1. #65621
    Pandaren Monk Skildar's Avatar
    10+ Year Old Account
    Join Date
    Jul 2012
    Location
    France
    Posts
    1,836
    Quote Originally Posted by Nymrohd View Post
    Or, and don't hate me for this, because writers dream of their New York Time's bestseller count and just want the credit.
    no hate, there might be some truth in this. I wouldn't be surprised if there were some specific lines about this in Golden's contract with Blizzard. We will never know how competent a story writer for the game she is, but my eyes and mind suffered enough to know how bad of a novellist she truly is and yet she gets to display her NY times best seller medal on every book she gets published...

  2. #65622
    The Insane Nymrohd's Avatar
    3+ Year Old Account
    Join Date
    Mar 2022
    Location
    Greece
    Posts
    16,546
    Quote Originally Posted by Skildar View Post
    no hate, there might be some truth in this. I wouldn't be surprised if there were some specific lines about this in Golden's contract with Blizzard. We will never know how competent a story writer for the game she is, but my eyes and mind suffered enough to know how bad of a novellist she truly is and yet she gets to display her NY times best seller medal on every book she gets published...
    I mean your novel can be painful to read but if it is attached to the right brand, it will still sell enough to make the list. It's that simple.

  3. #65623
    Quote Originally Posted by Cosmicpreds View Post
    K'aresh is way too early, tf do you mean???
    For 11.0??? They could do the Argus x.3 treatment?

    - - - Updated - - -

    ...But tbh 12.0 MAX I'd wait!

  4. #65624
    Pandaren Monk Skildar's Avatar
    10+ Year Old Account
    Join Date
    Jul 2012
    Location
    France
    Posts
    1,836
    Quote Originally Posted by Nymrohd View Post
    I mean your novel can be painful to read but if it is attached to the right brand, it will still sell enough to make the list. It's that simple.
    Her merit was to write a book about Arthas, that is it. I understand that a lot of writers want to seize these opportunities but If blizzard could do better screenings when choosing their contractors-partners, everyone would win in it. And the chances of players picking up a book from the game's universe would be higher and they wouldn't say they feel forced reading it when it is an enjoyable experience.

  5. #65625
    Quote Originally Posted by Worldshaper View Post
    No more space travelling or cosmic expansions, please.

    11.0 - World Revamp (Kalimdor and Eastern Kingdoms). Perhaps a few new islands previously missing, just to add something new.

    12.0 - Vanilla/MoP style expansion in that we do something completely new and explore lore we haven't seen before. I'm thinking we travel to the other side of Azeroth and discover a new continent where no one has gone before. (Except for all those missing sailors.) I know Dragonflight has a bit of this "MoP chill" going on already, but I'm sure the expansion will quickly escalate due to all the dragons and the potential that brings. For 12.0, I'm talking a brand new corner of the WoW universe (although still on Azeroth). New peoples, new kingdoms, new biomes. Like discovering America for the Europeans.

    13.0 - Underground expansion, full of caves beneath Azeroth's surface. Crystals, Nerubians, machines, underground biomes, etc.

    14.0 - ??? I guess at this point I could accept an expansion where we explore more lore about Elune or something, even if it takes us off-world. But I'd prefer something like a revamped Northrend or an all-new continent on Azeroth.
    Outland happened after Vanilla... So what's wrong with K'aresh?

  6. #65626
    Over 9000! Makabreska's Avatar
    10+ Year Old Account
    Join Date
    May 2014
    Location
    Streets Strange by Moonlight
    Posts
    9,492
    Quote Originally Posted by Worldshaper View Post
    No more space travelling or cosmic expansions, please.

    11.0 - World Revamp (Kalimdor and Eastern Kingdoms). Perhaps a few new islands previously missing, just to add something new.
    Ye, sure. Blizz already siad they will make a cosmic expansion sooner or later, and DF with it's traditional fantasy stuff is to let us rest between them.

    12.0 - Vanilla/MoP style expansion in that we do something completely new and explore lore we haven't seen before. I'm thinking we travel to the other side of Azeroth and discover a new continent where no one has gone before. (Except for all those missing sailors.) I know Dragonflight has a bit of this "MoP chill" going on already, but I'm sure the expansion will quickly escalate due to all the dragons and the potential that brings. For 12.0, I'm talking a brand new corner of the WoW universe (although still on Azeroth). New peoples, new kingdoms, new biomes. Like discovering America for the Europeans.
    As you said, DF is MoP 2.0 in many regards. Brand new corner of the Azeroth.

    13.0 - Underground expansion, full of caves beneath Azeroth's surface. Crystals, Nerubians, machines, underground biomes, etc.
    Hints tell us that 10.1 will be underground patch. Doubt they will do entire underground expansion.

