https://twitter.com/Wowhead/status/1...dadjnugrw&s=19
I guess this answers what the lesbian centaur should do to get the Dryads attention.
Formerly known as Arafal
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Someone was asking about the final boss of Dragonflight. Nomi the Firelord is here to burn your bacon.
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Yeah this doesn't look as good as it did earlier on. It seemed that you could go really fast but if you did not keep control you'd be crashing left and right. Now seems far "easier"
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Well someone just let Gul'dan free in their timeline instead of killing him. I wonder who that idiot was.
So basically, instead of making a better version of flying, Blizzard is conceding to those who just want to avoid content...
Hopefully Blizzard realizes that dragon riding should be challenging to some level. Making it trivial helps Boone but those who readily admit to not wanting to do open world content at all.
The world revamp dream will never die!
With the SOar nerf earlier on, people were excited about the speed and how far they could go. I was excited about the potential to have races go through tunnels and narrow spaces requiring careful sharp turns. I really enjoy flight simulators and I was hoping Blizzard was trying to recreate that gameplay. If you can turn around in place that's just a step from being able to hover.
What i fear though is how the dragon riding challenges seemed perfectly doable with no upgrades and the first playable version of Dragon riding, so I can only imagine that it has become, and indeed will become easier, if not trivial by the time everyone will start doing them in the live version.
I was hoping this would be something that was properly challenging abd required a degree of skill to master. However the more I look at it the more I wonder whether Blizzard just intends to make it nå even faster version of flying.
Gaining height is supposedly trivial, evne more so once you keep upgrading. And really all that seems to have been removed is the ability to AFK.
The world revamp dream will never die!
I think that they should be really careful, many people would actually like to point in one direction and AFK, if we have to struggle with dragonriding for two years it could get really bothersome really fast.
I would not worry about challenging content, it would definitively be there, maybe not in 9.0 but in 9.1 for sure. They actually did hard stuff with racing in the Darkmoon Faire and I have no doubt that they could replicate that very well for dragonriding.
Do not take life too seriously. You will never get out of it alive.
The issue i have is that the AFK option should be flight paths, but they become all but pointless as flying becomes available, only being used in SL primarily because its required for getting to zones.
The dragonriding challenges should be the challenging content though. 100% talent tree completion should be the intermediate difficulty.
By making Gold dragonriding challenges trivial you more or less leave the system without a proper endgame.
The world revamp dream will never die!
If people want to point in one direction and AFK they can just take a flight path or wait for pathfinder.
As for doing harder content later, I don't know how that's possible. Dragonriding talents simply take away the challenge; they make everything more forgiving. Much of the difficulty in flight simulation game comes from the limitations. Remove the limitations and there is no challenge.
ok so starter 70 gear is 336
no upgrades if you do +15s until cap
Even if you have all the dragonriding talent tree they just can limit it for certain races, as they for example limit the talent tree of Torghast in certain wings. If people want challenging content for dragonriding Blizzard will provide, I do not really think that it will be difficult at all for them to do it. Plus if there are PvP Racing, that will always be challenging.
And I do not find the same thing to AFK a few seconds to the next WQ than go to the nearest town to take a flightpath to the closest town to your next WQ, is not the same thing, that's what dragonriding should be easy to navigate and not a struggle, they need to be extra careful to find that balance. And waiting for Pathfinder is not an option either, what is the point in giving us flying since the beginning then?
Do not take life too seriously. You will never get out of it alive.
Nice gatekeeping you have there. Maybe think about people with accessibility issues before wanting a "hard challenge that never gets easier". You can play super mario on some super hard level if you want that, stuff in wow should be accessable to everyone over time, especially open world stuff lol.
The issue here is that limiting dragonriding to make content challenging is exactly the same mistake the flying has. Dragonriding races should be the ultimate test of skill using all your abilities, not a challenge run like doing Mage Tower in only white gear, or raids with only tanks.
Dragonriding is a movement option meant to make traversing the dragon isles feel exciting, not something to necessarily make movement trivial.
The world revamp dream will never die!
The idea that every single feature needs to be a challenge is precisely the issue with WoW and it's playerbase in general.
Something cannot simply exist for fun; people need to be better than somebody else at it, and things need to be difficult.
It's a video game. An MMO at that, and the genre is thriving off "casual" content and people just vibing.
Features existing for the sake of just being there for everybody to have a good time is important, and something that the game has lacked.
LFR existing does not mean it's fun or engaging content.
And luckily Dragon Flying is fun and engaging content, and has potential to be evergreen if they keep expanding on it and bring it into future zones with new mount skeletons.
If you want to pretend like flying around really good matters, sign up for player run races or something.
I have not tried dragonriding so I do not know how trivial makes the races, but it definitively should make regular flying trivial, but hopefully fun too. Still, I am confident in Blizzard to make challenging content even with the full talent tree, which should be completely optional for cosmetic stuff.
BTW after messing up with the new DH talent tree I think that they are... Pretty ok I guess? We knew that they were dividing a lot of things that we already have into talents, and the result is ok I think. Anyway, Vengeance is what interest me and is so sad that we do not have them yet.
Last edited by Darkarath; 2022-08-25 at 11:34 AM.
Do not take life too seriously. You will never get out of it alive.