Didn't like it back in the Cata days. Jumping between first tier raids wasn't very fun, and Throne of the Four Winds may be my least favourite raid (although the other places were really good). I just prefer a single raid of 8-10 bosses. Despite all it's other flaws, first three BfA raids were really excellent (with BoD being in my top 3). But when Nyalotha arrived, you could see some filler bosses there.
Last edited by Makabreska; 2022-08-19 at 06:48 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
I could see it being a thing if it was double the raids with half the length, released at double the pace. So instead of one 10 boss raid every major patch, we have one 5 boss raid every major AND minor patch.
Would almost definitely be a nightmare to create assets for unless Blizzard decided to reuse a lot, but I think it could in theory work. Though it would definitely require being more lenient on the difficulty curve, or at the very least making sure AotC and CE lasts two raid tiers instead of one.
The world revamp dream will never die!
Not sure if that would work. Yes, more assets to create, but it would also mean players would have double the instances of gearing up during the expac (and much more tier sets to create, both visuals and set bonuses). That could easily create exhaustion and would be too much of a dev burden.
Last edited by Makabreska; 2022-08-19 at 06:59 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
You would likely have to make it so NM gear in raid 2 is equivalent to HC gear in raid 1, rather than the current version of NM in raid 2 being equivalent to Mythic in raid 1.
I do agree though, the amount of gear progression would likely be very annoying, though I imagine it might be somewhat balanced out by having less bosses to gear from, and also not really having enough time to actually gear fully in eleven weeks or whatever.
The biggest roadblock though is, I would imagine the difficulty. You would need to make bosses much more simplistic, likely only having "final" bosses every two or three raids at most. It would also likely create issues with burnout for many raids, though this should ideally be solved by easier raids making progression much shorter.
Though again, the critical issue is the difficulty, and I am not sure this is an issue that realistically could be solved.
The world revamp dream will never die!
https://www.wowhead.com/blue-tracker...meskip-1301042
Steve Danuser response to the Timeskip. Go crazy talking about it!!
I don't hate the idea, but I really dislike the notion of fast-forwarding through the forgiveness of the Horde's atrocities during the Fourth War to a point where it's water under the bridge. That sort of healing SHOULD take place in game, and it shouldn't be glossed over the way it apparently will be. The catharsis just isn't there and it feels cheap.
I would be more than fine with 4 raids x 8 bosses instead of 10-10-11 in SL. 8 dungeons and 8 bosses should become standard, of course assuming every season will be ~22 weeks like Nighthold, Tomb of Sargeras or Sepulcher.
I know some people like them, but I think mini raids are complete waste of time - although 2 smaller raids instead 1 big one would be great idea from time to time.
Yes, sorry I meant PC. I do prefer giving it a proper name or a canon thing to go with it. Players were always free to do so and create their own backstories in these times, but I feel this time it's different, because 3 year is a lot, but to just imagine what happened there is a bit off to me. I guess the pre patch and what not would address some things in that timeskip and I hope not everything will be all for your own interpretation.
I mean.. a lot could have happened while we were away.. the scourge in northrend is rising and fighting for control according to bolvar(appearntly not important as we are going to an island below it, but w/e), what about the horde and alliance on Azeroth? got stuff rebuild or fixed by labors in the meantime? I think many players would have liked something there and it would have made sense. It's cool that he talks about Gilneas as it's nothing, while some people here were still speculating highly about it. Made me chuckle. It's good to know it won't happen offcamera and I am glad for all Worgen fans. I am a horde player, but boy they do deserve to get Gilneas back. Beautiful city as well.
Last edited by Alanar; 2022-08-20 at 12:24 AM.
It's strange for me that this kind of mini skip doesn't happen every expansion. Imagine new world war starting and ending every year for 9 years.
It kinda did tho.. just hasn't been said like this before.
For your player characters, it has always been left to your own interpretation how much time had passed when they log in after the arrival of a major update or new expansion. Dragonflight is no exception. You are free to imagine what your characters have been doing in that time of respite as you look forward to the arrival of the Dragonflight pre-patch.
I don't disagree with your points at all. I think there's merits to both takes.
Its nice to have more freedoms in a system where player characters are more user defined. Sand trolls are a good example of this. They had zero defined explanation how they were a player character and it was up to the player to define (if they even wanted) how they were apart of the Horde.
By contrast though, an MMO is inheritently a shared space. If you apply too much freedom everything just goes wild. Your lovely crafted =, lore-friendly Priestess of the Moon for example, has to share a space with a mechagnome who thinks he's Mobile Suit Gundam Wing. There's a certain point where adding too much freedom nullifies the choices of other players. I can understand some of the appreciation for more defined roles.