    14.0 - ??? I guess at this point I could accept an expansion where we explore more lore about Elune or something, even if it takes us off-world. But I'd prefer something like a revamped Northrend or an all-new continent on Azeroth.
    It is pretty much guaranteed we will see cosmic motifs much sooner than 14.0. Maybe not in 11.00 but in 12.00 sure.
    Last edited by Makabreska; 2022-08-21 at 09:03 AM.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  7. #65627

  8. #65628
    Over 9000! Makabreska's Avatar
    10+ Year Old Account
    Join Date
    May 2014
    Location
    Streets Strange by Moonlight
    Posts
    9,492
    Quote Originally Posted by Fahrad Wagner View Post
    It's comiiiiiiing, don't you see?
    I see only darkness.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  9. #65629
    Over 9000! Makabreska's Avatar
    10+ Year Old Account
    Join Date
    May 2014
    Location
    Streets Strange by Moonlight
    Posts
    9,492
    Quote Originally Posted by Worldshaper View Post
    However, I am a strict believer in the trilogy of trilogies theory.
    You lost me there. Trying to find patterns with zero evidence where there are only coincidences and decision made based on what would people and devs prefer at any given moment.
    Last edited by Makabreska; 2022-08-21 at 09:41 AM.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  10. #65630
    Legendary! Fahrad Wagner's Avatar
    10+ Year Old Account
    Join Date
    Jan 2014
    Location
    Ruins of Dalaran
    Posts
    6,985
    Quote Originally Posted by Makabreska View Post
    I see only darkness.
    The World Revamp dream never dies my child, we are the light at the end of the tunnel.

  11. #65631
    Scarab Lord Lady Atia's Avatar
    10+ Year Old Account
    Join Date
    Nov 2015
    Location
    The Rumour Tower
    Posts
    4,826
    Quote Originally Posted by Worldshaper View Post
    DF is similar to MoP in some regards. It's a bit of a breather. It's an island cloaked in mist being accessible for the first time in ages. It has roots in the Sundering. It seems like it focuses on a lot of chill aspects of the game, like Professions, races like the Tuskar, etc.

    However, I am a strict believer in the trilogy of trilogies theory.

    TBC, WotLK and Cata were the original expansions, and they each delved into the themes of The Burning Legion (Fel magic), the Scourge and Lich King (Death magic), and Dragons/Revamp/Elements/Old Gods (Shadow magic).

    Then we had MoP which was a breather, and in a way a return to Vanilla's chill experience and open-ended story. Focusing on the world.

    After that, we've had several expansions in a row to build and conclude two sets of trilogies.

    WoD -> Legion followed up on TBC to conclude the Fel magic trilogy.

    BfA -> Shadowlands followed up on WotLK to conclude the Death magic trilogy.

    Now it's:

    DF -> 11.0 will follow up on Cata to conclude the Shadow magic trilogy.

    Then 12.0 will be a bit like Vanilla and MoP again.

    There is a chance they changed things up and bundled MoP with Cata in the Shadow magic trilogy, because MoP was so out of place. So we could perhaps consider the Void magic trilogy as a quadrilogy instead. That means 12.0 could be something entirely new. Heck, since it follows up on 11.0 and a World Revamp (probably) it might even be the end of expansions as we know it. Maybe the game will just be live service with Season Passes and major annual content drops or something.
    They didn't do trilogies though. The original plot or "first book" was pretty much Vanilla to Cata (yes I know, lich king fans will rage but classic literally set up the scourge, old gods, elementals and dragons). MoP kickstarts the next plot which is about horde and alliance aswell as the burning legion (since they teased it during the wrathion legendary chapters), and after Shadowlands the whole Jailer plot. One could argue that legion was the finale but it pretty much led into BfA which also led into Shadowlands and you had the Sylvanas plot set up as soon as Cata/MoP/Legion anyways. Now Dragonflight seems to be what MoP was for the "second book" - a breather expansion to a new unexplored mysterious land that sets up the next book's arc - but still, that would make it the first chapter of book three.

  12. #65632
    Quote Originally Posted by Fahrad Wagner View Post
    The World Revamp dream never dies my child, we are the light at the end of the tunnel.
    So you're the guys making the faint choo-choo noises?
    Quote Originally Posted by Worldshaper View Post
    There's always a chance that I am wrong, but it is unlikely.
    That's the best way to be wrong. Being overly sure of your own interpretation. It makes you all the more vulnerable to confirmation bias.

  13. #65633
    Quote Originally Posted by huth View Post
    So you're the guys making the faint choo-choo noises?
    Faint?! We are trying to make it echo across the hills here?
    The world revamp dream will never die!

  14. #65634
    The Unstoppable Force Raetary's Avatar
    10+ Year Old Account
    Join Date
    Aug 2015
    Location
    Base Camp
    Posts
    20,366
    Or, maybe, Blizzard has a hard time coming up with relatively original narratives so they just stick to the themes that are popular.
    Last edited by Raetary; 2022-08-21 at 10:13 AM.




