do hope it is that way![]()
I do share your pump!


Well, technically Artifact Weapons were to some degree a 'barbershop' with locked options
I just hope it won't be lame, since there is soooooo much potential here, and that's one of their selling points for that expansion as for now. Not utilizing on that possibility would be... disappointing would be an understatement actually![]()
Yeah well I mean they already have the barbershop ui and it's great so it's cool that they are re-using it for more stuff in the game. We can basically create our dragons just like we do with our characters - hopefully we can also save different "loadouts" (which should be possible as you can do that with the barber already).

I don't think Dragonriding should have a lot in common with end-game per se. Dragonriding as mean to achieve some end-game goals is okay -> should not be a necessity, but on option - fully agree on that. Do you want that handsome Finishing Crafting Reagent for professions? - do some PvP activities, do some dungeons/raids, some quests or go for dragon-riding.

Would LOVE LOVE LOVE it if Dragonriding was a way to engage in the profession system gathering materials for crafting. Imagine needing to use Dragonriding, and a specific skill, to reach areas only accessible with that skill in order to obtain materials for crafting. Of course, in order to "appease" everyone, this would be "optional" since you could, alternatively, get the same materials from engaging in PvP, M+, or raids.