I think that between professions and talents they are trying to build sturdy systems that they can actually iterate on and improve instead of completely new systems that slowly get to a good condition only to be voided by the next expac and maybe used as inspiration/salvaged for code. If they manage to get these systems to a good level that means that the following expansions can have a focus on content-facing systems (like Island Expeditions, Torghast or Warfronts) without having that shared by gameplay systems (like every iteration of borrowed power) with simple expansions of the new core. This should make it easier for them to build content-rich expansions in the future. And if they can strike another homerun like with M+, those systems can become core (I still think there is potential for solo/small group instanced content that actually works; the gameplay systems of Torghast with the variety and rewards of Islands).

Recent Blue Posts
Recent Forum Posts
Erus Now Sells Infinite Mementos for Motes of a Broken Time
Should Rogue have a ranged spec?
MMO-Champion










