unclench your jaw
Okay, so you've edited the comment to provide some reasoning. Now, somehow the concept of collecting the artifacts that lead to a big event is a bad idea to me - and yeah, whether it's stones, gems, pillars or whatever else.
It's the symptom of poor, formulaic writing, lack of creativity and taking the path of least resistence. Now - as I already mentioned - it can work and usually does. But it doesn't change the idea, that themes like this one might feel uninspiring and unambitious. It's like superhero movies - they're okay, they are usually fun, but it doesn't change the fact, that they are not even remotely close to ambitious cinematography.
Nevertheless, we could go like this all day long and it's pretty much counterproductive I think. It's just my opinion, I do not set it down as a fact. You come here, flip the board upside down, and calli it "whinging".
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Damn, didn't mean to offend; hope it was fun
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Yes, you are right. It's hard to go without influence or inspiration. There's only so much you can come up with. But you go for a little stretch here. There's a difference between theme of good vs. evil and recurring theme of overowered artifact in every single expnasion.
I also used items that were legendary in the campaign (something analogous to the Holy Grail) which also makes the trope stand better. It's bad constantly coming up with the same idea of collect all the McGuffins. It's even worse when every time you just find out that these super important things exist right as the story starts. It works better if the items are established previously. They could have seeded the concept of the Pillars in lore ahead of time. It's why some artifacts immediately felt like better concepts than others; they had strong foundations in existing lore.
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The Dragons themselves seem to have sealed it until the time came for them to go back. They could not get back in until Stoneboi lit up the beacon.
They did help us ins BfA against N'Zoth though.
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Yeah they clearly need to do more foreshadowing again. Stuff like the Jailer or now the sudden Oathstones feel like "Harry Potter" level of writing (where every book something new was introduced at the start that was the mcguffin to conclude the story at the end of each book without prior seeding so you didn't really had to know the prior books or in WoW's case the expansion I guess).
Last edited by Lady Atia; 2022-08-05 at 08:43 AM.
They clearly plan ahead (they have to, development time for expansions requires it) but when it comes to the story they always seem to plan in very broad strokes. So they can do foreshadowing but it is limited to broad terms (and even then they always make it ambiguous since they don't want to risk things not going through).
It's not just explained. It's literally the first thing they say in the cinematic, while they are turning off the beacon. I don't really understand how it could be possible to misunderstand Alexstrasza literally explaining how the Dragon Isles will be hidden from everyone when they turn the beacon off.
The world revamp dream will never die!
I dunno, the question does kind of make sense to me. The cinematic does explain that the Dragon Isles will be hidden & that unless Stoneboi lights up the beacon, they will forever be hidden...but it doesn't explain why they need to be hidden from even the dragons themselves when they have to leave & help us during the Sundering. Are the Isles in danger without the flights there to protect them? Are they worried enough about the problems on the Isles that they want to isolate them from the rest of the world to limit potential threats? Or are they trying to keep the source of their power hidden as a fallback in case the worst happens?
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
It has been a few months since the cinematic was released, so I guess it didn't make that much of an impression on me, in order to remember it.
My confusion was also fed by the fact, that the said cinematic makes it appear, as if Alextrazsa was already there, when the beacon was lit, since it takes her literally few seconds to grab the watcher, before he hits the ground...
unclench your jaw
All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
You guys are just being picky at this point. One of the most widely beloved video games of all time is The Legend of Zelda: Ocarina of Time, where the title literally contains a huge maguffin, and each of the temples literally contains the macguffin required to beat said temple. It's a common trop in video games, and has been since the 80's. This isn't just some WoW crutch, it's almost an industry requirement. Collect the thing before the other guys do to beat the other guys is the plot for almost every remotely fantasy based story ever created, dating back beyond even King Arthur.