This is also kinda why flying should get a revamp. Currently there is no middle ground between being able to fly and not. You can design zones to require flying, but you cannot really design a zone where flying is an integral mechanic since there is no inherent mechanic in current flying to exploit.
Had for instance flying been based on momentum then such a zone could have updrafts, skill challenges, unique treasures only able to be found by using flying skillfully.
Conversely a zone designed to not allow flying could have obstacles, downdrafts, areas where you are shot down constantly, or for which you are rewarded for staying on the ground.
What we would get out of this is what I would argue is a better version of flying. Since it would be somewhat based on skill versus the mechanics of the game itself then Blizzard wouldnt need to remove it outside areas where it is absolutely essential it isnt allowed like inside raids or instanced PvP.
Though then again, it would require an almost complete overhaul of the mechanics, which would undoubtedly be opposed by those that prefer the current devmode version of flying and doesnt want to see it removed.
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There isnt really anything interesting regarding zones like that outside them looking distinct. In practice all they do is change the areas you blindly skip past with ground mounts into areas you have to skip past with flying.
Storm Peaks looks great and has a kickass soundtrack, but in practice the entire zone is just a collection of platforms broken up by empty space and long flight times.

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