Also the Night Elves new territories being flat plains instead of a magical forest would suck ass.

Also the Night Elves new territories being flat plains instead of a magical forest would suck ass.

Ysera coming back by people screaming very loud rubs me the wrong way, and I'm saying this as someone who didn't particularly like her getting axed in Legion.
I can see this being an immediate retcon of her being "tied to Ardenweald" which was already a "she's back, BUT", but it's still a bit meh. I guess the tie was already silly as a nature spirit being tied down in a place of rebirth is strange.
But if Lordaeron City is any indication this is no longer a story, or a product, where people lose things

If they do grow the tree, especially if its in the Dragon Isles, I don't expect it to actually be a city, or at least one you can actually use. They wouldn't put a capital city in an expansion zone, at least not at this point.

Growing a tree is pointless unless it's a new city. If Forsaken get back their city and a new area then Nelves will get back what they lost.
And ARs already set precedent for their cities being in other expansions. I don't like it either for a core race but it's possible.
It will make Kalimdor odd though if they ever update it. It will just be Horde and Nelf ruins without Nelves.
What arc? Reluctant, incompetent nepotism hire comes to terms with being incompetent? The character has never been all that enthralling - she exists not because of the storytelling potential, but because Ysera is (was?) gone and thus the narrative demands that we fill in that gap.

I should have specified I meant a current expansion zone. Once the expansion is past and incorporated into the main game (so you don't need the expansion anymore to access it), then yeah it can be used, of course.
So what I'm trying to say is that either they just plop the new tree back down where Teldrassil is now (or in another open-to-all zone) or hold off until the Dragon Isles are available to non-expansion buyers too.

They can make a new tree in this expansion, the Night Elves just won't start there until 11.0 (or they get rid of racial starting zones entirely and it's exiles reach for everyone)
Racial cities aren't pointless now (see Lordaeron) but they definitely don't have to follow the old rules.
Only issue I see with Teldrassil 2.0 is that the original was essentially a mutant that only grew to such extreme sizes because it wasn't blessed by the Aspects. If the new one is properly blessed then it would be more similar to the size of the other world trees and not capable of housing an entire zone.
Unless being juiced up by Night Elf souls and the Winter Queen's power makes it some crazy megazord tree.


No dungeon last week, so hoping for 1-2 today. Also, new zone. Also locks (most likely). Also, they said they are working on fixing priests, so new talents when???
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
There's not really any sense in not just planting the tree in the island that Teldrassil grew up from.
It's a giant burned husk, burnt dead plant matter makes good soil. It also plays into the theme of "renewal".
