Has science turned into a buzzword nowadays?
Sure does seem like it, not targetting you in particular here.
At any rate i remember a certain dragon settling his flaming arse squarely on the front gate, torching an entire district in one go, knocking over several statues, getting bored and flying off again after fetching his dead daughter's head, so i would not exactly overestimate its defenses either.
They're great, yeah, but next to i.e. Antorus or Ny'alotha, well, i don't think it can hold a candle to them.
And we raided those places just fine, like the bunch of merry murderhobos we are.
This is a signature of an ailing giant, boundless in pride, wit and strength.
Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.
Well, strategy and tactics are aspects of military science, so it isn't completely inaccurate. Though mathematically impossible would make more sense, i.e. the Horde simply can't spare the forces that would be needed to achieve the goal, if it even has them.
And while Deathwing managed to cause some damage, he didn't exactly conquer the city nor did he even have the ability - that would have required him to bring an occupying force. We didn't conquer Antorus or Ny'alotha, either. We carved a bloody swath through them, but we wouldn't have had any way to hold them. Our advantage was that we didn't need to.
I rather doubt that military science would use terms like "mathematical impossibility", history is rife with unlikelihoods and almost every aspect of warfare revolves around having grossly incomplete information. It does not seem beneficial to pretend outcomes can ever be considered impossible on the basis of calculation.
What is conquest? If he had burned the whole of Stormwind and taken a nap in the ashes could you seriously claim with a straight face that Deathwing had not conquered it?
And in regards to Ny'alotha: We literally killed all leaders and evrn their god, what more could you seriously ask for before calling it conquered? Their reality disintegrated; defeat does not get more thorough than that.
Last edited by loras; 2022-08-21 at 01:43 AM.
This is a signature of an ailing giant, boundless in pride, wit and strength.
Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.
Mathematical impossible ultimately just means the numbers don't add up. I don't disagree that it likely wouldn't be used, but it isn't technically wrong for an attack that has no percievable chance of succeeding.
Conquest means taking and holding an objective. Destroying it isn't doing either. So yes, i could and would claim that he had not conquered it, he'd have destroyed it.
Same goes for Ny'alotha: We didn't conquer it, we destroyed it.
https://twitter.com/keyboardturn/sta...dZCV50wzA&s=19
So, this is very interesting.
Formerly known as Arafal
I’ve always wondered about this. I feel like gamers aren’t typically big readers and non-gamers aren’t going read WoW books, so the crossover is already pretty slim. On top of that, big readers are often inclined to read stuff that’s a bit more worthwhile, so even the big-reading gamers probably aren’t chewing through WoW novels. It’s got to be a pretty small market indeed.
Furthermore, books notoriously don’t exactly make stacks of money, and WoW novels aren’t topping bestseller lists. Surely it’s clear that the main purpose of the novels is to tell the story rather than to make money? And surely that could be done more quickly, cheaply, and with a bigger readership (I wouldn’t read a WoW novel in a million years but I’d page through a short story in my lunch break) if the stories were posted for free?
I remember for a while Magic The Gathering stopped the novels and instead released the block stories as a series of short stories for free. It wasn't the best fantasy fiction I read by any means but it was decent, in bite sized chunks and frequent enough to keep you coming back. I would love a similar format for WoW.
no hate, there might be some truth in this. I wouldn't be surprised if there were some specific lines about this in Golden's contract with Blizzard. We will never know how competent a story writer for the game she is, but my eyes and mind suffered enough to know how bad of a novellist she truly is and yet she gets to display her NY times best seller medal on every book she gets published...
Her merit was to write a book about Arthas, that is it. I understand that a lot of writers want to seize these opportunities but If blizzard could do better screenings when choosing their contractors-partners, everyone would win in it. And the chances of players picking up a book from the game's universe would be higher and they wouldn't say they feel forced reading it when it is an enjoyable experience.
No more space travelling or cosmic expansions, please.
11.0 - World Revamp (Kalimdor and Eastern Kingdoms). Perhaps a few new islands previously missing, just to add something new.
12.0 - Vanilla/MoP style expansion in that we do something completely new and explore lore we haven't seen before. I'm thinking we travel to the other side of Azeroth and discover a new continent where no one has gone before. (Except for all those missing sailors.) I know Dragonflight has a bit of this "MoP chill" going on already, but I'm sure the expansion will quickly escalate due to all the dragons and the potential that brings. For 12.0, I'm talking a brand new corner of the WoW universe (although still on Azeroth). New peoples, new kingdoms, new biomes. Like discovering America for the Europeans.
13.0 - Underground expansion, full of caves beneath Azeroth's surface. Crystals, Nerubians, machines, underground biomes, etc.
14.0 - ??? I guess at this point I could accept an expansion where we explore more lore about Elune or something, even if it takes us off-world. But I'd prefer something like a revamped Northrend or an all-new continent on Azeroth.
Ye, sure. Blizz already siad they will make a cosmic expansion sooner or later, and DF with it's traditional fantasy stuff is to let us rest between them.
As you said, DF is MoP 2.0 in many regards. Brand new corner of the Azeroth.12.0 - Vanilla/MoP style expansion in that we do something completely new and explore lore we haven't seen before. I'm thinking we travel to the other side of Azeroth and discover a new continent where no one has gone before. (Except for all those missing sailors.) I know Dragonflight has a bit of this "MoP chill" going on already, but I'm sure the expansion will quickly escalate due to all the dragons and the potential that brings. For 12.0, I'm talking a brand new corner of the WoW universe (although still on Azeroth). New peoples, new kingdoms, new biomes. Like discovering America for the Europeans.
Hints tell us that 10.1 will be underground patch. Doubt they will do entire underground expansion.13.0 - Underground expansion, full of caves beneath Azeroth's surface. Crystals, Nerubians, machines, underground biomes, etc.
It is pretty much guaranteed we will see cosmic motifs much sooner than 14.0. Maybe not in 11.00 but in 12.00 sure.14.0 - ??? I guess at this point I could accept an expansion where we explore more lore about Elune or something, even if it takes us off-world. But I'd prefer something like a revamped Northrend or an all-new continent on Azeroth.
Last edited by Makabreska; 2022-08-21 at 09:03 AM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.