Nokhud Offensive dungeon allows you to Dragonride:
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
The dungeon is the whole zone.
That's quite interesting.
Formerly known as Arafal
Well I guess now we know DH is next. So it all rests on whether this phase will only last a week or takes a bit longer since they are testing endgame progression with major factions.
Oh no, a dungeon that uses Dragonriding.
I can already see the whining.
I was hoping it would happen, that will be so much fun with friends or reasonable people (yes, most PuGs are reasonable people, the toxic people just stand so much more boldly in our minds).
Now hoping for a giant world boss where we use Dragon riding.
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I'd assume so but we are in alpha and these are endgame systems are they not?
Generally yes, but there are things there that don't make sense, IE placement of some abilities.
And I guess tbh (and that's a personal thing) I was expecting more of a change or some old abilities back, all they did is they put the legendaries into talents.
Seeing other classes getting some old loved abilities back is making me jealous
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Yep, I'm disappointed too. Really boring talent trees. I wish they would have made bolder choices.
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I mean it's basically 100% Monk right now, I can't see anyone being hyped about the talent trees.
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Login screen looks dope af and instantly became my desktop background.
MAGA - Make Alliance Great Again
I love all the NPC conversations on the isles.
https://twitter.com/Portergauge/stat...53946110316545
Formerly known as Arafal
I can see them adding it on an early or mid-tier raid boss; perhaps one that is optional.
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Honestly outside the joke, I think Orc Shadowmoon Necrolytes are closer to shadow priests than anything else.
And I do wonder if the Mag'har might have a few holy priests and paladins who learned the ways of the Light but still sided with the orcs in the war. Probably not given how Geyarah reacts but it could explain the inevitable orc paladins given we've been told they will slowly implement all races all classes.
Me too. Fistweaver looks quite alright but everything else needs a lot of work. Like why would they put the statues in the general tree? When do i need jade statue as a windwalker or an aoe taunt? Soothing mist+ statue may be a niche option for brewmaster but i don't see it being a thing so why bother.
Also i never understood the appeal of strike of windlord and why they chose this talent as "old playstyle" to return.
Last edited by Foolicious; 2022-08-18 at 09:05 AM.