  15. #65635
    Quote Originally Posted by Worldshaper View Post
    If you just sit down and look at the four most recent expansions, the least you could say is that they at least did flow into one another.
    And people generally got the way they do so completely wrong.

    - - - Updated - - -

    Quote Originally Posted by Sondrelk View Post
    Faint?! We are trying to make it echo across the hills here?
    From within a tunnel?

  16. #65636
    Pandaren Monk Skildar's Avatar
    10+ Year Old Account
    Join Date
    Jul 2012
    Location
    France
    Posts
    1,836
    Quote Originally Posted by Arafal View Post
    Or, maybe, Blizzard has a hard time coming up with relatively original narratives so they just stick to the themes that are popular.
    Their narratives seldom are original, few fantasy games have ones that are, but their settings and lore even when inspired by already popular work are very interesting. Draenor being a planet on which the land and mineral beings are fighting against the flora and root beings was quite a fascinating thing. Same goes with Zereth mortis and the first one automa. Many cultures crafted in the game get you invested let it be the troll tribes and their beliefs, rituals or the mogu's rich history that made the land of pandaria such a rich place.

    So I'm not too worried about the narrative of the coming expansions, it can only become better and better and it will always be accompanied with rich lore to support it.

  17. #65637
    The Unstoppable Force Raetary's Avatar
    10+ Year Old Account
    Join Date
    Aug 2015
    Location
    Base Camp
    Posts
    20,366
    Quote Originally Posted by Skildar View Post
    Their narratives seldom are original
    Being completely original isn't the point, being original in the context of the franchise is.
    Hence why i said relative original instead of just original.

    Blizzard has a big ass issue repeating plot lines ad nauseam.




  18. #65638
    The Insane Nymrohd's Avatar
    3+ Year Old Account
    Join Date
    Mar 2022
    Location
    Greece
    Posts
    16,546
    Quote Originally Posted by Skildar View Post
    Their narratives seldom are original, few fantasy games have ones that are, but their settings and lore even when inspired by already popular work are very interesting. Draenor being a planet on which the land and mineral beings are fighting against the flora and root beings was quite a fascinating thing. Same goes with Zereth mortis and the first one automa. Many cultures crafted in the game get you invested let it be the troll tribes and their beliefs, rituals or the mogu's rich history that made the land of pandaria such a rich place.

    So I'm not too worried about the narrative of the coming expansions, it can only become better and better and it will always be accompanied with rich lore to support it.
    Honestly I don't think originality is important in the genre unless you are trying to create suspense which imo is not ideal due to the medium; when chances are you will not revisit a story for many months or maybe more than a year on occasion, just leaving people hanging may well mean you have them drop the story entirely.

    And anyway the problem with the WoW narrative is that the world has become entirely secondary to the characters. It wasn't so in Vanilla or TBC, it started being the problem with Wrath and escalate in Cata, with MoP being the only reprieve from that type of narrative (where characters were again used to tell the story of their people instead of entire races being backgrounds for the story of the characters). And nothing revealed so far about the story of Dragonflight makes me hopeful that changes.

    - - - Updated - - -

    Quote Originally Posted by Arafal View Post
    Being completely original isn't the point, being original in the context of the franchise is.
    Hence why i said relative original instead of just original.

    Blizzard has a big ass issue repeating plot lines ad nauseam.
    Yet you still see people clamoring for Turalyon to be villain batted.

  19. #65639
    Over 9000! Makabreska's Avatar
    10+ Year Old Account
    Join Date
    May 2014
    Location
    Streets Strange by Moonlight
    Posts
    9,492
    Quote Originally Posted by Nymrohd View Post
    Yet you still see people clamoring for Turalyon to be villain batted.
    Again, salty Horde players with Garrosh/Sylvi PTSD. They don't want a better story, they want a reason to raid SW.
    Last edited by Makabreska; 2022-08-21 at 11:18 AM.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  20. #65640
    Pandaren Monk Skildar's Avatar
    10+ Year Old Account
    Join Date
    Jul 2012
    Location
    France
    Posts
    1,836
    Quote Originally Posted by Arafal View Post
    Being completely original isn't the point, being original in the context of the franchise is.
    Hence why i said relative original instead of just original.

    Blizzard has a big ass issue repeating plot lines ad nauseam.
    oh oki I misunderstood you then ^^'

    - - - Updated - - -

    Quote Originally Posted by Nymrohd View Post
    And anyway the problem with the WoW narrative is that the world has become entirely secondary to the characters. It wasn't so in Vanilla or TBC, it started being the problem with Wrath and escalate in Cata, with MoP being the only reprieve from that type of narrative (where characters were again used to tell the story of their people instead of entire races being backgrounds for the story of the characters). And nothing revealed so far about the story of Dragonflight makes me hopeful that changes.
    I'm not sure I see what difference you're talking about in narration. What worked well in BC that we haven't had a chance to see a lot of in recent years?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •