1. #64581
    Quote Originally Posted by Veluren View Post
    For those who didn't see, Dracthyr are (mostly) live on WoWhead's dressing room.

    I'm honestly impressed with how well the options all blend together, I've been mashing random and getting wildly different looks every time, and some of the outcomes are dope as hell. I was half-and-half on some of the aspects of the dracthyr, but I'm all in on them now, I think.
    Yeah playing around in alpha I was impressed by the sheer amount of choices. Also the most "buff" body type was better than I expected too (though not my choice).

  2. #64582
    Could somebody smart help me solve why the Dressing Room on WoWhead 10.0 Beta version only is showing the actual Dracthyr model on my mobile and not PC?

    Samsung phone, Windows PC on Chrome. All other races work fine on PC and mobile alike, just the Dracthyr doesn't actually appear, even though I can select it on PC browser.

    Thanks, really want to play with the options more in depth later.

  3. #64583
    Knight of the Astral Star Knight of the Astral Star's Avatar
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    Quote Originally Posted by elderu View Post
    Could somebody smart help me solve why the Dressing Room on WoWhead 10.0 Beta version only is showing the actual Dracthyr model on my mobile and not PC?

    Samsung phone, Windows PC on Chrome. All other races work fine on PC and mobile alike, just the Dracthyr doesn't actually appear, even though I can select it on PC browser.

    Thanks, really want to play with the options more in depth later.
    Reset your cache. Usually works wonders.

  4. #64584
    Messed around with the dressing room, dispelled the vast majority of my worries with the dragon form. You can make some cool looks and there's a truly ludicrous amount of options available. Albino white with blue-black horns/markings, purple armor and glowing red eyes looked badass. The Visage form still has me doubtful but since I don't ever have to see it that's hardly an issue anyway.
    It is all that is left unsaid upon which tragedies are built -Kreia

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  5. #64585
    Quote Originally Posted by unfunnymeme View Post
    I see the race as an option, but it's entirely invisible for me.
    I found I had to make sure I went to beta.wowhead.com and then you choose I think it was the class (not the race) or it wouldn't work. Something like that.

  6. #64586
    Quote Originally Posted by Jastall View Post
    Messed around with the dressing room, dispelled the vast majority of my worries with the dragon form. You can make some cool looks and there's a truly ludicrous amount of options available. Albino white with blue-black horns/markings, purple armor and glowing red eyes looked badass. The Visage form still has me doubtful but since I don't ever have to see it that's hardly an issue anyway.
    Yup, like I said earlier I was amazed at the options and I came around on them quite a bit after playing around.

    I do hope they expand more on other races because the options here are absurd (in a good way).

  7. #64587
    Is it me or a lot of the weapons so far updated and a little changed older models?

  8. #64588
    Legendary! Makabreska's Avatar
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    Quote Originally Posted by Manu9 View Post
    Is it me or a lot of the weapons so far updated and a little changed older models?
    Well, they went for a very traditional fantasy leveling gear. Raid gear is a full on elemental themed. So I don't see it.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  9. #64589
    Speculation time

    We get brought to the dragon isles to help empower the aspects
    The item gets sent through time
    We kill 1 primalist
    10.1
    The incarnates are released and we go underground to create a new way to imprison them and discover how deathwing fell along with wrathion having us look into his older brother.
    The chrome flight sends us on the big castle thing that serves as a way for us to locate the item and also have the new torghast style content and the raid where moruzond attempts to stop galakrond from being killed.
    We fight the fire/earth incarnates during this and they are helping the infinite. We defeat moruzond but he escapes and nozdormu falls trying to stop neltharion from accepting his aspect title thus interfering with his death. The side effects are galakrond is still dead but the new moruzond does something to him before leaving...and the next bronze aspect is named as chromie. We see many moments in history in the new system including Xal and nzoth before and after the raid including her grabbing the dagger now with Nzoth inside. ÷
    10.2
    After gaining the item needed to empower the aspects there is a struggle over who shall take up the mantle of the earth warder and its revealed seballion has been working with the primalists. The ice and storm incarnates launch an attack on the nexus to get the body of chromatus and use it to channel a part of Deathwing's soul into the new body. Ebonhorn is named the new black aspect and preparations are being made but now there's discussion about creating more aspects and elevating other flights
    10.3
    We must find a way to get Elune to allow the celestial event required for empowering aspects
    The moment the event begins there's suddenly a rumble from northrend and the body of galakrond begins to stir. Moruzond placed an infinite hourglass in his stomach before he left and Galakrond's soul is now returned to his body and using the powers of the life pantheon has regained his powers. The newly empowered aspects are weaker than before as they were empowered by Azeroth instead of the pantheon must now rally allies to fight Galakrond and his allies.
    Xal returns seemingly helping us but in reality just wants to drain galakrond of his energy.
    The storm drakes and stone drakes are elevated to true dragons with the storm mother and stone father becoming their aspects.
    Chromie is now stronger than nozdormu
    Ebonhorn is the new earthwarder but Wrathion became an aspect of purification representing the Titan's power.
    Valythria has gained the ability to bring the dream over to our world
    Galakrond and his forces invade zones.
    The final raid begins inside galakrond but ends with us facing off against a "visage" form of him

  10. #64590
    Quote Originally Posted by Lady Atia View Post
    I told you not to play with the void! >_<
    I finally got it working, I am purely of the red flight,



    Edit,

    May change horn jewellery colour at some point its still pretty buggy.

  11. #64591
    The Lightbringer Nymrohd's Avatar
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    Mine will be bronze (Time healing!) but I am still not sure on what armor color to best fit with it.

  12. #64592
    Quote Originally Posted by Nymrohd View Post
    Mine will be bronze (Time healing!) but I am still not sure on what armor color to best fit with it.
    Yeah, I may play around abit more, but as a warning not all the options for Dracthyr are in the dressing room right now, I'm too excited for this Race/Class.

  13. #64593

  14. #64594
    The Insane Arafal's Avatar
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    Probably gonna stick with this:


    + Traditional chestpiece, but that option is bugged atm and clipping throught the body.



  15. #64595
    As I said in the other thread, as logical as this sounds from a lore perspective, I have a very hard time imagining how Dragonriding (the feature of the expansion) would work in underground caves as - even if they're enormous - will not be as big as overworld zones or places. So restricting your new feature in favor of an underground zone seems like a step back in their design philosophy.
    MAGA - Make Alliance Great Again

  16. #64596
    Quote Originally Posted by Nyel View Post
    As I said in the other thread, as logical as this sounds from a lore perspective, I have a very hard time imagining how Dragonriding (the feature of the expansion) would work in underground caves as - even if they're enormous - will not be as big as overworld zones or places. So restricting your new feature in favor of an underground zone seems like a step back in their design philosophy.
    Ever seen Deepholm?
    All my ignores are permanently filtered out and invisible to me. Responding to my posts with nonsense or insults is pointless, you're likely already invisible and if not - 3 clicks away. One ignore is much better than 3 pages of trolling.

  17. #64597
    The Insane Arafal's Avatar
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    Quote Originally Posted by Nyel View Post
    As I said in the other thread, as logical as this sounds from a lore perspective, I have a very hard time imagining how Dragonriding (the feature of the expansion) would work in underground caves as - even if they're enormous - will not be as big as overworld zones or places. So restricting your new feature in favor of an underground zone seems like a step back in their design philosophy.
    The only difference between an underground and overworld zone is that the sky limit will be bigger in one than the other.
    Which, with Dragonriding, is completely irrelevant as Dragonriding will not get you that high to beginn with.

    There will be no difference in how it works.



  18. #64598
    Quote Originally Posted by Nyel View Post
    As I said in the other thread, as logical as this sounds from a lore perspective, I have a very hard time imagining how Dragonriding (the feature of the expansion) would work in underground caves as - even if they're enormous - will not be as big as overworld zones or places. So restricting your new feature in favor of an underground zone seems like a step back in their design philosophy.
    So long as the underground areas are not too restrictive I somehow I would imagine Dragonriding is more exhilarating. The races would likely be even more challenging as you might have several narrow passages, and the ability to hit the ceiling and not just the ground.
    The world revamp dream will never die!

  19. #64599
    Quote Originally Posted by Gaidax View Post
    Ever seen Deepholm?
    Yes, I even mentioned Deepholm in my other comment, it's the same problem though. Deepholme is a generic underground zone. But they explicitly said that the Dragon Isles are far bigger and open than previous zones to allow Dragonriding.

    So an underground cave would need to be MASSIVE to make that work, it would need to be very vertical to play to the strenghts of Dragonriding and while not impossible it just seems weird to introduce an underground zone in an expansion that's dedicated to huge open zones. It's just against the entire design philosophy of Dragonflight. An underground zone would have made sense in every other expansion, in Dragonflight it just seems counterproductive.

    - - - Updated - - -

    Quote Originally Posted by Arafal View Post
    There will be no difference in how it works.
    Uhm yes there will, alone by the limitating factor of the ceiling in an underground zone.
    MAGA - Make Alliance Great Again

  20. #64600
    Quote Originally Posted by Nyel View Post
    Uhm yes there will, alone by the limitating factor of the ceiling in an underground zone.
    You mean as opposed to the surface zones with their infinite flight height? Oh, wait.

    There really is no mechanical difference. Besides, making that zone really isn't the problem - Deepholme mostly had Blizzard's aversion to making "empty" space work against it. Something they deliberately are including this time.

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