1. #62901
    Quote Originally Posted by Marlamin View Post
    Nope, not yet.
    Aw, maybe soon.

  2. #62902
    Elemental Lord Makabreska's Avatar
    7+ Year Old Account
    Join Date
    May 2014
    Location
    Streets Strange by Moonlight
    Posts
    8,496
    Quote Originally Posted by cantrip View Post
    I doubt that the dragonriding in the alpha will be in place in release from start. They will likely time gate it as like they time gated pathfinder.

    If it actually would be this way from start, it could be the first feature i like in dragonflight.

    From the past i know that blizzard puts everything that is worth playing behind large time gates. Why should it be different in this case?
    Why do you compare alpha content release to retail? DR will be in retail game from release, so comparing it to Pathfinder is just plain weird, and reeks of desperately trying to find things to complain about.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  3. #62903
    I don't think we've ever had all the zone maps on alpha release right?

  4. #62904
    Quote Originally Posted by Nymrohd View Post
    I don't think we've ever had all the zone maps on alpha release right?
    Pretty normal, as far as I remember.

    https://www.mmo-champion.com/threads...ild-25902-Maps

  5. #62905
    Quote Originally Posted by cantrip View Post
    Lets just say i do not trust the developers. I think they will try to profit from an as well done feature like this as much as possible and put it behind a lot of paid sub months.

    They do not deserve me being hyped about anything they do.

    The last two expacs simply sucked. They have to prove they can do different.
    Oh it’s you again.

  6. #62906
    Quote Originally Posted by Hitei View Post
    Pretty normal, as far as I remember.

    https://www.mmo-champion.com/threads...ild-25902-Maps
    You have all the minimaps there which is common since usually the terrain is fully drawn when alpha starts (I think the only exception might be TBC and that's FAR back). I'm talking about the annotated maps. I remember logging into alphas and for most zones when you pull the map it shows the minimap instead. Often even zones that are being tested are missing their annotated maps.

  7. #62907
    Quote Originally Posted by Nymrohd View Post
    You have all the minimaps there which is common since usually the terrain is fully drawn when alpha starts (I think the only exception might be TBC and that's FAR back). I'm talking about the annotated maps. I remember logging into alphas and for most zones when you pull the map it shows the minimap instead. Often even zones that are being tested are missing their annotated maps.
    Oh, yes. Quite right.

  8. #62908
    It seems like we deal with a single Primal Incarnate in 10.0. We also know that there's some involvement of the underground in 10.1, possibly for a fire/earth ones? It looks like Primal Incarnates will be our main threat for next patches as well - 3 of them possibly escape the Vault of the Incarnates? --> all 4 of them have been locked there IIRC.
    If that is the case, and based on what Ion said in MrGM's interview (grounded story and we most probably know the main villian by the end of 10.0), Galakrond seems to be a good candidate. There's a lot of talk around Galakrond to be honest.
    Nevertheless it's either Murozond or Galakrond and that is out of question.

  9. #62909
    Quote Originally Posted by Nebron View Post
    It seems like we deal with a single Primal Incarnate in 10.0. We also know that there's some involvement of the underground in 10.1, possibly for a fire/earth ones? It looks like Primal Incarnates will be our main threat for next patches as well - 3 of them possibly escape the Vault of the Incarnates? --> all 4 of them have been locked there IIRC.
    If that is the case, and based on what Ion said in MrGM's interview (grounded story and we most probably know the main villian by the end of 10.0), Galakrond seems to be a good candidate. There's a lot of talk around Galakrond to be honest.
    Nevertheless it's either Murozond or Galakrond and that is out of question.
    Murozond can be part of a Void expansion whereas Galakrond cannot. So Galakrond as the big bad for DF makes more sense imho.
    MAGA - Make Alliance Great Again

  10. #62910
    This is a pretty cool doggo.

  11. #62911
    Quote Originally Posted by Nyel View Post
    Murozond can be part of a Void expansion whereas Galakrond cannot. So Galakrond as the big bad for DF makes more sense imho.
    Yeah it would seem so. My initial concept was that if 11.0 was ever a candidate for world revamp, Murozond would be such a great solution to make it work in terms of lore. But then, Galakrond fits so perfectly as a big bad for that expansion.

    I can imagine that we won't be able to defeat all of Primal Incarnates in time, so Galakrond will get his chance to reawaken. That would also work for "more grounded" theme - to know your enemies right off the bat - hunt them down one by one to deal with their boss at the end.
    Last edited by Nebron; 2022-07-15 at 10:32 AM.

  12. #62912
    Quote Originally Posted by Xilurm View Post
    They would already know about that though. Doesn't the entire Bronze flight know everything that happens in every timeline, past present and future?
    They certainly didn't always know. In Wotlk you help chromie figure out whose behind the infinite Dragonflight. When she sees Nozdormu she's confused

  13. #62913
    Quote Originally Posted by Wonderment2 View Post
    They certainly didn't always know. In Wotlk you help chromie figure out whose behind the infinite Dragonflight. When she sees Nozdormu she's confused
    It's also a classic issue with time-related storylines, it's extremely difficult to execute them well. Not only it becomes messy, but there's also very tiny margin for error when it comes to plot holes.

  14. #62914
    Quote Originally Posted by Nebron View Post
    It's also a classic issue with time-related storylines, it's extremely difficult to execute them well. Not only it becomes messy, but there's also very tiny margin for error when it comes to plot holes.
    I don't think it's a plothole persay, it just shows the Bronze Dragonflight can be surprised and lack all information about time.

  15. #62915
    Quote Originally Posted by Wonderment2 View Post
    I don't think it's a plothole persay, it just shows the Bronze Dragonflight can be surprised and lack all information about time.
    Oh, no. I didn't mean to say it's a plothole for this particular case. It's more of a general thought. Meddling with time isn't usually a good idea

  16. #62916
    Primal Incarnates are supposed to be at the power level of pre-Dragon Soul nerf Aspects. So VERY strong.

    I think Murozond makes a better final villain. The difference with Galakrond is that Murozond allows for far more outcomes that lead in to the next xpac. Galakrond is just a massive zombie dragon.

  17. #62917
    Quote Originally Posted by SovietBabeyyy View Post
    Well, feel free to insult me !

    Hype Level was rated 3/10.

    Nothing you can do about it.
    I rate it 10/10. There, i did something about it, so now you're a liar.

  18. #62918
    The Insane Feali's Avatar
    10+ Year Old Account
    Join Date
    Jun 2010
    Location
    Cornelia Street
    Posts
    15,473
    Quote Originally Posted by Nymrohd View Post
    Primal Incarnates are supposed to be at the power level of pre-Dragon Soul nerf Aspects. So VERY strong.

    I think Murozond makes a better final villain. The difference with Galakrond is that Murozond allows for far more outcomes that lead in to the next xpac. Galakrond is just a massive zombie dragon.
    The issue I have with Galakrond is that he would be way too big for a boss fight. I don't want a repeat of Spine/Madness of Deathwing.

  19. #62919
    A lot of the new models in DF are really impressive. Something so much smoother and more organic about the faces that I can't quite put my finger on.

    - - - Updated - - -

    Quote Originally Posted by Feali View Post
    The issue I have with Galakrond is that he would be way too big for a boss fight. I don't want a repeat of Spine/Madness of Deathwing.
    I don't think spine was inherently bad in premise. Its just too long and ultimately the mechanic wasn't fun.

    I could see Galakrond end up being something like Kralkatorrik in GW2 where maybe you use dragonriding to get around different sides of him and hit his weak points. Its certainly possible to pull off.

  20. #62920
    Pretty happy I called the Elemental empowered Tauren

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •