The problem with flying isnt that you can move in three dimensions, or even that you can skip stuff that you might normally have to stick to the ground for, the problem is how extremely trivial the current incarnation makes it.
Flying is faster than ground mounts, more versatile than flight paths, and can be done from close anywhere assuming Blizzard flips the switch allowing it.
There is no inherent gameplay to flying. There isnt any question made before using it like there might be when you decide between other modes of transportation in the game.
Compare this to a game like GTA.
Now that is a series of games built very much on open world catharsis. Movement options are everywhere, cars can be stolen in seconds and they are a constant presence.
However flying requires a bit more effort. It requires finding a vehicle capable of flight, it requires the ability to take-off, and it requires adhering to basic rules of flight like gravity and not being able to drive a plane backwards.
Flying in that game is balanced. There are moments where a player might elect to not use it even if one is available close by. However because of these limitations flying in that game is infinitely more fun and nuanced than it is in WoW. Landing is a skill in and of itself, so if you want to reuse a plane you better learn how to use it properly.
What this does is let flying exist in the game, but also give other modes of transport time to shine. You wouldnt use flight to get to a nearby building because it would be a waste, nor would you necessarily use it if you need precision. However if you want to travel a long way and cannot be assed to consider things like roads and following the map you can take the time to find a plane or helicopter, which is easy once you get further in the game, and simply bypass that stuff.
In WoW flying is the ultimate option in virtually all matters of movement. The only realistic times you wouldnt just mount up is either when the game physically doesnt let you, or when the distance is so short that the casttime is longer than the time it takes to run.
See an ore node? Just mount up and go straight to it. See a rare mob, mount up and go straight there. Is there an obstacle? Mount up and fly over. Roaming elite? Mount up and fly over.
This is all compunded by how extremely trivial the actual mechanics of flight is in WoW. 1 second cast time and you ignore gravity. It is about as close the game can get into giving the player noclip without also letting them phase through objects. This also means there is no inherent enjoyment to be gained from using flying other than momentary stuff like not being inconvenienced.
A more in-depth flying mechanic would help immensely in this case. Not being able to takeoff from just anywhere. Flying mounts being bound by stuff like momentum.
Just look at games like Guild Wars, ones where flying can be a gameplay loop in itself, with challenges that can rise organically from it rather than it being a simple tool to remove an obstacle.
The version of flying we have now isnt one that can really be used for fun flying challenges or treasures meant to be found by using flying skillfully because there is no skill needed. Flying in WoW is completely without depth, and worse still it has been so ingrained in the game that players actually think a mechanic that lets you bypass stuff for absolutely no cost is good for it.
The version of flying we have now is the open-world equivalent of the dev-only shirt from vanilla that lets you instakill raid bosses.
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I love the irony of him trying to make the point in the same post he is arguing for the removal of open-world gameplay by adding flying.

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