I'm just crossing my fingers that the shoulders from my visage transmog work with the body armor on Dracthyr and doesn't clash horribly -.o
I'm just crossing my fingers that the shoulders from my visage transmog work with the body armor on Dracthyr and doesn't clash horribly -.o
That's pretty clear so far. So what's the central class mechanic?
- - - Updated - - -
That's pretty much a standard with old races and classes.
1. New stuff comes and is better than old stuff.
2. Old stuff is updated to be newer stuff.
3. New stuff is now old stuff and needs to be updated.
4. Repeat
This is a signature of an ailing giant, boundless in pride, wit and strength.
Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.
Fixed lock set, looks really good:
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Priest, lock, DK and druid look good, but the rest... meh
Frost Bolt procs Fingers of Frost + Brain Freeze. You don't just cast it because there is nothing else to cast.
Arcane Blast builds up Arcane Charges + Clearcasting. You don't just cast it because there is nothing else to cast. (Then again, that is less of a point if you play Kyrian, but let's disregard that).
Fireball builds up Pyroblasts. You don't just cast it because there is nothing else to cast.
From what I understand, their resource is on a 5sec timer per regen, but they get a buff that gives them freecasts very frequently and other ways to mitigate or manipulate it along their talent trees.
So their filler spells would end up being cast in a situation where you have really unlucky rolls of the dice on freecasts, and not something you're using because X is on cooldown persay like other caster's basic spells.
We are set for a 2022 release
The dungeons look cool from the journal
The raid looks cool
The gear looks cool
Story is dragons which I like
Devs have a different attitude towards feedback which is refreshing and definitely welcome since for the last 4 years we've had "no you're wrong...wait you're right please don't leave"
We have them saying they won't make the game needlessly complicated just to slow down the top guilds
We get group loot back which personally I'm just happy the ilvl restrictions are being removed
We get them saying you won't feel the need to log in every day but when you do log in you'll have a bunch of stuff to do
Idk what happened but I'm happy with it
1) Essence - spender skills require essence to cast which is a resource on timer, you can speed up essence generation with Empower skills and occasionally get a free essence skill use via filler spells. There are 3 general spender skills as DPS - main AoE spam spell, ST channel spell with big dam and ST instant nuke on CD.
2) Empower Skills increase essence regeneration and decrease cooldown of your DPS CDs - Dragonrage and Deep Breath.
3) Dragonrage and Deep Breath allow you to use 100% of your mastery value and provide big AoE nuke and/or Essence Burst procs from fillers guaranteed.
It works pretty damn smooth.
The gameplay would be to cast Empower Skills on CD (but paced at 8 seconds gap of each other because of Power Swell talent to maximize uptime on essence regeneration buff), then use spenders when you proc burst or capped or need to pump ST or AoE and finally use either of two fillers when you have nothing else depending on spec and circumstance.
You want to fit as many Empower Skills as you can with various CDR talents, so your Dragonrage and Deep Breath CD gets reduced and you can use it again sooner. Then of course you don't want to waste essence/burst charges by sitting on them capped
It's like a mix of Fire Mage and Destrolock.
Last edited by Gaidax; 2022-07-17 at 01:14 PM.
While Empower seems to be the core standout for Evokers, it's universally rated as the weak point of the class as of now because it's clunky and there are some questionable design choices (making a single target skill an AoE when it's empowered for example, which is worthless in a ST fight; usually lacking a strong empower ST skill in general etc.) - this is the case for both Preservation and Devastation and has been criticized by quite a lot of Alpha testers already.
I too like the concept of Evoker and how they play, especially Preservation, but they really need to improve or change Empower skills. They have time to do so, though.
MAGA - Make Alliance Great Again
This is what clueless people say.
You would want to channel ES for full even ST because doing so gives you 8 seconds of Power Swell and -8 seconds CD on Dragonrage and Deep Breath.
So it is assuredly a DPS increase even ST. The bonus is that you can cut it early and fuck off from incoming boss ability early and still get the damage.
The other empower ability is nobrainer - more channel = longer DoT.